Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9780755110375228812 120482 Quickbrownfox the Spry (level 16, -3/146 HPs) Began as an Octopode Shapeshifter on May 31, 2024. Was a High Priest of Jiyva. Slain by Mlioglotl (16 damage) ... on level 4 of the Snake Pit. The game lasted 00:53:13 (16129 turns). Quickbrownfox the Spry (Octopode Shapeshifter) Turns: 16129, Time: 00:53:13 Health: -3/146 AC: 15 Str: 38 XL: 16 Next: 19% Magic: 36/39 EV: 19 Int: 20 God: Jiyva [*****.] Gold: 733 SH: 0 Dex: 24 Spells: 12/22 levels left rFire . . . e - melded +6 short sword of Imminent Death {freeze, rElec Will+ rCorr Dex+3} rCold + . . f - melded +1 buckler rNeg . . . (helmet currently unavailable) rPois + i - amulet of magic regeneration rElec + h - ring of the Barnacle {rC+ MP+9 Str+6} rCorr + N - ring of the Twisting Gods {^Drain Will++ Str+6 Dex+2} SInv . C - ring of wizardry Will +++.. D - ring of poison resistance Stlth +++ F - ring of the Elephant {AC+4 Int+6} HPRegen 1.88/turn H - ring "Ilerec" {+Blink rF+} MPRegen 1.38/turn G - ring of the Suburbs {*Slow rElec rPois rF- Dex+8} z - ring of Rostezu {MP+9 Stlth+} %: slow self (1%), wizardry (x1) @: lethally poisoned (-3 -> -7), snake-form, slimy, afraid, slowed, constricted, very slow A: constrict, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (antennae 1), (iridescent scales 1), (large bone plates 2), agile 1, sense surroundings 3, (electricity resistance), strong 1, (eyeballs 1), (pseudopods 1), MP-powered wands, (engulf) }: 1/15 runes: slimy a: Begin Untransformation, Renounce Religion, Evoke Blink, Oozemancy, Slimify You were on level 4 of the Snake Pit. You worshipped Jiyva. Jiyva was extremely pleased with you. You were an enormous serpent. You visited 4 branches of the dungeon, and saw 22 of its levels. You also visited: Sewer and Ice Cave. You collected 733 gold pieces. Inventory: Hand Weapons e - the +6 short sword of Imminent Death (melded) {freeze, rElec Will+ rCorr Dex+3} (You found it on level 4 of the Dungeon) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. g - a +0 short sword k - a +1 hand axe of electrocution p - a +4 lajatang of electrocution t - a +2 short sword v - the +10 hand axe of the Howling Coward {freeze, rElec} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. I - the +7 quarterstaff of Yesterday {holy, rElec rPois Will-} (You found it on level 5 of the Pits of Slime) rElec: It insulates you from electricity. rPois: It protects you from poison Will-: It decreases your willpower. Missiles Q - 2 curare-tipped darts (quivered) Armour f - a +1 buckler (melded) L - an orb of energy Jewellery h - the ring of the Barnacle (left tentacle) {rC+ MP+9 Str+6} (You found it on level 5 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). i - an amulet of magic regeneration (around neck) r - a +6 ring of strength z - the ring of Rostezu (on tentacle) {MP+9 Stlth+} (You found it in an ice cave) [ring of magical power] MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. C - a ring of wizardry (on tentacle) D - a ring of poison resistance (on tentacle) E - a ring of ice F - the ring of the Elephant (on tentacle) {AC+4 Int+6} (You found it on level 5 of the Pits of Slime) [ring of protection] AC+4: It affects your AC (+4). Int+6: It affects your intelligence (+6). G - the ring of the Suburbs (on tentacle) {*Slow rElec rPois rF- Dex+8} (You found it on level 5 of the Pits of Slime) [ring of poison resistance] Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison *Slow: It may slow you when you take damage. H - the ring "Ilerec" (on tentacle) {+Blink rF+} (You found it on level 5 of the Pits of Slime) [ring of protection from fire] rF+: It protects you from fire. +Blink: It lets you blink. N - the ring of the Twisting Gods (right tentacle) {^Drain Will++ Str+6 Dex+2} (You found it on level 4 of the Lair of Beasts) [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. O - a ring of flight R - a ring of magical power S - a +6 ring of strength Y - a ring of ice Talismans b - a beast talisman c - a flux talisman d - the serpent talisman of the Snake Pit {rF- rN+ Str+3 Dex-3} (You took it off Aizul on level 3 of the Snake Pit) [serpent talisman] Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. n - a serpent talisman (active) Wands s - a wand of quicksilver (14) y - a wand of roots (1) K - a wand of flame (7) M - a wand of paralysis (9) P - a wand of polymorph (4) Scrolls j - 3 scrolls of immolation l - a scroll of teleportation w - 3 scrolls of poison X - a scroll of revelation Potions a - 3 potions of lignification m - 2 potions of ambrosia o - 2 potions of haste {unknown} u - a potion of mutation x - a potion of curing A - a potion of attraction B - 3 potions of cancellation J - 4 potions of degeneration U - 2 potions of enlightenment W - a potion of might Z - 2 potions of brilliance {unknown} Miscellaneous T - a box of beasts (inert) V - a condenser vane Skills: + Level 15.2 Fighting + Level 15.2 Dodging - Level 5.9 Shields - Level 8.1 Unarmed Combat + Level 3.8 Spellcasting + Level 6.1 Fire Magic + Level 14.2 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 6% N/A 9% 2 b - Ignition Fire 14% 3d6 100% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 16% N/A 4% 3 Freeze Ice 12% 1d3 5% 1 Jinxbite Hex 6% N/A 9% 2 Confusing Touch Hex 3% N/A 16% 3 Frozen Ramparts Ice 6% 1d1 16% 3 Fugue of the Fallen Necr 3% N/A 16% 3 Hailstorm Conj/Ice 3% 3d5 16% 3 Ozocubu's Armour Ice 3% N/A 16% 3 Anguish Hex/Necr 1% N/A 45% 4 Leda's Liquefaction Alch/Erth 1% N/A 45% 4 Petrify Alch/Erth 3% N/A 45% 4 Irradiate Conj/Alch 1% 3d12 78% 5 Metabolic Englaciation Hex/Ice 1% N/A 78% 5 Summon Forest Summ/Tloc 1% N/A 78% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 78% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Enfeeble Hex 1% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:5 Lair (5/5) D:8 Swamp (0/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Sewer (visited) IceCv (visited) Altars: Hepliaklqana Kikubaaqudgha Nemelex Xobeh Wu Jian Yredelemnul The Shining One Jiyva Annotations: D:2 1 runed translucent door, Crazy Yiuf Snake:4 2 transporters, Mlioglotl; MoltyBleed's ghost, adept MiBe Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are an enormous serpent. You have a powerful constriction melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You have a pair of small antennae on your head.)) ((You are partially covered in iridescent scales. (AC +2))) ((You are mostly covered in large bone plates. (SH +6))) You are agile. (Dex +4, Str/Int -1) You passively map a large area around you. ((You are resistant to electric shocks. (rElec))) Your muscles are strong. (Str +4, Int/Dex -1) ((Your body has grown eyes which may confuse attackers. (Acc +3))) ((Armour fits poorly on your pseudopods.)) You expend magic power (3 MP) to strengthen your wands. ((Your melee attacks may engulf your foes in ooze.)) Message History You hit Mlioglotl but do no damage. Mlioglotl is heavily wounded. The guardian serpent completely misses you. The anaconda barely misses you. The anaconda constricts you. Mlioglotl hits you! Mlioglotl tramples you. You are held in place! The smoke demon completely misses you. The smoke demon closely misses you. The smoke demon barely misses you. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you but does no damage. You are poisoned. You resist. The jelly completely misses the rakshasa. You hear a distant slurping noise. MoltyBleed's ghost keens inconsolably. The anaconda bites you. The anaconda constricts you. Mlioglotl churns violently! Mlioglotl seems to grow stronger. A starcursed mass splits. The smoke demon misses you. x3 Unknown command. Okay, then. Okay, then. Level annotation: 2 transporters, Mlioglotl; MoltyBleed's ghost, adept MiBe Welcome back, Quickbrownfox the Octopode Shapeshifter. Slime for the Slime God! Press ? for a list of commands and other information. A thick mucus forms on your tentacles. You feel extremely sick. The anaconda barely misses you. The anaconda constricts you. The guardian serpent misses you. Mlioglotl closely misses you. Mlioglotl tramples you!! * * * LOW HITPOINT WARNING * * * You are held in place! The anaconda barely misses you. The anaconda constricts you. * * * LOW HITPOINT WARNING * * * A starcursed mass splits. The guardian serpent hits you but does no damage. The rakshasa hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Mlioglotl hits you! 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