RKaid Level 1 of the Dungeon (0, 0, D:1) a +0 whip 5 stones (42, 0, D:1) a +0 leather armour (-5, 1, D:1) a +0 club (15, 2, D:1) a +0 club (43, 2, D:1) 17 stones (42, 3, D:1) 8 stones (35, 5, D:1) 14 stones (42, 5, D:1) a +0 club (-1, 12, D:1) a +0 club (-5, 17, D:1) an uncursed ring of loudness (0, 19, D:1) a +0 dagger (27, 19, D:1) 17 sling bullets of frost (23, 20, D:1) a +0 dagger (5, 32, D:1) a +0 short sword (-6, 33, D:1) a +0 club (1, 46, D:1) 14 sling bullets Level 2 of the Dungeon (0, 0, D:2) 10 poisoned needles (-16, 4, D:2) a +0 short sword (-25, 12, D:2) 32 stones (2, 34, D:2) a +0 club Level 3 of the Dungeon (-10, 12, D:3) a +0 club (-10, 16, D:3) 12 bolts (6, 17, D:3) a stone (5, 20, D:3) a stone (10, 20, D:3) 4 stones a +0 dagger (15, 22, D:3) a +0 ring mail (27, 27, D:3) a +0 club (26, 29, D:3) a +0 hunting sling (47, 29, D:3) a +0 ring mail (7, 30, D:3) 16 stones (10, 31, D:3) a +0 robe (2, 35, D:3) a cursed +0 club (35, 39, D:3) a +0 dagger a +0 robe (47, 41, D:3) a +0 leather armour (46, 47, D:3) a +0 club Level 4 of the Dungeon [Shop] Qoeb's Weapon Boutique a +0 hand axe (36 gold) 24 bolts (57 gold) a +1 battleaxe of electrocution (278 gold) a +2 mace of protection (187 gold) 20 stones (24 gold) [Shop] Naymakh's Armour Emporium a +1 plate armour of poison resistance (416 gold) a +0 leather armour (26 gold) a +0 pair of boots (58 gold) a +2 chain mail of magic resistance (279 gold) a +0 leather armour (26 gold) a +0 pair of boots (58 gold) a +0 plate armour (299 gold) the +4 chain mail "Ydill" {Regen+ MP+9 Str-4} (318 gold) It affects your strength (-4). It affects your magic capacity (+9). It increases your rate of regeneration. a +0 ring mail (52 gold) the +5 scale mail of Dual {rF++ Regen+ Str+2} (750 gold) It affects your strength (+2). It greatly protects you from fire. It increases your rate of regeneration. a cursed +0 leather armour (1 gold) the +4 pair of gloves "Unkycoaq" {+Inv} (500 gold) It lets you turn invisible. [Shop] Waploce's Weapon Boutique a +0 short sword (36 gold) a +0 whip (30 gold) a +0 club (12 gold) a +0 rapier (48 gold) a +0 spear (36 gold) a +0 rapier (48 gold) 18 bolts (43 gold) a +0 mace (36 gold) the +1 scythe of Doom {speed, *Noise rF+ rC+ rN++} (504 gold) Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It may make noises in combat. 5 needles of sleeping (30 gold) 21 stones (25 gold) [Shop] Pextyum's Book Shoppe the Tome of Displacement (1379 gold) Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 Willan's Grimoire of Arcane Weapons and the Arsonist (682 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Searing Ray Conjuration 2 d - Stone Arrow Conjuration/Earth 3 e - Irradiate Conjuration/Transmutation 5 f - Freezing Cloud Conjuration/Ice/Air 6 a Grand Grimoire (1435 gold) a book of Maledictions (325 gold) a book of Callings (390 gold) the Collected Works on Ice (975 gold) Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 c - Bolt of Cold Conjuration/Ice 6 a book of Maledictions (325 gold) a book of Conjurations (390 gold) a book of Beasts (715 gold) [Shop] Ithupnoh's Antique Armour Boutique a +0 robe (17 gold) a +0 cloak (112 gold) a +0 robe (17 gold) the +1 helmet of Lethargy {*Confuse rPois rF+ rN+++} (237 gold) It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It may confuse you when you take damage. a +0 chain mail (112 gold) the +3 plate armour "Luhin" {Dex+7} (700 gold) It affects your dexterity (+7). the cursed +0 plate armour "Tysyll" {*Confuse rC+++ rCorr Stlth-} (700 gold) It renders you almost immune to cold. It protects you from acid and corrosion. It may confuse you when you take damage. It makes you less stealthy. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2685 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 ring mail (100 gold) (0, 0, D:4) a +0 dagger (33, 12, D:4) 20 stones (3, 21, D:4) 22 stones (35, 21, D:4) a +0 ring mail (17, 24, D:4) a +0 robe (5, 30, D:4) a +0 scimitar (11, 34, D:4) a +0 whip (-3, 35, D:4) 26 stones (27, 38, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a wand of flame (21) (-4, 12, D:5) 24 stones (-5, 22, D:5) a +0 giant club (1, 45, D:5) a +0 war axe a cursed +0 robe (1, 53, D:5) 13 stones Level 6 of the Dungeon (28, 2, D:6) a +0 spear (5, 3, D:6) a +0 chain mail (15, 4, D:6) 16 bolts (12, 15, D:6) a +0 chain mail (-11, 16, D:6) 20 stones (35, 27, D:6) a +0 giant spiked club (11, 30, D:6) 13 stones (34, 32, D:6) 16 stones (11, 41, D:6) a +0 chain mail (24, 41, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (-3, 1, D:7) a +0 scale mail (12, 2, D:7) a +0 leather armour (4, 7, D:7) a sling bullet (-6, 9, D:7) a +0 hand axe a +0 animal skin (-14, 16, D:7) a +0 leather armour (-1, 18, D:7) a sling bullet (0, 18, D:7) a sling bullet (11, 18, D:7) a quokka corpse (skeletalised by now) (1, 19, D:7) a sling bullet (3, 20, D:7) a +0 club (13, 20, D:7) a +2 shortbow of evasion (12, 21, D:7) a sling bullet (15, 22, D:7) 9 stones (-24, 27, D:7) a +0 ring mail (-24, 30, D:7) a cursed +0 shortbow Level 8 of the Dungeon (0, 0, D:8) an uncursed ring of positive energy (-15, 5, D:8) a +0 leather armour (1, 6, D:8) an adder corpse (-10, 8, D:8) 23 stones (-10, 11, D:8) a +0 flail the Ecumenical Temple