Ramendil Level 1 of the Dungeon (14, -7, D:1) a +0 leather armour (19, 48, D:1) a +0 hand axe (21, 46, D:1) a book of Misfortune (22, -1, D:1) a +0 ring mail (33, 5, D:1) a +0 dagger of venom a +0 dagger (43, 36, D:1) a +0 leather armour (55, 44, D:1) a +2 whip of venom Level 2 of the Dungeon (1, -10, D:2) a ball python corpse (skeletalised by now) (6, 4, D:2) a +0 ring mail (10, 18, D:2) a bat corpse (skeletalised by now) (11, -10, D:2) 2 stones (21, -1, D:2) a +0 great sword (26, 19, D:2) a +0 short sword (27, -10, D:2) a +0 robe (27, -7, D:2) a +0 club (29, 10, D:2) a staff of cold (29, 11, D:2) a +0 whip 5 stones (32, 22, D:2) a +0 dagger (34, 24, D:2) a +0 leather armour (34, 28, D:2) 5 stones (36, -1, D:2) a +4 spectral club a +0 robe (37, 10, D:2) the +5 flail of Zeowur {flame, rElec Str-3 Int+3 Dex+2} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Level 3 of the Dungeon (17, -10, D:3) 6 stones (18, -25, D:3) 17 gold pieces (19, -17, D:3) a +0 club an orc corpse (20, -15, D:3) a +0 war axe a +0 dagger an orc corpse