Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14002332624064298546 34 Ramendil the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Nov 3, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:52 (1017 turns). Ramendil the Conjurer (Demigod Conjurer) Turns: 1017, Time: 00:04:54 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 1% Magic: 4/8 EV: 11 Int: 24 God: Gold: 44 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles e - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery j - a ring of resist corrosion (left hand) Wands i - a wand of polymorph (4) Scrolls g - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of ambrosia {unknown} Skills: + Level 0.2 Short Blades + Level 2.2 Dodging + Level 2.0 Stealth + Level 1.8 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 19% 2 Call Imp Summ 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence bares his teeth. Terence completely misses you. You barely miss Terence. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 hand axe. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence looks more healthy. Terence misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." .#......####........ ............## #........ .............# #........ .............# .>....... .............##......... ...................... .(............##.... ..(..........## ## ......@@....## .....#.....## ### ####### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 bats An endoplasm (D:1) 6 goblins 2 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 3 ball pythons A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ramendil the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 285 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 459 | D:1 | Reached skill level 4 in Conjurations 530 | D:1 | Learned a level 2 spell: Searing Ray 956 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 999 | D:2 | Noticed Terence 1017 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_corners D:2: layout_rooms, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Conjurations | 4 | 4.2 Stealth | 2 | 2.0 Short Blades | | 0.2 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 26 Throw: Dart || 2 Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 15