Dungeon Crawl Stone Soup version 0.31-a0-1626-g5cb510d322 (webtiles) character file. Game seed: 16850217182776208383 63 Ralffi009 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Jan 12, 2024. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:05:15 (1860 turns). Ralffi009 the Conjurer (Draconian Conjurer) Turns: 1860, Time: 00:05:16 Health: 0/26 AC: 5 Str: 7 (9) XL: 3 Next: 87% Magic: 1/8 EV: 11 Int: 18 (20) God: Gold: 70 SH: 0 Dex: 6 (9) Spells: 7/10 levels left rFire . . . c - +2 hand axe (heavy) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -4) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +2 heavy hand axe (weapon) Armour l - +0 acid dragon scales Scrolls d - a scroll of revelation {unknown} g - a scroll of amnesia {unknown} h - a scroll of identify {unknown} i - a scroll of poison {unknown} j - a scroll of silence {unknown} k - a scroll of immolation {unknown} Potions a - a potion of magic b - a potion of haste {unknown} e - a potion of curing {unknown} f - a potion of degeneration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Passage of Golubria Tloc 3% N/A 82% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. You feel sick. You are no longer poisoned. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion barely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. You hit the scorpion. The scorpion is almost dead. You die... #.######## #.?......#.# #>..B..# #s##....# #@# ..# #.# . #.# #.# #.# #.# #.# #?# You could see a scorpion. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 8 endoplasms A giant cockroach (D:2) 2 goblins 2 hobgoblins (D:1) 7 jackals 3 kobolds 3 quokkas 2 ball pythons 6 bats 4 frilled lizards 6 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ralffi009 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 302 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 1833 | D:2 | Identified the +1 morningstar of Rempaemp {flame, *Rage | Will++} 1837 | D:2 | You fall into a shaft and drop 2 floors! 1842 | D:4 | Noticed a scorpion 1860 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, minivault_14 D:2: layout_loops_ring, dilly_ecumenical_altar_fadedgnrine D:3: layout_basic D:4: layout_layer_cave, minmay_temple_entry_ruins, minmay_fractal_squares_gapless_5, uniq_ijyb, uniq_duvessa, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Hand axe || 10 Cast: Magic Dart || 78 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 17 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1867 | 1855 | 12 | 4 | 1616 | 4 | 466.8 | Dungeon | 1867 | 1855 | 12 | 4 | 1616 | 4 | 466.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1264 daAuts D:2: 578 daAuts D:4: 12 daAuts D:3: 11 daAuts