Dungeon Crawl Stone Soup version 0.29.1 (webtiles) character file. Game seed: 7611529712920214237 4 Quingondo the Magician (level 1, 0/16 HPs) Began as a Djinni Hedge Wizard on Sept 13, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:04:16 (818 turns). Quingondo the Magician (Djinni Hedge Wizard) Turns: 818, Time: 00:04:16 Health: 0/16 AC: 2 Str: 9 XL: 1 Next: 77% Gold: 16 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 dagger Missiles f - 6 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.4 Fighting + Level 2.2 Dodging + Level 1.5 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is no longer moving slowly. The jackal bites you but does no damage. There is an open door here. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. x2 Casting: Slow (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 The jackal attacks as you move away! The jackal barely misses you. The jackal misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal misses you. The jackal barely misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You don't have enough health to cast this spell. The jackal bites you. You die... #.####..............# #.####....####.##..#..# #....'.....# #.#...#.(# ######.....###.#..## .# #..........#... .# #........###... # #......J.# #### #.....h..# #....@...# #......### ####...# #...# ### #...# #.. #...# #.# #...# #.# #...# #.###.†.# You could see an endoplasm and a jackal. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quingondo the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Quingondo set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 818 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, nicolae_ecumenical_snake_handling, serial_shops, shop Action || total -------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 12 Slow || 2 Use: Scroll || 1 Armor: Robe || 8 Dodge: Dodged || 50