Ragg Level 1 of the Dungeon (0, 0, D:1) a dart (-42, 2, D:1) 13 poisoned needles (-21, 2, D:1) a poisoned dart (-1, 2, D:1) a dart a +0,+0 club a +0,+0 mace (10, 3, D:1) a +0 ring mail (-21, 4, D:1) a +0,+0 short sword a poisoned dart (-3, 5, D:1) a +0,+0 dagger 2 darts (-9, 8, D:1) 20 stones (-9, 12, D:1) 21 arrows (-43, 15, D:1) a +0,+0 spear (-15, 15, D:1) a +2 pair of boots (-13, 28, D:1) a +0,+0 short sword 3 darts (-13, 31, D:1) a dart (-27, 33, D:1) a +0 ring mail (-2, 34, D:1) a +0,+0 spear (-23, 36, D:1) a +0,+0 club (-50, 41, D:1) 7 tomahawks (-28, 42, D:1) a +1,+1 club (-22, 43, D:1) 4 javelins (-5, 47, D:1) a +0,+0 mace Level 2 of the Dungeon (0, 0, D:2) 27 darts (18, 4, D:2) 23 sling bullets (31, 7, D:2) a +0,+0 short sword (43, 9, D:2) a +0 ring mail (-1, 16, D:2) 13 stones (31, 21, D:2) 28 bolts (43, 27, D:2) 15 sling bullets (23, 29, D:2) a +1,+2 short sword (31, 29, D:2) a +0,+0 club (-4, 31, D:2) a +0,+0 mace of crushing (-2, 31, D:2) a +0,+0 spear (-4, 33, D:2) a +0,+1 falchion (-2, 33, D:2) a cursed -2,-2 hand axe (7, 39, D:2) 10 darts of flame (27, 42, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 8 stones (-23, 1, D:3) a +0 cloak (-28, 2, D:3) 16 poisoned needles (-25, 8, D:3) a +0,+1 mace (-31, 20, D:3) a +0,+0 dagger a +0 blowgun 15 poisoned needles (-28, 20, D:3) a +0,+0 spear a poisoned needle (-27, 20, D:3) a poisoned needle (-24, 20, D:3) a poisoned needle a cursed -3,-3 whip (-12, 22, D:3) 21 sling bullets (-21, 23, D:3) a cursed +0,-1 spear (-21, 24, D:3) a +0,+0 dagger a dart (-33, 26, D:3) a +1,+2 war axe (-20, 26, D:3) a dart (-15, 29, D:3) a +2,+2 sling 7 stones (-13, 29, D:3) a stone (-33, 35, D:3) 23 arrows Level 4 of the Dungeon [Shop] Awuudyomycs' Weapon Emporium 6 darts (8 gold) a +0,+0 club (14 gold) a +0,+0 club (14 gold) a +1,+1 spear of distortion (217 gold) the +5,+4 war axe of War {flame, MR+ Str-2} (555 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your resistance to hostile enchantments. the +7,+5 flail of the Pyrrhic Victory {drain, rC+ SInv} (791 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It enhances your eyesight. a +0,+0 flail (49 gold) a +0,+0 cutlass (56 gold) 19 exploding darts (53 gold) a +0,+0 hand axe (42 gold) 24 arrows (67 gold) (0, 0, D:4) a +0,+0 club (22, 5, D:4) 18 bolts (-12, 8, D:4) an adder skeleton (26, 15, D:4) a +0,+0 flail a +0 leather armour (32, 25, D:4) a +2,+1 short sword a +0,+0 spear (34, 27, D:4) a +0,+0 hand axe (34, 28, D:4) a cursed -3,-2 spear (2, 30, D:4) a +0 ring mail (32, 32, D:4) a +0,+0 club (21, 41, D:4) a +0,+0 mace a +0 leather armour an orc corpse (skeletalised by now) a +2,+1 short sword (22, 41, D:4) a +0,+0 flail (42, 41, D:4) 14 arrows of flame (21, 42, D:4) a +0,+0 club a +0 leather armour (8, 43, D:4) a +0,+0 club (-14, 45, D:4) a +0,+0 club a goblin corpse (rotten by now) (3, 47, D:4) a +0,+0 falchion a hobgoblin corpse (rotten by now) Level 5 of the Dungeon (0, 0, D:5) a kobold corpse (-1, 1, D:5) a bat corpse (still there?) a dart (still there?) (-2, 5, D:5) 2 darts the Ecumenical Temple