Quickbrownfox Level 1 of the Dungeon [Shop] Binneusaxt's Book Shop a There-And-Back Book (330 gold) a book of Burglary (242 gold) a book of Death (484 gold) a book of Necromancy (374 gold) a book of Callings (242 gold) a book of Annihilations (660 gold) a book of Dangerous Friends (462 gold) a book of the Hunter (286 gold) the Omnibus of Assembled Doom (242 gold) Spells Type Level a - Jinxbite Hexes 2 b - Haunt Necromancy/Summoning 7 (0, 0, D:1) 4 stones (5, 10, D:1) a +0 pair of boots (10, -4, D:1) a +0 club (14, -5, D:1) a +0 ring mail (24, -6, D:1) a +0 ring mail (24, 36, D:1) a +0 dagger (25, 35, D:1) 5 stones (30, 14, D:1) a +0 whip (33, 31, D:1) 9 stones (36, 4, D:1) 8 stones (36, 6, D:1) a +0 ring mail (50, -15, D:1) a +0 rapier (52, 29, D:1) a +0 leather armour (55, 30, D:1) a +0 war axe (60, 33, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Zedghor's Jewellery Boutique an amulet of Res Nullius {rPois Regen+} (576 gold) [amulet of regeneration] rPois: It protects you from poison Regen+: It increases your rate of health regeneration. a ring of protection from cold (350 gold) an amulet of the acrobat (420 gold) a ring of protection from fire (350 gold) a ring of fire (350 gold) a +6 ring of intelligence (504 gold) a +4 ring of protection (504 gold) [Shop] Noajomom's Distillery a potion of lignification (30 gold) a potion of curing (30 gold) a potion of brilliance (40 gold) a potion of berserk rage (50 gold) a potion of heal wounds (50 gold) a potion of might (40 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of mutation (80 gold) [Shop] Vedee's Jewellery Emporium a ring of flight (227 gold) a ring of willpower (325 gold) an amulet of guardian spirit (390 gold) a +6 ring of strength (468 gold) a +6 ring of intelligence (468 gold) a ring of ice (325 gold) a ring of wizardry (390 gold) [Shop] Soump's Antique Weapon Shop a +0 flail (87 gold) the +1 mace of Death's Door {freeze, rElec Str+5 Int+2} (977 gold) Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. a +0 trident (87 gold) a +0 war axe (87 gold) a +0 long sword (87 gold) a +0 hand axe (75 gold) a +5 longbow (837 gold) a +2 demon trident of electrocution (1237 gold) a +2 flail of holy wrath (457 gold) [Shop] Jeorph's Antique Armour Emporium a +0 ring mail (80 gold) a +0 kite shield (90 gold) a +0 leather armour (40 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +1 chain mail of poison resistance (270 gold) a scarf of resistance (640 gold) a +0 ring mail (80 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) (0, 0, D:2) a +0 flail (1, -5, D:2) a +0 club (9, 0, D:2) 5 stones (10, 0, D:2) a +0 club (13, -12, D:2) a +0 club a +0 animal skin a +0 helmet (13, -11, D:2) a +0 dagger a +0 dagger a +0 dagger (13, -10, D:2) a +0 dagger (17, 0, D:2) a +0 dagger of venom (27, 10, D:2) a +0 scythe a +0 robe (28, 10, D:2) a +0 hand axe (44, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, 2, D:3) a +0 whip (5, -5, D:3) a +0 whip (6, 10, D:3) a +0 trident (7, 2, D:3) a +0 dagger (8, 2, D:3) a +0 giant club (12, -3, D:3) a +0 mace (13, -5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (13, -4, D:3) a +0 club (13, -2, D:3) a +0 spear a +0 scale mail a +0 buckler a +0 club a +0 flail a +0 whip a +0 orcbow of flaming (13, -1, D:3) a +0 shortbow (14, -3, D:3) a +0 spear a +0 spear (16, -21, D:3) 2 stones (17, -17, D:3) a +0 war axe (22, 8, D:3) 4 stones (24, 20, D:3) a +0 leather armour (28, 5, D:3) a +0 whip (33, 7, D:3) 6 stones (39, 1, D:3) a +0 ring mail (42, 20, D:3) a +0 short sword (46, -7, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a stone (4, 13, D:4) a +0 dagger (4, 14, D:4) a +0 trident (5, 14, D:4) a +0 falchion (6, 13, D:4) a +0 falchion (7, 14, D:4) a +0 club (20, 37, D:4) a +0 plate armour (23, 25, D:4) a +0 short sword 2 poisoned darts (28, 30, D:4) a +0 club a stone (32, 11, D:4) a +0 chain mail (36, 0, D:4) 5 stones a +2 dagger of pain (41, 19, D:4) a +4 war axe of distortion a +2 robe of positive energy (42, 13, D:4) a +0 pair of gloves Level 5 of the Dungeon (1, -14, D:5) a +0 dagger (2, -15, D:5) a +0 club (2, -14, D:5) a +0 short sword (3, -15, D:5) a +0 club (4, -8, D:5) a +1 glaive of venom (5, 4, D:5) a +0 club (5, 11, D:5) a +0 leather armour (8, 11, D:5) a +2 pair of boots (12, -20, D:5) a +0 giant club (15, 8, D:5) a +0 whip (24, -28, D:5) a +0 leather armour a +0 flail a +0 dagger a +0 leather armour a +0 hand axe (24, -27, D:5) a +0 short sword (26, -8, D:5) a +0 club (26, 19, D:5) a +0 dagger (37, -17, D:5) a +0 leather armour a +0 rapier (37, 16, D:5) a +0 flail (41, -14, D:5) a +0 robe (50, 1, D:5) 3 javelins Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (0, 22, D:6) a +0 short sword (0, 23, D:6) 21 gold pieces (2, 25, D:6) a +3 spear (unseen) (10, 30, D:6) 5 gold pieces (11, 5, D:6) 4 stones (12, 27, D:6) a +0 mace (12, 32, D:6) a +0 short sword (15, 0, D:6) a +0 dagger (19, 20, D:6) 7 stones the Ecumenical Temple