RIDDIMRIDER Level 1 of the Dungeon (0, 0, D:1) a +0,+0 short sword 4 darts (-21, 5, D:1) a +1 dwarven ring mail (1, 5, D:1) a +0,+0 club (-20, 9, D:1) a cursed -2,-3 whip (-15, 11, D:1) a +0 robe (-33, 17, D:1) 23 stones (3, 21, D:1) a +0,+0 club (-39, 39, D:1) a dart (-39, 40, D:1) a dart (-38, 40, D:1) a +0,+0 dagger a dart (-28, 48, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0,+0 dagger (-17, 2, D:2) a +0 ring mail (-11, 3, D:2) a dart (-8, 3, D:2) a dart (-7, 3, D:2) a dart (-6, 3, D:2) a dart (-3, 3, D:2) a +0,+0 club (-12, 7, D:2) a +0,+0 dagger a +0 ring mail (6, 23, D:2) 2 poisoned darts (7, 23, D:2) a +0,+0 club (11, 23, D:2) a +0 naga barding (4, 24, D:2) 13 darts (11, 29, D:2) 11 stones (6, 38, D:2) a +0 leather armour Level 3 of the Dungeon (30, 2, D:3) 7 sling bullets (18, 10, D:3) a +0 robe (35, 23, D:3) a +0,+0 hand axe (-4, 24, D:3) 19 darts (-7, 26, D:3) a +0,+0 club (16, 27, D:3) a +0,+0 whip a +2 orcish robe (-6, 35, D:3) a +0 robe Level 4 of the Dungeon [Shop] Serav's Assorted Antiques a scroll of curse jewellery (26 gold) a +0 fire dragon armour (1950 gold) a scroll of recharging (26 gold) a +1 ring of evasion (650 gold) a scroll of teleportation (26 gold) a scroll of amnesia (26 gold) a scroll of fear (26 gold) a scroll of recharging (26 gold) a +0 leather armour (52 gold) a potion of heal wounds (23 gold) (0, 0, D:4) the +11,+4 hand axe of Fate {flame, rF++ rC+ rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from cold. It protects you from negative energy. (-14, 2, D:4) a cursed -1,+0 flail a cursed -2,+0 club (9, 6, D:4) a +0 orcish scale mail (unseen) (8, 7, D:4) a +0 orcish leather armour a +0,+0 hand axe (25, 7, D:4) a +0,+0 dagger 4 poisoned darts (27, 7, D:4) a +0,+1 dagger of electrocution (28, 7, D:4) a poisoned dart (9, 8, D:4) a +0,+0 dagger a +2 orcish robe a +0,+0 dagger (14, 11, D:4) 19 stones (24, 16, D:4) 24 stones (11, 20, D:4) a +0,+0 club (18, 20, D:4) 20 bolts (37, 23, D:4) a +0 chain mail (19, 28, D:4) 15 steel sling bullets (6, 32, D:4) 12 poisoned needles (25, 35, D:4) a +0,+0 sling 19 stones (-13, 37, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (45, 0, D:5) a +0 robe (7, 4, D:5) a +0,+0 dagger a +0 orcish robe an orc skeleton (7, 7, D:5) a +0,+2 dagger of venom (2, 8, D:5) a +0 elven ring mail (-15, 9, D:5) a +0 ring mail (-6, 10, D:5) a +0,+0 spear (15, 16, D:5) 19 stones (-1, 17, D:5) a +0,+0 trident (32, 18, D:5) a +0 robe (13, 20, D:5) 2 rotting chunks of quokka flesh (18, 20, D:5) a +0,+0 hand axe (7, 25, D:5) a +0 ring mail (40, 28, D:5) a +2 ring mail (-10, 30, D:5) a +0 scale mail a +1 scale mail (9, 31, D:5) a +0,+0 club a hobgoblin corpse (skeletalised by now) (39, 34, D:5) a +0 scale mail (33, 39, D:5) a quokka skeleton Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (0, 3, D:6) 19 stones (-2, 9, D:6) 2 darts of flame (-1, 11, D:6) a +0,+0 whip (unseen)