Ramendil Level 1 of the Dungeon (0, 1, D:1) a +1 whip of pain (8, 8, D:1) a +0 club (9, -4, D:1) a flux talisman (15, 10, D:1) a +0 club (16, 21, D:1) a +0 whip (19, -13, D:1) the Elucidation of Conflagration and Conduction Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Silence Hexes/Air 5 (28, -17, D:1) a +0 ring mail (29, 19, D:1) a +0 scale mail (43, 16, D:1) a +0 robe (48, 19, D:1) a +0 robe (52, -13, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) the +3 leather armour "Pavvim" {rPois rN+++ Str-4 Stlth+} Str-4: It affects your strength (-4). rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (13, -34, D:2) a potion of degeneration (25, -28, D:2) a +0 hand axe (38, -39, D:2) a +0 dagger (38, -8, D:2) a +0 club a stone (50, -23, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (14, 27, D:3) a +0 whip a +0 robe (15, -5, D:3) a +0 dagger (20, 20, D:3) a quokka corpse (skeletalised by now) (28, 21, D:3) a +0 robe (39, 10, D:3) an iguana corpse (skeletalised by now) (40, 11, D:3) a bat corpse (skeletalised by now) (41, 20, D:3) 4 stones (42, -2, D:3) a +0 dagger a goblin corpse (45, -2, D:3) 6 stones