Ramendil Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, 4, D:1) a rat corpse (skeletalised by now) (11, -16, D:1) a +0 dagger (13, -14, D:1) a hobgoblin corpse (skeletalised by now) (13, 13, D:1) a +0 leather armour (16, -15, D:1) a +0 club 5 stones (16, -6, D:1) a jackal corpse (skeletalised by now) (16, -5, D:1) a jackal corpse (skeletalised by now) (16, 7, D:1) a ball python corpse (skeletalised by now) (21, 17, D:1) a +0 short sword a hobgoblin skeleton a bat skeleton a kobold skeleton (29, 14, D:1) a bat skeleton (30, 14, D:1) a frilled lizard skeleton (32, 16, D:1) a +0 quarterstaff (39, 4, D:1) 7 stones (40, 6, D:1) a +0 dagger (42, 13, D:1) a +0 dagger a +0 dagger a kobold skeleton a ball python skeleton (48, 4, D:1) a +0 dagger a rat skeleton (53, 13, D:1) a +0 short sword a stone (54, -9, D:1) a rat corpse (skeletalised by now) (58, 25, D:1) a +0 hand axe (61, -17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 21, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace a +0 ring mail the human skeleton of Terence (1, 11, D:2) 6 stones (1, 16, D:2) a frilled lizard skeleton (4, 11, D:2) a +0 club (11, 21, D:2) a +0 leather armour (12, 34, D:2) a +0 quarterstaff (32, 23, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, -3, D:3) a +0 long sword (6, -2, D:3) a bat corpse (skeletalised by now) (23, -3, D:3) a +0 leather armour (35, -2, D:3) a bat corpse (skeletalised by now) (36, -1, D:3) a rat corpse (skeletalised by now) (50, -6, D:3) a +0 club a goblin corpse (skeletalised by now) (52, -5, D:3) a +0 club a +0 whip a +0 animal skin a goblin corpse (skeletalised by now) (52, -4, D:3) a +0 club a +0 sling (52, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (52, -1, D:3) a +0 club a goblin corpse (skeletalised by now)