Quirrel Level 1 of the Dungeon (7, 1, D:1) a +0 club (26, 5, D:1) a +0 halberd (40, 6, D:1) 26 sling bullets (21, 10, D:1) a +0 short sword (3, 12, D:1) a +0 short sword (-7, 15, D:1) a +0 shield (36, 20, D:1) a +0 scale mail Level 2 of the Dungeon (-16, 4, D:2) a +0 club (-64, 5, D:2) a +0 ring mail (-15, 8, D:2) a +0 dagger (-59, 9, D:2) 18 arrows (-37, 9, D:2) a +0 club (-12, 9, D:2) a +0 club (-48, 10, D:2) 14 stones (-37, 10, D:2) 16 stones (-45, 11, D:2) a +0 short sword (-55, 17, D:2) a +0 leather armour (-36, 21, D:2) 12 stones (-4, 28, D:2) a +1 hat (-30, 31, D:2) 16 sling bullets (-9, 32, D:2) 27 bolts (-14, 36, D:2) 17 arrows (-39, 44, D:2) a +0 club (-56, 46, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 12 poisoned arrows (40, 4, D:3) a cursed -1 whip (29, 5, D:3) 13 sling bullets (42, 8, D:3) a +0 hunting sling (6, 16, D:3) 3 tomahawks (-6, 18, D:3) a +0 club a +0 club a +0 club (-1, 20, D:3) 17 sling bullets (38, 21, D:3) 20 stones (8, 22, D:3) a +0 club (29, 23, D:3) a +0 bardiche (45, 24, D:3) 19 stones (0, 27, D:3) 2 stones (-2, 29, D:3) a stone (17, 29, D:3) a +0 hand axe (44, 29, D:3) a +2 falchion of electrocution (-3, 30, D:3) a stone (15, 35, D:3) a +0 club (41, 35, D:3) a +0 ring mail (15, 38, D:3) a +0 leather armour a +0 short sword (18, 38, D:3) 17 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 leather armour a +0 morningstar a +4 falchion (-21, 7, D:4) a +0 leather armour (0, 9, D:4) a +0 mace (-27, 12, D:4) a +0 giant club (-26, 17, D:4) a +0 robe (-13, 17, D:4) a +0 dagger (-6, 18, D:4) a +0 robe (-27, 25, D:4) a +0 club (-8, 26, D:4) 23 sling bullets (-17, 28, D:4) a +2 hat (1, 34, D:4) a stone (-7, 36, D:4) a scroll of teleportation (-4, 36, D:4) a +0 short sword (-2, 36, D:4) a stone (0, 36, D:4) a stone (8, 37, D:4) 12 arrows (20, 37, D:4) a scroll of teleportation (-15, 39, D:4) a +2 dire flail of protection a cursed +0 leather armour (12, 43, D:4) 22 bolts Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (3, 2, D:5) a +0 shortbow 19 arrows (28, 8, D:5) a +0 giant club (-3, 17, D:5) a +0 robe (-3, 36, D:5) 12 stones (20, 39, D:5) a +0 mace of protection (40, 44, D:5) 9 silver bolts (2, 47, D:5) 14 stones (56, 47, D:5) 18 arrows (55, 48, D:5) 21 stones (59, 49, D:5) a stone (31, 50, D:5) a stone (58, 50, D:5) a stone (59, 50, D:5) a stone (56, 52, D:5) a +0 club a +0 hunting sling 12 stones (9, 53, D:5) a +0 dagger (31, 53, D:5) a +0 short sword (11, 56, D:5) a +0 dagger a +0 robe (39, 56, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (-6, 1, D:6) 18 bolts of flame (-32, 8, D:6) a +0 robe (-31, 11, D:6) a +0 giant club (-52, 12, D:6) the +0 robe of Qitser {rF- Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. (-10, 12, D:6) a +0 buckler a cursed +0 dagger (-46, 26, D:6) 19 sling bullets (14, 39, D:6) a +0 war axe (9, 43, D:6) 10 poisoned needles (11, 43, D:6) a +0 club a +0 shortbow 7 arrows (6, 44, D:6) 2 arrows (8, 44, D:6) an arrow (9, 44, D:6) an arrow (-3, 46, D:6) a +1 whip of freezing a +0 robe a scroll of teleportation (10, 48, D:6) a +0 whip (10, 49, D:6) a +0 rapier (7, 50, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 giant club an adder corpse (skeletalised by now) (25, 3, D:7) a wand of digging (10) a wand of flame (19) a wand of slowing (25) a +0 shortbow 14 arrows (22, 5, D:7) an arrow (23, 5, D:7) 2 arrows (23, 9, D:7) a +0 flail a +0 ring mail a +0 hand axe (24, 25, D:7) a +0 spear (23, 26, D:7) a +0 halberd (25, 26, D:7) a +0 spear (24, 27, D:7) a +0 robe a +0 halberd the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd (unseen) (1, 0, Bailey) a cursed -2 halberd (unseen) (2, 0, Bailey) a +0 hand axe (1, 1, Bailey) a +0 spear (still there?) a +0 halberd (still there?) a +0 war axe (still there?) (1, 5, Bailey) a +0 spear a +0 scale mail (1, 6, Bailey) a +0 spear a +0 chain mail (0, 7, Bailey) a +0 spear an orc corpse (skeletalised by now) (1, 7, Bailey) a cursed -2 trident a +0 scale mail (2, 7, Bailey) a +0 halberd (unseen) (3, 7, Bailey) a +0 trident (0, 8, Bailey) a +0 trident (still there?) a +0 hand axe (still there?) (1, 8, Bailey) a +0 halberd a +0 halberd an orc corpse (skeletalised by now) (2, 8, Bailey) a +0 war axe (2, 9, Bailey) a +0 war axe an orc corpse (skeletalised by now)