Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 1062613113673627123 89 RKaid the Gusty (level 4, -4/28 HPs) Began as an Octopode Air Elementalist on May 9, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (3027 turns). RKaid the Gusty (Octopode Air Elementalist) Turns: 3027, Time: 00:04:17 Health: -4/28 AC: 1 Str: 7 XL: 4 Next: 55% Magic: 0/7 EV: 12 Int: 19 God: Gold: 204 SH: 4 Dex: 12 Spells: 7/8 levels left rFire . . . a - +1 hand axe (flame) rCold . . . h - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 204 gold pieces. Inventory: Hand Weapons a - a +1 hand axe of flaming (weapon) (You took it off an orc on level 2 of the Dungeon) Armour h - a +0 buckler (worn) (You found it on level 1 of the Dungeon) Magical Staves b - a staff of cold {rC+} (You found it on level 1 of the Dungeon) Scrolls e - 3 scrolls of teleportation {unknown} f - a scroll of poison {unknown} g - a scroll of acquirement {unknown} j - a scroll of brand weapon {unknown} l - 2 scrolls of enchant weapon {unknown} m - 3 scrolls of fog {unknown} n - 3 scrolls of identify {unknown} p - a scroll of noise {unknown} r - a scroll of enchant armour {unknown} t - a scroll of vulnerability {unknown} Potions c - 2 potions of cancellation {unknown} d - 3 potions of heal wounds {unknown} i - a potion of degeneration {unknown} k - a potion of attraction {unknown} o - a potion of curing {unknown} q - 2 potions of mutation {unknown} s - a potion of magic u - a potion of lignification {unknown} Skills: + Level 1.3 Fighting - Level 2.2 Dodging - Level 2.6 Stealth * Level 1.7 Shields + Level 2.5 Spellcasting + Level 1.8 Conjurations + Level 3.4 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 2-3/arc 13% 2 Swiftness Air 15% N/A 19% 3 Airstrike Air 7% 2d(2-18) 54% 4 Call Canine Familiar Summ 2% N/A 61% 3 Portal Projectile Hex/Tloc 4% N/A 61% 3 Leda's Liquefaction Hex/Erth 1% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The bat misses you. The bat barely misses you. The bat hits you. You hit the bat. You burn the bat. You kill the bat! No target in view! No target in view! You now have 181 gold pieces (gained 19). d - 3 ruby potions (gained 1) e - 3 scrolls labelled SAMYX KINEOSU (gained 1) Found an escape hatch in the floor. You now have 192 gold pieces (gained 11). Found a stone staircase leading up. u - a fizzy brown potion As you open the door, it creaks loudly! There is an open door here. You now have 204 gold pieces (gained 12). You open the door. There is an open door here. Found an escape hatch in the ceiling. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 flail. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (asleep, 100% to hit) The zap hits the orc. You hear a shout! An orc priest comes into view. It is wielding a +1 heavy flail. An orc comes into view. It is wielding a +0 flail. Okay, then. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 72% to hit) The zap hits the orc. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (almost dead, 72% to hit) The zap hits the orc. You kill the orc! The zap misses the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +1 heavy flail (68% to hit) The zap misses the orc priest. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 heavy flail (68% to hit) The zap hits the orc priest. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 heavy flail (moderately wounded, 68% to hit) The zap hits the orc priest. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 heavy flail (moderately wounded, 68% to hit) The zap hits the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 heavy flail (heavily wounded, 68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #.#.o<...# .. #.'......+ ... #.#......##.#. #.#........... #.####.....### #....#)....### . ###..#.......... .. +......#o....##. ...######.#@....# .........#.....# .##..#..#.....# +......#.....# ###.#..#.....# .... #.#..#.....# ... ###.#..####### ... #......# ..#+# #.#.##.###### You could see an orc priest. Vanquished Creatures 4 adders (D:2) An adder zombie (D:2) 2 dart slugs 2 orcs 7 ball pythons 3 bats 6 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 3 jackals (D:1) A ball python zombie (D:2) 3 frilled lizards 3 kobolds 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RKaid the Octopode Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 949 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1812 | D:2 | Reached skill level 1 in Fighting 1962 | D:2 | Reached skill level 1 in Shields 2567 | D:2 | Reached XP level 4. HP: 22/28 MP: 1/7 3025 | D:3 | HP: 5/28 [orc priest/nerve-wracking pain (14)] 3027 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: minmay_chambers_of_ones, layout_basic, serial_undead, serial_undead_c, serial_undead_d, serial_undead_e, serial_undead_f D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Shields | 1 | 1.7 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 1.8 Air Magic | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Tentacles | 5 | 1 || 6 Constrict | 3 | || 3 Hand axe | 3 | 3 || 6 Staff | 3 | || 3 Cast: Shock | 80 | 12 || 92 Stab: Sleeping | | 1 || 1 Armour: Skin | 2 | || 2 Dodge: Dodged | 19 | 3 || 22 Block: Buckler | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3028 | 2952 | 76 | 928 | 1683 | 3 | 1009.3 | Dungeon | 3028 | 2952 | 76 | 928 | 1683 | 3 | 1009.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1449 daAuts D:2: 1416 daAuts D:3: 162 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.7 +-------+-------+-------+-------+-------+----------------------