RaHiT Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 16, D:1) 29 arrows (31, 30, D:1) a +0 club (36, 49, D:1) a +0 robe (42, 17, D:1) a +0 mace (45, 46, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 9, D:2) a +0 club (16, 15, D:2) a +0 whip (19, -8, D:2) a +0 short sword (19, 17, D:2) a +0 club (20, -13, D:2) a +0 mace (22, 16, D:2) a +0 club (23, 16, D:2) a +0 flail (23, 17, D:2) 2 throwing nets (30, -7, D:2) a +0 club (31, 10, D:2) a +0 short sword (38, -3, D:2) a +0 club (41, 11, D:2) a +0 mace (53, 14, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 blowgun 19 poisoned needles (1, -15, D:3) a +0 hunting sling (3, -18, D:3) a +0 scythe a +0 robe (6, 17, D:3) a +0 club (10, -9, D:3) a +0 ring mail (16, 4, D:3) a +0 ring mail (17, -4, D:3) a +0 short sword a +0 hand axe a +0 short sword a +0 leather armour (17, -3, D:3) a +0 club a +0 ring mail (20, 16, D:3) a +0 leather armour (24, -9, D:3) a +0 dagger (26, 7, D:3) 19 bolts (27, 24, D:3) a cursed -3 war axe (43, -10, D:3) a +0 short sword (44, 10, D:3) a +0 club (46, 0, D:3) a +0 club (50, 12, D:3) 14 arrows Level 4 of the Dungeon [Shop] Iclil's Jewellery Emporium an uncursed ring of positive energy (200 gold) a +3 ring of strength (157 gold) an uncursed amulet of faith (400 gold) a +4 ring of strength (270 gold) an uncursed ring of see invisible (150 gold) an uncursed ring of see invisible (150 gold) an uncursed ring of wizardry (300 gold) a +3 ring of evasion (210 gold) the ring "Ewol" {rF+ Int+3 Dex+4} (467 gold) [ring of protection from fire] It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. (0, 0, D:4) a +0 chain mail (16, 11, D:4) a +0 giant club (18, 12, D:4) a +0 morningstar (24, 12, D:4) a +0 scale mail (36, -22, D:4) a +0 helmet (40, -19, D:4) a +0 shortbow (46, 15, D:4) a +0 club (47, 15, D:4) a +0 leather armour a cursed -3 whip (47, 17, D:4) a +0 giant club (48, 15, D:4) a +0 dagger a +0 scale mail a +0 club a +0 leather armour (53, -11, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 spear (2, 10, D:5) a +0 dagger a +0 robe (3, 10, D:5) a +0 leather armour (4, 18, D:5) a +0 club (5, 16, D:5) a +0 dagger (19, -3, D:5) a +0 robe (23, -5, D:5) a +0 ring mail (24, 32, D:5) a +0 dagger (29, 38, D:5) a +0 dagger (34, 31, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (5, 1, D:6) a +0 chain mail a +0 short sword (7, 3, D:6) a +0 flail (16, -3, D:6) a +0 chain mail (18, -16, D:6) a +3 falchion a +0 leather armour (21, -17, D:6) a +0 club a +0 scale mail a +0 falchion a +0 leather armour (23, 2, D:6) a +0 leather armour a +0 hand axe (24, 3, D:6) a +0 hand axe (24, 4, D:6) a +0 robe a +0 dagger (25, 4, D:6) a +1 dagger of speed a +0 dagger of pain a cursed +0 robe (25, 13, D:6) a +0 rapier a +0 leather armour (28, -15, D:6) a +0 shortbow (28, -13, D:6) an arrow (28, 13, D:6) a +0 dagger (29, -11, D:6) an arrow (30, -10, D:6) 4 arrows (30, -8, D:6) an arrow (32, -10, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (9, 6, D:7) a +0 ring mail (9, 16, D:7) 18 bolts (12, 10, D:7) 12 arrows (13, -27, D:7) a +0 shortbow (23, -16, D:7) a cursed +0 chain mail (37, -12, D:7) a +0 club (37, -10, D:7) a +1 hand axe of freezing a +0 dagger (37, -7, D:7) a +0 robe a +0 dagger (38, -36, D:7) a cursed -3 short sword (41, -1, D:7) 2 arrows (43, -15, D:7) 5 arrows a +0 shortbow (44, -15, D:7) an arrow (45, -15, D:7) an arrow (51, -24, D:7) a +0 shortbow 13 arrows (52, -22, D:7) 5 arrows (53, -20, D:7) an arrow (53, -15, D:7) 20 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 club (17, 7, D:8) a +0 morningstar (26, 14, D:8) a +0 leather armour (26, 15, D:8) a +0 flail (26, 21, D:8) a +0 club (27, 14, D:8) a +0 hand axe (28, -15, D:8) a +0 whip (28, -14, D:8) a +0 dagger (28, 1, D:8) a +0 dagger (30, 15, D:8) 22 bolts (38, 3, D:8) a +0 dagger a +0 robe (38, 29, D:8) an arrow (38, 35, D:8) a +0 shortbow 7 arrows (38, 38, D:8) the +5 leather armour of the Good {rCorr Dex+3} It affects your dexterity (+3). It protects you from acid and corrosion. (39, 2, D:8) a +0 dagger a cursed +0 robe (39, 31, D:8) an arrow (40, 29, D:8) an arrow (40, 31, D:8) a cursed +0 plate armour (55, 11, D:8) a cursed +0 ring mail (55, 15, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (2, 28, D:9) a +0 dire flail a +0 robe (3, 25, D:9) a +0 spear a +0 robe of magic resistance (4, 5, D:9) a +0 long sword (7, 20, D:9) a +4 battleaxe of freezing a +0 robe (8, -1, D:9) a +0 flail a +0 shortbow 20 arrows (8, 14, D:9) a +0 giant spiked club (36, 2, D:9) a +0 robe (41, 7, D:9) 12 bolts (48, 25, D:9) 2 arrows (48, 26, D:9) a +0 shortbow 18 arrows (50, 39, D:9) a +0 ring mail (51, 15, D:9) a +0 club (51, 33, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 flail a +0 chain mail (55, 13, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (2, 4, D:10) a +0 mace (4, 4, D:10) a +0 scale mail a +0 trident a cursed +0 chain mail (7, 16, D:10) a large rock (8, 0, D:10) a +0 falchion of holy wrath (9, 20, D:10) a +0 dagger (16, -11, D:10) a +0 chain mail (22, 31, D:10) a +0 quarterstaff (24, -7, D:10) a cursed +0 giant spiked club (27, 16, D:10) a +0 giant club a +0 giant spiked club (27, 19, D:10) a +0 scale mail a +0 short sword (27, 20, D:10) a +0 short sword (32, 4, D:10) a +0 leather armour a +2 dagger of venom a +0 robe a +0 dagger a +0 ring mail a +2 flail of draining (32, 21, D:10) a +0 dagger (34, 4, D:10) a +0 club (36, -1, D:10) a +0 giant club (38, -19, D:10) 3 large rocks (41, 20, D:10) a +0 ring mail a +0 flail (42, 20, D:10) a +0 club a +0 dagger a +0 trident (49, 11, D:10) a cursed +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) the +1 ring mail "Zefol" {rC- rN+ rCorr MP+9 Stlth+} It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. It makes you more stealthy. (2, -10, D:11) a +0 robe (9, -8, D:11) a +3 ring of dexterity a +0 falchion of electrocution a +1 dagger of electrocution a +0 whip of flaming a +3 quarterstaff a +2 short sword of venom (22, -1, D:11) a +0 rapier the Ecumenical Temple (6, 22, Temple) a cursed +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 scale mail (8, -7, Lair:1) a book of Minor Magic (21, 0, Lair:1) the +1 helmet "Wousie Weleo" {+Inv rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (29, -29, Lair:1) a book of Callings the Volume of Destructive Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Throw Icicle Conjuration/Ice 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 a book of Frost a book of Maledictions (29, -27, Lair:1) an uncursed ring of see invisible 2 scrolls of amnesia (29, -26, Lair:1) the +0 quarterstaff "Xioth" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (60, 7, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Minor Magic (7, 48, Lair:2) 21 arrows (14, 9, Lair:2) a +0 scale mail (44, 19, Lair:2) 10 arrows (50, 9, Lair:2) a +0 buckler (50, 13, Lair:2) a +0 whip Level 3 of the Lair of Beasts (0, 0, Lair:3) 15 bolts (0, 5, Lair:3) a water moccasin corpse (4, 9, Lair:3) a wyvern corpse (8, -1, Lair:3) a spiny frog corpse (14, 1, Lair:3) a water moccasin corpse (14, 2, Lair:3) a porcupine corpse (16, 23, Lair:3) a +0 falchion