Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, -10, D:1) a +0 short sword 3 stones (14, -2, D:1) a +0 dagger (14, 10, D:1) 5 atropa-tipped darts (15, 12, D:1) a +0 dagger (43, -2, D:1) a +0 dagger (49, -20, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) 7 stones (1, 9, D:2) a +0 club a +0 spear a +0 halberd (1, 10, D:2) a +0 whip 7 stones (8, -10, D:2) 5 stones (9, -5, D:2) a beast talisman (12, -6, D:2) a +0 sling (17, 10, D:2) a +0 mace (17, 20, D:2) a +0 short sword (19, 10, D:2) a +0 dagger (21, 2, D:2) a +0 ring mail (25, 4, D:2) 7 stones (31, 10, D:2) a +0 dagger (31, 11, D:2) a +0 short sword (32, 8, D:2) a +0 club (35, 10, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) 4 stones (2, -10, D:3) a +0 war axe (4, -6, D:3) 5 stones (9, -15, D:3) a +0 club (9, -1, D:3) a +0 club (10, -15, D:3) a +0 scale mail a +0 falchion (11, -12, D:3) a +0 whip (13, 5, D:3) a +0 dagger (14, -37, D:3) a +0 chain mail (14, -36, D:3) a +0 sling a +0 dagger (31, -20, D:3) a stone (33, -13, D:3) a +0 short sword (33, -2, D:3) the +0 helmet of Inference {+Blink Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). +Blink: It lets you blink. (34, -20, D:3) a +0 dagger (35, -21, D:3) a +0 mace (35, -11, D:3) a +0 sling a +0 club (47, -29, D:3) a +0 long sword Level 4 of the Dungeon (6, 11, D:4) 6 stones (8, 10, D:4) a +0 short sword (17, -14, D:4) a +0 dagger a +0 ring mail (17, 23, D:4) a +0 short sword 6 poisoned darts (18, -5, D:4) 4 poisoned darts (18, 21, D:4) a +0 club (21, 14, D:4) 4 stones (24, 19, D:4) a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 mace a +0 flail (26, 19, D:4) a +0 hand axe (28, 10, D:4) 2 stones (38, 6, D:4) a +0 club (42, -8, D:4) a +0 great mace (42, 3, D:4) a flux talisman (44, 9, D:4) a +0 ring mail (45, 6, D:4) a +0 short sword (55, 8, D:4) a +0 club (61, 6, D:4) a +0 ring mail Level 5 of the Dungeon (13, 3, D:5) a +0 robe (16, 0, D:5) a +0 club (23, 21, D:5) a +0 hand axe (25, 24, D:5) a +0 scythe a +0 long sword a +0 robe (35, 28, D:5) a +0 rapier a curare-tipped dart a +0 chain mail (35, 29, D:5) a +0 club (39, 49, D:5) 5 stones (42, 31, D:5) a +0 short sword (43, 5, D:5) a +0 whip (43, 31, D:5) 4 stones (43, 52, D:5) 6 stones (44, 7, D:5) a +0 ring mail a +0 club (45, 7, D:5) a +0 hand axe (49, 9, D:5) a +0 hand axe (50, 19, D:5) a +0 spear (50, 39, D:5) 7 stones (55, 21, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +2 dagger of flaming (1, -19, D:6) a +0 mace (2, -6, D:6) a +0 dagger (8, 1, D:6) a +0 club a +0 war axe (8, 2, D:6) a +0 war axe a +0 robe (9, 1, D:6) a +0 battleaxe a +0 robe (12, -22, D:6) the +3 leather armour of the Monkey's Uncle {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (13, -23, D:6) a +0 club (17, -20, D:6) a +0 whip (17, -19, D:6) a +0 spear a +0 spear (18, -19, D:6) a +0 spear (28, 0, D:6) a +0 club (28, 2, D:6) a +0 shortbow (29, -10, D:6) a +0 chain mail (31, -5, D:6) a +3 halberd (34, 6, D:6) a +0 spear (34, 7, D:6) a +0 trident a +0 scale mail (39, 1, D:6) a +0 robe a +0 dagger (40, -25, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 whip (0, 1, D:7) 5 stones (4, 8, D:7) 6 stones (7, 10, D:7) a +0 chain mail (15, 8, D:7) 3 stones (15, 9, D:7) a +0 club (17, 8, D:7) a +0 whip a boomerang (19, 8, D:7) a +0 whip a +0 leather armour (27, -4, D:7) a +0 dagger (29, 25, D:7) a +0 falchion a +0 club (30, 25, D:7) a +0 flail a +0 chain mail (31, 10, D:7) 2 poisoned darts (32, 33, D:7) a +0 cloak (33, -5, D:7) 2 poisoned darts a +0 short sword of draining (38, 6, D:7) 4 stones (39, 5, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +2 dagger of holy wrath a +0 robe a +0 war axe (3, 26, D:8) a +0 dagger a +0 dagger a +0 dagger (5, -24, D:8) +0 steam dragon scales (8, -5, D:8) a +0 club 3 boomerangs a +0 leather armour a +0 war axe (9, -5, D:8) a +0 whip (10, -12, D:8) a +0 leather armour (18, -15, D:8) a +3 trident a +0 robe (18, -14, D:8) a +0 long sword a +0 robe a +2 falchion a +0 robe (26, 13, D:8) a +3 long sword a +0 robe (26, 14, D:8) a +2 hand axe of electrocution a +0 robe a +1 hand axe a +0 robe (43, 15, D:8) a +0 robe (47, 8, D:8) a scroll of fear Level 9 of the Dungeon (5, 33, D:9) a +0 shortbow (9, 35, D:9) a +0 giant spiked club a +0 giant club (12, 39, D:9) 2 poisoned darts (13, 43, D:9) 5 stones (18, 12, D:9) 4 stones (23, 14, D:9) a +0 ring mail (30, 14, D:9) a +2 cloak (33, 17, D:9) 6 stones (37, 1, D:9) a book of Battle (40, 9, D:9) 3 poisoned darts (46, 5, D:9) a +0 leather armour (50, 38, D:9) a +3 quarterstaff of draining a +0 sling a +0 ring mail (54, 23, D:9) a +0 short sword a +0 cloak (59, 24, D:9) 3 stones Level 10 of the Dungeon [Shop] Jeinum's Jewellery Shoppe a +6 ring of strength (540 gold) an amulet of the acrobat (450 gold) a ring of protection from cold (375 gold) a dragon-blood talisman (900 gold) a ring of willpower (375 gold) a granite talisman (900 gold) an amulet of regeneration (450 gold) an amulet of guardian spirit (450 gold) (0, 0, D:10) 17 gold pieces (1, 0, D:10) a +0 leather armour (2, 0, D:10) 17 gold pieces (3, 0, D:10) 2 scrolls of teleportation (4, 0, D:10) 15 gold pieces (5, 0, D:10) Sif Muna's Parchment of Charred Beckoning Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Malign Gateway Summoning/Translocation 7 d - Fire Storm Conjuration/Fire 9 (unseen) (6, -2, D:10) a +0 barding (6, 0, D:10) 21 gold pieces (18, 26, D:10) a staff of alchemy (21, 13, D:10) a +0 rapier (32, -11, D:10) 6 stones (32, 4, D:10) a maw talisman (32, 25, D:10) a +0 scale mail (35, -7, D:10) a +0 flail a +0 club a +0 club (35, -6, D:10) a +0 whip (35, -5, D:10) a +0 trident a +0 scale mail (36, -7, D:10) a +0 spear (46, 8, D:10) a +0 dagger (49, 5, D:10) a +0 hand axe a +0 ring mail a +0 hand axe a +0 kite shield a +0 long sword a +0 robe (57, 8, D:10) 8 stones (57, 14, D:10) a +1 animal skin a -2 spear (59, 5, D:10) a +0 short sword (60, 31, D:10) a +0 shortbow (64, 16, D:10) a +0 chain mail Level 11 of the Dungeon (3, 13, D:11) 3 poisoned darts (12, -2, D:11) the +0 robe "Inaut" {rElec rC+ Stlth+} rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (15, 10, D:11) a +0 scale mail (20, 14, D:11) a +0 giant club a +0 giant club a +0 orcbow (24, 14, D:11) a +0 club a +0 ring mail (25, 13, D:11) a +0 flail a +0 plate armour (25, 14, D:11) a +0 club (29, 9, D:11) 8 stones (39, 15, D:11) a +1 cloak Level 12 of the Dungeon (0, 0, D:12) a +0 long sword a +0 leather armour (3, -13, D:12) a vampire mosquito corpse (14, 5, D:12) a +0 scale mail (16, 2, D:12) 5 large rocks (18, 2, D:12) a +4 scimitar of flaming the Ecumenical Temple