Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 6462412961638188265 294165 Quickbrownfox the Stormcaller (level 20, -3/151 (156) HPs) Began as an Octopode Shapeshifter on Sept 11, 2024. Was an Initiate of Gozag. Slain by a tengu reaver ... wielding a +0 broad axe (26 damage) ... on level 5 of the Vaults. The game lasted 02:59:55 (53786 turns). Quickbrownfox the Stormcaller (OpSh) Turns: 53786, Time: 02:59:55 HP: -3/151 (156) AC: 10 Str: 16 XL: 20 Next: 31% MP: 39/50 EV: 29 Int: 38 God: Gozag Gold: 2292 SH: 5 Dex: 31 Spells: 21/54 levels left rFire + . . - Unarmed rCold + + + (shield currently unavailable) rNeg + . . F - melded +2 hat rPois + R - amulet "Pikh" {Reflect Will+ SH+5} rElec . V - ring of Moodiness {Int+6 Slay+5} rCorr + r - ring "Luemet" {Fly rPois rCorr SInv} SInv + M - ring "Aborph" {rC++ Int+3 Slay+4} Will +++++ C - ring "Itikah" {^Drain MP+9 Dex+8 SInv} Stlth +++++ b - ring of protection from fire HPRegen 0.45/turn t - ring of Mifer {rN+ Will+ Int+6 SInv} MPRegen 0.32/turn S - ring "Xumykenk" {*Corrode rC+ Int+6 Dex+6} U - +5 ring of evasion %: corrode self (3%), reflection @: swift, snake-form, corroded, flying, studying Shapeshifting, lightly drained, quick A: constrict, boosted hp, poison resistance, (cold-blooded), almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (beak), agile 1 }: 2/15 runes: serpentine, barnacled a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were an enormous serpent. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Ice Cave and Desolation. You collected 13523 gold pieces. You spent 7763 gold pieces at shops. You paid 3468 gold pieces to Gozag. Inventory: Hand Weapons D - the +6 battleaxe of the Whelk {protect, Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) Dex+2: It affects your dexterity (+2). Armour h - the +2 hood of the Assassin {Detect Stab+ Stlth++} (You found it on level 4 of the Shoals) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. z - the +0 hat "Kofirph" {rF- rC++ Regen+ Dex+3} (You acquired it on level 8 of the Dungeon) Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. F - a +2 hat (melded) Jewellery b - a ring of protection from fire (on tentacle) e - a ring of magical power l - a ring of protection from fire r - the ring "Luemet" (right tentacle) {Fly rPois rCorr SInv} (You acquired it on level 8 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. t - the ring of Mifer (on tentacle) {rN+ Will+ Int+6 SInv} (You bought it in a shop on level 8 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. w - a +4 ring of protection B - an amulet of the acrobat C - the ring "Itikah" (on tentacle) {^Drain MP+9 Dex+8 SInv} (You bought it in a shop on level 8 of the Dungeon) [ring of magical power] Dex+8: It affects your dexterity (+8). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. J - a +6 ring of dexterity M - the ring "Aborph" (on tentacle) {rC++ Int+3 Slay+4} (You bought it in a shop on level 3 of the Lair of Beasts) [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC++: It greatly protects you from cold. R - the amulet "Pikh" (around neck) {Reflect Will+ SH+5} (You bought it in a shop on level 4 of the Shoals) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. SH+5: It affects your SH (+5). S - the ring "Xumykenk" (on tentacle) {*Corrode rC+ Int+6 Dex+6} (You bought it in a shop on level 8 of the Dungeon) [ring of dexterity] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. U - a +5 ring of evasion (on tentacle) V - the ring of Moodiness (left tentacle) {Int+6 Slay+5} (You acquired it on level 13 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Talismans c - a flux talisman n - the serpent talisman "Cetume Juvi" (active) {Will++ rCorr Str-3 Stlth+} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] Str-3: It affects your strength (-3). Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. L - a granite talisman X - the dragon-blood talisman of Starshine {rC+ rN+ Int-3 Stlth+} (You found it in the Desolation of Salt) [dragon-blood talisman] Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Wands f - a wand of charming (8) i - a wand of roots (11) s - a wand of acid (7) v - a wand of flame (21) y - a wand of digging (1) A - a wand of mindburst (3) Scrolls d - 6 scrolls of enchant armour j - 9 scrolls of teleportation k - a scroll of revelation q - 15 scrolls of identify H - 4 scrolls of torment N - 5 scrolls of amnesia Q - 3 scrolls of fog T - a scroll of immolation Potions a - 5 potions of lignification g - a potion of brilliance m - 3 potions of enlightenment o - 2 potions of resistance p - 5 potions of haste u - a potion of berserk rage E - 4 potions of magic G - 3 potions of attraction I - 6 potions of curing P - 3 potions of heal wounds W - 3 potions of mutation Y - 2 potions of cancellation Z - a potion of might Miscellaneous K - a lightning rod (4/4) Skills: + Level 9.3 Fighting + Level 14.1 Dodging + Level 6.4 Stealth + Level 14.5 Unarmed Combat + Level 17.7 Spellcasting + Level 5.3 Conjurations + Level 18.5 Air Magic + Level 3.1 Evocations * Level 14.5 Shapeshifting You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Swiftness Air 100% N/A 0% 3 b - Airstrike Air 54% 2d(8-24) 0% 4 c - Summon Lightning Spi Summ/Air 81% 3d11 1% 4 d - Orb of Destruction Conj 32% 9d10 65% 7 e - Maxwell's Capacitive Air 54% ∞ 3% 8 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 g - Plasma Beam Fire/Air 40% 2x1d54 3% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 100% 3-8/arc 0% 2 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Blink Tloc 66% N/A 1% 2 Call Imp Summ 66% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 66% N/A 1% 2 Lesser Beckoning Tloc 66% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Sublimation of Blood Necr 33% N/A 1% 2 Mephitic Cloud Conj/Alch/Air 76% N/A 1% 3 Cigotuvi's Putrefaction Necr/Air 81% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Freezing Cloud Conj/Ice/Air 38% 6-21 1% 5 Silence Hex/Air 40% N/A 1% 5 Conjure Ball Lightning Conj/Air 45% 3x3d16 1% 6 Dazzling Flash Hex/Fire 66% N/A 2% 3 Inner Flame Hex/Fire 33% N/A 2% 3 Maxwell's Portable Pile Tloc 33% (3-9)d4 2% 3 Passwall Erth 33% N/A 2% 3 Tukima's Dance Hex 33% N/A 2% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 2% 3 Brom's Barrelling Bould Conj/Erth 52% 2d9 3% 4 Flame Wave Conj/Fire 52% 2d13 3% 4 Fulminant Prism Conj/Alch 26% 3d14 3% 4 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 (+2d63% 4 Iskenderun's Battlesphe Conj 65% 2d11 3% 5 Dimensional Bullseye Hex/Tloc 16% N/A 9% 4 Dispel Undead Necr 33% 3d14 9% 4 Leda's Liquefaction Alch/Erth 16% N/A 9% 4 Martyr's Knell Necr/Summ 33% N/A 9% 4 Sticky Flame Fire/Alch 33% 2d7 9% 4 Fireball Conj/Fire 26% 3d12 9% 5 Magnavolt Erth/Air 40% 4d17 17% 7 Alistair's Intoxication Alch 22% N/A 26% 5 Borgnjor's Vile Clutch Necr/Erth 16% N/A 26% 5 Curse of Agony Necr 33% N/A 26% 5 Lee's Rapid Deconstruct Erth 16% 3d10* 26% 5 Summon Forest Summ/Tloc 16% N/A 26% 5 Bombard Conj/Erth 26% 9d5 43% 6 Eringya's Noxious Bog Alch 16% 4d6 80% 6 Permafrost Eruption Ice/Erth 16% 2x4d5 80% 6 Spellforged Servitor Conj/Summ 26% N/A 95% 7 Rimeblight Ice/Necr 16% 2d5 (prima100% 7 Summon Hydra Summ 16% N/A 100% 7 Discord Hex 16% N/A 100% 8 Disjunction Tloc 16% N/A 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 IceCv (visited) Desolation (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 = D:13 *? D:14 : Orc:1 : Orc:2 ?=[*( Lair:2 ? Lair:3 = Shoals:4 = Vaults:4 ( Annotations: D:7 3 runed translucent doors, lis82's ghost, novice DgIE D:14 2 transporters, Miaokaze's ghost, journeyman VSFi Lair:2 3 runed translucent doors, wonto's ghost, journeyman MDFi Shoals:4 1 runed translucent door, nojaa's ghost, adept FeSu Snake:3 2 transporters, Dadghomedgh's ghost, adept GnHW Orc:1 2 runed translucent doors, hofbold's ghost, journeyman MDBe Innate Abilities, Weirdness & Mutations You are an enormous serpent. You have a powerful constriction melee attack. Your maximum health is increased. You are resistant to poisons. (rPois) ((You are cold-blooded and may be slowed by cold attacks.)) You are incapable of wielding weapons or throwing items. Your armour is entirely melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You have a beak for a mouth.)) You are agile. (Dex +4, Str/Int -1) Message History Casting: Airstrike (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The vault guard hits you with a +2 broad axe! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You hear a shout! You feel much better. You hear a shout! x3 The vault guard barely misses you. Unknown command. The titan shouts! The vault guard shouts! You hear a shout! The vault guard hits you with a +2 broad axe. * * * LOW HITPOINT WARNING * * * 2 polterguardians come into view. The vault guard shouts! You hear a shout! A deep troll comes into view. Unknown command. Blink to where? Press: ? - help, Dir - move target 3 tengu reavers, an ironbound preserver and a deep troll come into view. A tengu reaver is wielding a +0 broad axe, wearing a +0 scale mail of fire resistance and wearing a +2 buckler of cold resistance. A tengu reaver is wielding a +2 vampiric war axe and wearing a +0 buckler of protection. As you read the scroll of blinking, it crumbles to dust. The tengu reaver shouts! x2; The deep troll shouts! You hear a shout! The deep troll completely misses you. The deep troll closely misses you. The deep troll completely misses you. You block the vault guard's attack. Okay, then. The deep troll misses you. The deep troll completely misses you. The deep troll claws you but does no damage. The deep troll barely misses you. The deep troll claws you. * * * LOW HITPOINT WARNING * * * You block the deep troll's attack. An ettin comes into view. It is wielding a +0 dire flail and a +2 dire flail of protection. The vault guard completely misses you. The tengu reaver hits you with a +0 broad axe!! You die... Your body crumbles into a pile of gold. ).. .. #....# .. #....# #.. #..#....# #.# #..#....# #.# ###..#....# #.# ....#....##.# ........Q.# #####..pQ.S..############## ....v...ppTTQ.....§§§§§§c.. .....p.