Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7bb76 (webtiles) character file. 20 RKaid the Vandal (level 3, 0/24 HPs) Began as a Halfling Arcane Marksman on Sept 6, 2018. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (977 turns). RKaid the Vandal (Halfling Arcane Marksman) Turns: 977, Time: 00:02:13 Health: 0/24 AC: 2 Str: 11 XL: 3 Next: 0% Magic: 4/4 EV: 15 Int: 11 God: Gold: 58 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: hasted, very quick A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling b - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour e - a +0 robe (worn) Scrolls g - 2 scrolls of enchant weapon {unknown} i - a scroll of fear {unknown} k - a scroll of remove curse {unknown} l - a scroll of enchant armour {unknown} Potions j - a potion of curing {unknown} Comestibles f - a ration {!e} Skills: + Level 1.7 Fighting + Level 3.9 Slings - Level 2.2 Dodging - Level 1.0 Spellcasting - Level 2.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Corona Hex #...... 12% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 19% 2 ###.... Inner Flame Hex/Fire #....... 52% 3 ####... Portal Projectile Hex/Tloc #..... 52% 3 ####... Cause Fear Hex #......... 75% 4 #####.. Leda's Liquefaction Hex/Erth #......... 89% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Adjust which item? (? for menu, Esc to quit) l - a dagger Adjust to which letter? (? for menu, Esc to quit) b - a dagger; l - a scroll labeled OMAXTI NEZXIT There is a stone staircase leading down here. You climb downwards. Marking area around Terence as unsafe for travelling. 2 adders and Terence come into view. Terence is wielding a flail of crushing. Terence shouts! The adder hisses angrily. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! There is a stone staircase leading up, spattered with blood here. You feel sick. The adder bites you. You climb upwards. You feel sick. There is a stone staircase leading down here. Firing (i - inventory. (/) - cycle) d - 6 sling bullets (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a sling bullet {@Q1}. The sling bullet {@Q1} misses the adder. The adder barely misses you. The adder closely misses you. Firing (i - inventory. (/) - cycle) d - 5 sling bullets (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a sling bullet {@Q1}. The sling bullet {@Q1} hits the adder. The adder barely misses you. Firing (i - inventory. (/) - cycle) d - 4 sling bullets (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a sling bullet {@Q1}. The sling bullet {@Q1} barely misses the adder. You feel sick. The adder completely misses you. Firing (i - inventory. (/) - cycle) d - 3 sling bullets (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a sling bullet {@Q1}. The sling bullet {@Q1} barely misses the adder. The adder barely misses you. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) d - 2 sling bullets (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a sling bullet {@Q1}. The sling bullet {@Q1} barely misses the adder. The adder completely misses you. Firing (i - inventory. (/) - cycle) d - a sling bullet (quivered) {@Q1} Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a sling bullet {@Q1}. The sling bullet {@Q1} hits the adder but does no damage. You feel sick. The adder bites you but does no damage. Throwing (i - inventory) h - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You throw a tomahawk. The tomahawk misses the adder. The adder barely misses you. x2 Throwing (i - inventory) h - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You throw a tomahawk. The tomahawk hits the adder but does no damage. The adder barely misses you. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) Okay, then. b - a +0 dagger (weapon) The adder closely misses you. You miss the adder. You feel sick. The adder closely misses you. You hit the adder. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You hit the adder but do no damage. The adder misses you. You barely miss the adder. You feel sick. The adder bites you but does no damage. x2 You hit the adder but do no damage. The adder completely misses you. You barely miss the adder. The adder barely misses you. You barely miss the adder. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. You feel sick. You are no longer poisoned. The adder misses you. You barely miss the adder. The adder barely misses you. You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. The adder barely misses you. The adder bites you. You die... )###.# #.##..#.## #.# #.# # .....###.###...# #.######.### ......##.# #...# #.##...#.... .........###...# #......##### ............(..# ####......# .........###...## ######### ###.###.## ##...# ##..§§... #........####..S#########...§§§.. #.#.####........@.......#...§§... #.#.# #.........######.##....... ..#.# #.######..## ############# #.#.####.## ##...###..## ##...## ..........####....##....## ##'## ..............#...##....####...## ....###..#####.#...#.§§.#§#.....# .........# #.#...#§§§.#.'..<..' ..#####.######.#...#.§§.#≈#.....# You could see an adder. Vanquished Creatures An ooze (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 bats (D:1) 2 kobolds 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RKaid the Halfling Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 37 | D:1 | Reached skill level 1 in Fighting 37 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 893 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/4 954 | D:2 | Noticed Terence 973 | D:1 | HP: 5/24 [adder (3)] 976 | D:1 | HP: 1/24 [adder (3)] 977 | D:1 | Slain by an adder Vault maps used: D:1: shiori_arrival_elements, grunt_decor_resistance D:2: fiery_altar_vehumet, first_ration, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Slings | | 3.9 Dodging | | 2.2 Spellcasting | | 1.0 Hexes | | 2.4 Action || total -------------------------++------- Melee: Dagger || 11 Fire: Hunting sling || 48 Throw: Tomahawk || 2 Use: Potion || 1 Armor: Robe || 7 Dodge: Dodged || 34 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.9 | 0.2 | 82.2 | 455.0 Dungeon | 100.0 | 100.0 | 6.9 | 0.2 | 82.2 | 455.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+----------------------