Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14941716674863540196 6 Quickbrownfox the Chiller (level 1, -1/11 HPs) Began as an Octopode Ice Elementalist on Aug 11, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (127 turns). Quickbrownfox the Chiller (OpIE) Turns: 127, Time: 00:00:27 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 17 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions a - a potion of magic Skills: + Level 2.3 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 11% 3 Ozocubu's Armour Ice 15% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! An endoplasm comes into view. The endoplasm quivers. The bat barely misses you. You barely miss the bat. Your grab misses the bat. The bat completely misses you. You barely miss the bat. You grab the bat. You constrict the bat. The bat hits you. The bat struggles to escape constriction. The bat escapes! The bat barely misses you. The bat misses you. A bat comes into view. Found 8 gold pieces. The bat closely misses you. You closely miss the bat. Your grab misses the bat. The bat is severely wounded. The bat hits you. The bat closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is almost dead. The bat hits you but does no damage. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The bat misses you. The endoplasm freezes you. You are frozen. You die... ...##...#### ....#......## ### ........##.. ... ..>........######.##. ........##........... #...................b #......###..........$ #...... #..J......#. ##########..@........ ##.......b......# #..###........... #.## #........... #..###........... #####..####.....#... #.................. #..###.####.#..... ######..# #.........[# You could see an endoplasm and a bat. Vanquished Creatures 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quickbrownfox the Octopode Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 11 Constrict || 4 Tentacles || 3 Unarmed || 2 Cast: Freeze || 7 Armour: Skin || 11 Dodge: Dodged || 18