Ramendil Level 1 of the Dungeon (0, 0, D:1) the demonspawn skeleton of Ramendil (2, 2, D:1) a +2 cloak of preservation (6, 10, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 19, D:1) a +0 short sword (8, 36, D:1) 4 stones (10, 12, D:1) a +0 club (12, 33, D:1) Nin Zeloesu's Vademecum on the Blistering Band Spells Type Level a - Call Canine Familiar Summoning 3 b - Sticky Flame Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 Trog disapproves of the use of such an item. (13, 1, D:1) a +0 ring mail (22, 19, D:1) a +0 short sword (26, 36, D:1) a ball python corpse (skeletalised by now) (32, 2, D:1) a +0 hand axe (33, 22, D:1) a +0 trident (37, 7, D:1) a +0 mace (48, 22, D:1) a bat skeleton (49, 34, D:1) a +0 club a kobold corpse (skeletalised by now) (51, 9, D:1) a rat corpse (skeletalised by now) (52, 10, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, 6, D:2) a stone (7, -21, D:2) an adder skeleton (7, 5, D:2) 3 stones (8, -7, D:2) 4 large rocks (8, 3, D:2) a frilled lizard skeleton (9, 3, D:2) a +0 hand axe a +0 scale mail a ball python skeleton a ball python skeleton (19, 9, D:2) a +1 dagger of pain a goblin skeleton (20, -27, D:2) a +0 club (21, -16, D:2) a +0 dagger a goblin skeleton (21, -10, D:2) a quokka skeleton (31, 3, D:2) a +0 ring mail (32, -6, D:2) a bat corpse (skeletalised by now) (52, -20, D:2) a +0 quarterstaff (58, -13, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (2, 26, D:3) a +0 sling (3, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (4, 17, D:3) a +0 short sword (9, -7, D:3) an adder skeleton (9, -3, D:3) a book of the Tundra (12, -9, D:3) a +0 dagger (13, 31, D:3) a +0 scythe a +0 robe (14, 27, D:3) 2 stones (17, 27, D:3) 4 stones (20, -9, D:3) a +0 leather armour (21, -9, D:3) a There-And-Back Book (24, -9, D:3) a +0 short sword a +0 dagger a +0 falchion a +0 leather armour a goblin skeleton an orc skeleton (25, 27, D:3) a scroll of enchant weapon (26, 25, D:3) a potion of curing (27, 27, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (27, 30, D:3) a +0 giant club a +0 flail a +2 whip of electrocution an ogre corpse a gnoll corpse an orc corpse (27, 31, D:3) a +0 club (28, 25, D:3) a scroll of fear (29, 27, D:3) a potion of berserk rage (36, -2, D:3) a rat skeleton (36, 0, D:3) a +0 short sword a +0 scale mail the human skeleton of Terence an adder skeleton (41, -7, D:3) 2 stones (47, 7, D:3) a ball python corpse (skeletalised by now) (49, -3, D:3) a +0 whip (52, 18, D:3) a +0 ring mail Level 4 of the Dungeon (14, 11, D:4) a book of Touch the Ecumenical Temple