Quickbrownfox Level 1 of the Dungeon (0, 19, D:1) a frilled lizard corpse (skeletalised by now) (8, 3, D:1) a hobgoblin corpse (skeletalised by now) (14, -11, D:1) a +0 whip 3 stones (19, 1, D:1) a +0 dagger (20, 3, D:1) 6 javelins (21, -4, D:1) a +0 robe (27, 3, D:1) a +0 dagger a goblin skeleton (28, 4, D:1) a bat skeleton (29, 4, D:1) a frilled lizard skeleton (30, 4, D:1) a rat skeleton (34, -20, D:1) a +0 club (42, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (43, 1, D:1) a rat corpse (skeletalised by now) (43, 2, D:1) a +0 club (45, -2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +4 dagger (6, -28, D:2) a +0 ring mail (30, -9, D:2) 4 large rocks (31, -33, D:2) an adder skeleton (31, -32, D:2) a +0 club a kobold skeleton (31, -11, D:2) a +0 battleaxe (31, 12, D:2) a +0 chain mail (32, -33, D:2) a +0 short sword a kobold skeleton (32, -32, D:2) a +0 spear (32, -10, D:2) a +0 whip (36, -31, D:2) a hobgoblin skeleton (43, -5, D:2) a +0 club a goblin skeleton (44, -2, D:2) a +0 club a kobold skeleton (50, -3, D:2) a rat skeleton (51, -18, D:2) a +0 hammer (54, -19, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (2, -3, D:3) 11 gold pieces (2, -2, D:3) 3 scrolls of torment (2, -1, D:3) a +0 trident (3, -3, D:3) 19 gold pieces (3, -2, D:3) a staff of cold (unseen) (3, -1, D:3) a potion of curing a scroll of fog (4, -7, D:3) a +0 sling (4, -3, D:3) 12 gold pieces (4, -2, D:3) 4 gold pieces (4, -1, D:3) 6 stones (11, -16, D:3) the felid skeleton of Natasha (14, 15, D:3) a +0 pair of gloves (21, -16, D:3) a +0 whip a +0 hand axe a +0 leather armour an orc skeleton an orc skeleton (22, -16, D:3) a +0 hand axe a +0 ring mail a +0 hand axe an orc skeleton an orc skeleton (23, 10, D:3) a +0 club a bat skeleton a goblin skeleton (24, 9, D:3) a +0 robe a hobgoblin skeleton (26, 3, D:3) a +0 quarterstaff (26, 21, D:3) 8 stones (28, -16, D:3) a +0 ring mail (30, 13, D:3) a +0 dagger (36, -15, D:3) a human corpse (skeletalised by now) (37, -16, D:3) a human skeleton (37, -13, D:3) a +0 flail (38, -17, D:3) a human skeleton (38, -14, D:3) a frilled lizard corpse (skeletalised by now) (39, -12, D:3) a human corpse (skeletalised by now) (39, -10, D:3) a human skeleton (42, -12, D:3) a human skeleton (43, -12, D:3) a human skeleton (43, -7, D:3) a +0 club (44, -15, D:3) a human skeleton (48, 16, D:3) a ball python skeleton (49, -3, D:3) a ball python corpse (skeletalised by now) (56, 16, D:3) 7 stones (58, 16, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (6, -23, D:4) a +0 flail a +0 halberd a +0 whip a +0 spear a +0 club a +0 leather armour a +0 flail (17, -9, D:4) a +0 leather armour (22, -12, D:4) a +0 robe (25, -15, D:4) 9 gold pieces (26, -14, D:4) 12 gold pieces (26, -13, D:4) 17 gold pieces (27, -12, D:4) 15 gold pieces (28, -13, D:4) 17 gold pieces (29, -14, D:4) 12 gold pieces (30, -14, D:4) a potion of haste (31, 8, D:4) a +0 whip (39, -43, D:4) a +0 falchion (41, -2, D:4) a +0 dagger a +0 whip (46, -28, D:4) a +0 dagger (47, 5, D:4) a +0 dagger (56, -24, D:4) a +1 dagger of venom a +0 robe (56, -22, D:4) a +0 short sword 4 stones a +0 leather armour (59, -42, D:4) a +0 dagger (59, -6, D:4) a +0 mace (61, -48, D:4) a staff of death Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, -3, D:5) a +0 whip (7, 0, D:5) a +0 trident a +0 ring mail (7, 1, D:5) a +0 whip a boomerang (7, 3, D:5) a +0 flail (17, -9, D:5) a +0 flail (18, 20, D:5) a +0 mace 5 stones (27, -26, D:5) a stone (27, -13, D:5) a +0 ring mail (32, -13, D:5) a +0 leather armour a +0 club (34, 1, D:5) a +0 hand axe (35, -15, D:5) a potion of might (35, -13, D:5) a potion of heal wounds (35, 0, D:5) a +0 dagger (35, 1, D:5) a +0 mace (35, 25, D:5) a +0 club (35, 28, D:5) a +0 hand axe a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 falchion (36, 24, D:5) a +0 flail (37, -16, D:5) a scroll of enchant weapon (37, -14, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (37, -12, D:5) a scroll of revelation (39, 1, D:5) a +0 war axe (41, -20, D:5) a +0 robe a +0 dagger a +0 robe a +0 falchion (43, 7, D:5) a +0 hand axe (44, -13, D:5) a +0 robe a +2 battleaxe (49, -3, D:5) a +0 hand axe (56, 7, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Bionam's Jewellery Boutique a ring of see invisible (195 gold) an amulet of regeneration (390 gold) an amulet of faith (520 gold) (0, 0, D:6) a +0 club (11, -18, D:6) 4 stones (12, -32, D:6) a +0 leather armour (12, 8, D:6) a +1 flail of holy wrath a +0 chain mail (13, -5, D:6) a +0 dagger (24, 13, D:6) a +0 short sword a +0 dagger a stone (25, 13, D:6) a +0 short sword 4 poisoned darts (26, 14, D:6) a +0 dagger 7 poisoned darts (26, 15, D:6) a +0 whip 2 stones (34, 0, D:6) a staff of death (35, -32, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 club (2, -7, D:7) a +0 long sword (12, -38, D:7) 5 silver javelins (12, -36, D:7) 12 gold pieces (13, -36, D:7) 15 gold pieces (13, -2, D:7) a +0 short sword (14, -38, D:7) a scroll of revelation (14, -36, D:7) a +0 scale mail (15, -30, D:7) a +0 falchion (23, -28, D:7) 6 stones (24, -22, D:7) a +0 robe (28, -11, D:7) a +0 flail (28, -3, D:7) 4 stones (33, -34, D:7) 9 stones (39, -25, D:7) a +0 spear (40, -37, D:7) a +0 leather armour (40, -6, D:7) a +0 plate armour (41, -4, D:7) a +0 leather armour a +0 mace (42, -4, D:7) a +0 mace (43, -3, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon [Shop] Naumoum's Assorted Antiques a +0 long sword (70 gold) a +0 dagger (40 gold) a +0 mace (60 gold) a +0 dagger (40 gold) the +1 ring mail of Maugh {Harm rElec Will-} (376 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Harm: It increases damage dealt and taken. a scroll of revelation (150 gold) 2 potions of berserk rage (200 gold) (0, 0, D:8) 5 stones (2, -8, D:8) a +0 ring mail (7, -2, D:8) a +0 trident (9, -34, D:8) a +2 heavy mace a +0 ring mail (10, -34, D:8) a +0 morningstar a +0 flail (12, -13, D:8) a +0 hand axe a +0 short sword a +0 flail (12, -12, D:8) a +0 club a +0 chain mail (13, -12, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (20, -7, D:8) a +0 club a curare-tipped dart (21, -7, D:8) a +0 short sword 4 stones (21, -6, D:8) a +0 short sword 2 stones a +0 dagger (23, -39, D:8) a +0 plate armour a +0 battleaxe (23, -38, D:8) a +0 robe a +0 dagger (23, -37, D:8) a +0 leather armour a +0 club (24, -36, D:8) a +0 dagger (25, -49, D:8) a +0 shortbow (32, -10, D:8) a +0 spear (34, -11, D:8) a +0 spear (34, -9, D:8) a +0 spear (35, -10, D:8) a +0 spear (50, -24, D:8) a +0 leather armour a +0 flail (50, -22, D:8) a +0 dagger a +0 dagger a +0 leather armour a +0 club (51, -22, D:8) a +0 short sword (52, -40, D:8) a +0 dagger a +0 ring mail (55, -29, D:8) 6 stones a +0 short sword Level 9 of the Dungeon [Shop] Dunuck's Antique Weapon Shop the +7 great mace "Undeadhunter" {deathbane, rN+} (1370 gold) rN+: It protects you from negative energy. a +0 shortbow (78 gold) a +0 glaive (169 gold) a +2 war axe of distortion (538 gold) a +0 dagger (52 gold) a +0 rapier (104 gold) a +0 hand axe (78 gold) a +0 short sword (78 gold) a +0 flail (91 gold) a +0 falchion (78 gold) (1, -4, D:9) a +0 robe a +0 halberd (2, -4, D:9) a +0 robe a +0 halberd a +0 whip a +0 short sword a +0 hand axe a +0 whip a +0 dagger a +0 chain mail a +0 flail of protection 10 poisoned darts a +0 short sword a +0 scale mail a +0 dagger (3, -36, D:9) a +0 giant spiked club a +0 dire flail (3, -4, D:9) a +0 chain mail a +0 mace a +0 flail a +0 buckler a +0 ring mail a +2 heavy spear (7, -4, D:9) a +0 spear (7, -3, D:9) a +0 robe a +0 vampiric trident a +0 giant club (7, 6, D:9) a +0 plate armour a +0 glaive (8, -3, D:9) a +0 club a +2 hand axe of draining (8, -2, D:9) a +2 whip of venom (8, 5, D:9) a +0 robe a +2 dagger of venom (8, 6, D:9) a +0 robe a +0 dagger (10, -17, D:9) the +0 leather armour of Experimentation {*Corrode rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (15, -28, D:9) a +2 robe of willpower a +2 dagger of chaos (18, -29, D:9) 3 stones (19, -10, D:9) 3 stones (33, -30, D:9) 5 boomerangs (39, 4, D:9) a maw talisman (46, -29, D:9) a +0 ring mail (48, -30, D:9) a +0 war axe (48, 15, D:9) an amulet of reflection (49, -4, D:9) a +0 robe (49, 16, D:9) a +0 falchion (53, -29, D:9) 7 stones (57, -41, D:9) a +0 dagger a +0 robe (60, -36, D:9) 3 stones Level 10 of the Dungeon (0, 0, D:10) a +0 flail (8, -19, D:10) a large rock (12, -24, D:10) a +0 hand axe (13, -23, D:10) a +0 rapier a +0 robe (13, -22, D:10) a +0 trident 3 boomerangs (17, -24, D:10) a +0 scale mail (20, -37, D:10) a +0 scale mail of cold resistance a +0 short sword (21, -38, D:10) a +0 whip (22, -38, D:10) a +0 dagger (23, -30, D:10) a staff of conjuration (24, -42, D:10) a +0 chain mail a +0 trident (25, -21, D:10) a +0 whip (25, -20, D:10) a +0 club (28, -32, D:10) a +0 leather armour (28, -22, D:10) a +0 giant club a +0 giant club (29, -23, D:10) a +0 giant club a +0 giant spiked club (29, -20, D:10) a +0 dagger a +0 leather armour a +0 hand axe a +0 scimitar a +0 plate armour (36, -5, D:10) a +0 shortbow (41, -21, D:10) a +0 ring mail (46, -22, D:10) a +0 shortbow (50, -42, D:10) a +0 orcbow (52, -39, D:10) a +0 whip (56, 1, D:10) a +0 battleaxe Level 11 of the Dungeon (0, 0, D:11) 5 large rocks (0, 2, D:11) a +0 giant club a +0 giant club (4, -10, D:11) a +2 heavy mace 6 stones (10, -10, D:11) a +0 dagger (13, -13, D:11) a +2 hand axe of freezing a +0 robe a +0 dagger (16, -6, D:11) a +0 robe (31, -29, D:11) a +0 helmet (34, -17, D:11) a +0 dagger (34, -16, D:11) a +0 short sword (34, -15, D:11) 5 large rocks a +0 leather armour a +0 club a +0 chain mail a +0 war axe (35, -17, D:11) a +3 hand axe (39, -1, D:11) 5 stones (41, -1, D:11) a +0 rapier (46, -32, D:11) a +0 rapier the Ecumenical Temple