Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, -29, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (8, -38, D:1) a hobgoblin corpse (skeletalised by now) (10, -3, D:1) a +0 club 2 stones (12, -9, D:1) a +0 club (13, -2, D:1) a bat corpse (skeletalised by now) (25, -22, D:1) a +0 dagger (31, -17, D:1) a rat skeleton (38, -42, D:1) a frilled lizard skeleton (43, -48, D:1) a rat skeleton (46, -30, D:1) a +0 dagger (46, -28, D:1) a +0 club (54, -26, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 trident (7, 7, D:2) 4 stones (7, 10, D:2) an adder corpse (skeletalised by now) (29, 10, D:2) an adder corpse (skeletalised by now) (29, 20, D:2) a +0 trident (30, -2, D:2) a ball python corpse (skeletalised by now) (30, 29, D:2) a +0 dagger (32, -14, D:2) a +0 robe (34, 15, D:2) a rat skeleton (36, 16, D:2) 6 stones (41, -5, D:2) a +0 dagger a +0 robe a +0 short sword (42, 1, D:2) a +0 flail a +0 leather armour a +2 trident of venom a +0 scale mail an orc skeleton the human skeleton of Terence (43, 0, D:2) a +0 flail an orc skeleton (50, 31, D:2) an adder corpse (skeletalised by now) (59, 29, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a granite talisman (3, 9, D:3) 8 stones (18, 29, D:3) a +0 whip (19, 29, D:3) a +0 quarterstaff a hound skeleton (29, 14, D:3) 6 stones (33, -1, D:3) a +0 club (55, 23, D:3) 5 stones (65, 5, D:3) a +0 ring mail Level 4 of the Dungeon (4, 23, D:4) 5 stones (8, 13, D:4) 6 stones (9, 2, D:4) a +0 club (15, 2, D:4) a +0 club (16, 1, D:4) a +0 club (17, -3, D:4) a +0 helmet (20, 24, D:4) a +0 sling (21, 37, D:4) a +0 dagger (23, 25, D:4) a +0 scale mail (41, 1, D:4) a stone (43, 3, D:4) a +0 scimitar (44, 25, D:4) the +1 leather armour of Kiff {^Contam Regen+ rCorr Str-3} Str-3: It affects your strength (-3). ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Level 5 of the Dungeon (0, 0, D:5) a +0 sling (0, 2, D:5) a staff of fire (12, 10, D:5) a +0 spear (12, 11, D:5) a +0 spear (15, 10, D:5) a +0 club (15, 14, D:5) a +0 kite shield (18, 9, D:5) a +0 club a +0 leather armour (31, 6, D:5) a +0 mace (45, 1, D:5) a +0 plate armour (47, 18, D:5) 3 large rocks (52, 28, D:5) a +0 dagger Level 6 of the Dungeon (12, 3, D:6) a +0 spear of flaming (13, 6, D:6) a +0 hand axe a +0 leather armour (24, -3, D:6) 5 large rocks (27, 0, D:6) a +0 whip (27, 1, D:6) a +0 whip a +0 leather armour a +0 halberd (28, 0, D:6) a +0 flail (28, 1, D:6) a +0 flail (30, 0, D:6) a +0 halberd (42, -5, D:6) 8 gold pieces a +0 halberd (42, -1, D:6) 6 gold pieces a +0 halberd (44, -3, D:6) 4 gold pieces a +0 whip (44, -1, D:6) 5 gold pieces a +0 flail (45, -2, D:6) 17 gold pieces