Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) 3 stones (5, -3, D:1) a +0 club (7, 10, D:1) a +0 dagger (16, -3, D:1) a +0 club (17, 20, D:1) a +0 club 5 stones (29, 9, D:1) a +0 club (31, 16, D:1) 6 stones (32, 23, D:1) a +0 sling (40, 2, D:1) a +0 dagger (44, 28, D:1) a +0 dagger (46, 35, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 sling (17, -2, D:2) a flux talisman (33, 4, D:2) a +0 dagger (35, 9, D:2) a +0 dagger a +0 sling (43, 14, D:2) 6 poisoned darts (44, -8, D:2) a +0 scythe a +0 robe (47, 5, D:2) a +0 dagger 4 stones (59, -1, D:2) 5 javelins Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -3, D:3) a +0 short sword (4, 26, D:3) a +0 short sword (13, 18, D:3) a +0 hand axe (16, 20, D:3) a +0 club 2 stones Level 4 of the Dungeon [Shop] Peil's Armour Emporium a +0 cloak (63 gold) a +0 ring mail (56 gold) a +2 pair of boots (231 gold) a +0 chain mail (63 gold) a scarf of invisibility (168 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 dagger (1, -16, D:4) a +0 short sword (13, -27, D:4) a +0 quarterstaff (15, -43, D:4) 6 stones (16, -9, D:4) 9 stones (21, -45, D:4) a +0 ring mail (23, -45, D:4) a +0 leather armour (25, -27, D:4) a +0 leather armour (41, -44, D:4) a +0 whip 5 stones Level 5 of the Dungeon [Shop] Vurghemnu's Antique Armour Shoppe a +1 chain mail of cold resistance (528 gold) a +0 pair of boots (144 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (3404 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 helmet of see invisible (368 gold) a +0 scale mail (128 gold) an orb of mayhem (416 gold) a +0 helmet (144 gold) a +4 chain mail of fire resistance (1008 gold) a +0 robe (22 gold) (0, 0, D:5) a +0 chain mail (13, -43, D:5) a +0 helmet (14, -15, D:5) a +0 short sword (16, 0, D:5) a +0 long sword (17, -27, D:5) a +0 dagger (17, -26, D:5) a +0 robe a +0 dagger (18, -27, D:5) a +0 orcbow (20, -27, D:5) a +0 hand axe (36, -19, D:5) a +0 leather armour (37, -41, D:5) a +0 giant club (38, -41, D:5) a +0 club (39, -32, D:5) a +0 flail (39, -31, D:5) a +0 mace (41, -32, D:5) a +0 giant spiked club (46, -15, D:5) a +0 club (53, -46, D:5) a +0 chain mail (61, -30, D:5) a +0 leather armour (65, -21, D:5) a +0 scale mail a +0 dire flail of holy wrath Level 6 of the Dungeon (0, 0, D:6) an orb of mayhem a +0 robe a +2 trident of draining (9, 4, D:6) a +0 whip (10, 8, D:6) a +0 club (10, 9, D:6) a +0 whip a gnoll skeleton (11, 8, D:6) a +0 whip a gnoll corpse (skeletalised by now) (19, 23, D:6) a hound corpse (skeletalised by now) (21, 15, D:6) a +2 chain mail of poison resistance (21, 32, D:6) a +0 great mace (26, 0, D:6) a +0 rapier (27, 32, D:6) 6 poisoned darts (32, 37, D:6) a scroll of identify