Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -36, D:1) a +0 leather armour (9, -52, D:1) 6 stones (10, -19, D:1) a +0 sling (13, -27, D:1) a +0 whip (15, 7, D:1) a +0 robe (19, -31, D:1) a rat corpse (skeletalised by now) (27, -41, D:1) a +0 helmet (31, -36, D:1) a +0 whip (32, -24, D:1) a +0 spear (35, 0, D:1) a +0 dagger a goblin skeleton (41, 3, D:1) 4 boomerangs (48, 5, D:1) a hobgoblin corpse (skeletalised by now) (51, -39, D:1) a +0 chain mail (52, 8, D:1) 3 stones (56, -14, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 large rocks (5, -13, D:2) a +0 dagger (6, -33, D:2) a +0 whip (9, -27, D:2) a +0 plate armour (10, -34, D:2) a +0 dagger (10, 10, D:2) a +0 club (16, -32, D:2) a rat skeleton (16, -8, D:2) a human skeleton (16, -7, D:2) a human skeleton (18, -7, D:2) a human corpse (skeletalised by now) (18, -5, D:2) a human corpse (skeletalised by now) (21, -4, D:2) a human corpse (skeletalised by now) (22, -10, D:2) a human skeleton (22, -5, D:2) a human skeleton (33, -17, D:2) a +0 ring mail (44, -31, D:2) a +0 flail (44, -30, D:2) a +0 spear (44, -29, D:2) a +0 spear a +0 halberd (52, -7, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 whip (8, 15, D:3) a +0 robe (9, 43, D:3) a +0 club (10, 48, D:3) a +0 trident (16, 7, D:3) a +0 trident (21, 28, D:3) a +0 robe (26, 4, D:3) a +0 robe (36, 12, D:3) a stone (44, 9, D:3) 5 stones (44, 26, D:3) a +0 club (45, 18, D:3) a +0 trident (53, 0, D:3) a +0 robe (57, 6, D:3) a +0 spear (60, 5, D:3) a +0 robe Level 4 of the Dungeon (7, -45, D:4) a +0 ring mail (7, -30, D:4) a +0 dagger (8, -34, D:4) a +0 broad axe (15, -11, D:4) a +2 trident of freezing (16, -10, D:4) a +0 flail of protection (17, -10, D:4) a +0 hand axe a +0 chain mail a +0 club a +0 leather armour a +0 hand axe (19, -9, D:4) a +0 club (31, -21, D:4) a +0 whip (41, -12, D:4) a +2 robe of positive energy (47, -31, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Vyihoerr's Firing Range 3 boomerangs (84 gold) a throwing net (42 gold) a +0 sling (21 gold) 6 javelins (252 gold) a +2 hand cannon of flaming (848 gold) a +0 triple crossbow (280 gold) 3 large rocks (63 gold) a +1 hand cannon of draining (778 gold) 3 javelins (126 gold) (0, 0, D:5) a +0 robe (2, -7, D:5) 5 stones (14, -25, D:5) a stone (15, -25, D:5) a boomerang (16, -24, D:5) a poisoned dart (17, 10, D:5) 5 stones (18, -25, D:5) a stone (18, -23, D:5) a stone a stone (18, -14, D:5) a +0 dagger a +0 chain mail a +0 morningstar a +0 hand axe of venom (18, -8, D:5) a +0 dagger a +0 leather armour (18, 2, D:5) a +0 ring mail (18, 18, D:5) a scarab talisman (19, -8, D:5) a +0 whip (21, -10, D:5) a +0 chain mail (30, 16, D:5) a +0 chain mail (39, 12, D:5) a +1 whip of freezing a +0 robe (41, 16, D:5) a +0 leather armour (44, 4, D:5) a +0 short sword a +0 leather armour a +0 dagger (44, 5, D:5) a +0 mace (44, 6, D:5) a +0 club a +0 dagger of freezing a +0 leather armour (44, 10, D:5) a +0 trident Level 6 of the Dungeon (1, 6, D:6) a book of Necromancy (1, 12, D:6) 8 stones (15, 12, D:6) 5 poisoned darts (22, 5, D:6) a +0 dagger a +0 robe of resistance a +0 short sword a +2 leather armour of willpower (46, 10, D:6) a +0 chain mail (55, 17, D:6) a +0 broad axe Level 7 of the Dungeon [Shop] The Oracle's Delphic Readings a scroll of fear (52 gold) a scroll of amnesia (52 gold) a scroll of enchant armour (unknown) (97 gold) a book of the Grave (364 gold) a book of Decay (390 gold) a scroll of amnesia (52 gold) a Trismegistus Codex (468 gold) a scroll of identify (26 gold) [Shop] Nelios's Assorted Antiques a scroll of enchant armour (180 gold) a scroll of poison (96 gold) a condenser vane (960 gold) a scroll of noise (24 gold) a scroll of blinking (228 gold) a wand of charming (3) (172 gold) a +3 arbalest of flaming (732 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2817 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (0, 0, D:7) a +0 falchion (21, -14, D:7) a +0 ring mail (21, 18, D:7) a +0 scimitar a +0 robe (23, 30, D:7) a +0 cloak (24, 27, D:7) a +0 hammer (25, 42, D:7) a +0 robe (28, 10, D:7) a +0 pair of boots (30, 10, D:7) a +0 scale mail (35, -11, D:7) 9 stones (37, -10, D:7) a +0 flail (39, -18, D:7) a +0 giant spiked club (40, -17, D:7) a +0 robe (41, -10, D:7) a +0 spear a +0 scale mail a +0 buckler (41, -9, D:7) a +0 spear (42, -11, D:7) a +0 dagger a curare-tipped dart (42, -10, D:7) a +0 short sword 6 poisoned darts a +0 whip a +0 spear (54, 27, D:7) a +0 quarterstaff a +0 sling a +0 leather armour Level 8 of the Dungeon (13, 5, D:8) 2 boomerangs (13, 7, D:8) 3 boomerangs (13, 9, D:8) a boomerang a bailey (0, 0, Bailey) the +7 ring mail of Lehuafa {rN+ Will+ Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (0, 1, Bailey) a +2 chain mail of willpower (1, -2, Bailey) a potion of mutation (1, -1, Bailey) a +2 cloak of preservation (1, 2, Bailey) a +3 leather armour of willpower (1, 3, Bailey) a +1 chain mail of cold resistance (3, 4, Bailey) 12 gold pieces (12, 2, Bailey) a +0 war axe