Ramendil Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, 3, D:1) 8 stones (2, 5, D:1) a +0 club (8, -4, D:1) a bat corpse (skeletalised by now) (9, -4, D:1) a jackal corpse (skeletalised by now) (10, 15, D:1) 5 stones (10, 18, D:1) a +0 dagger (25, -4, D:1) a quokka skeleton (31, 3, D:1) a hobgoblin skeleton (31, 19, D:1) 2 large rocks (32, -1, D:1) a quokka skeleton (35, -4, D:1) a +0 dagger (36, 23, D:1) a +0 spear a ball python skeleton (37, -6, D:1) 3 stones (37, 18, D:1) a +0 club a goblin skeleton (37, 22, D:1) a +0 dagger (38, 16, D:1) a +0 whip (38, 20, D:1) a +0 short sword 4 stones a kobold skeleton (41, 5, D:1) a +0 dagger a goblin skeleton (43, 28, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 17, D:2) a ball python corpse (skeletalised by now) (14, 26, D:2) a +0 leather armour (20, 27, D:2) a +0 club a goblin skeleton (22, 40, D:2) a +0 club (23, 30, D:2) the +2 rapier "Heymu" {drain, MP+8} MP+8: It affects your magic capacity (+8). (30, 25, D:2) a +0 ring mail (33, 17, D:2) a +0 short sword an orc skeleton (33, 32, D:2) a +0 dagger (34, 17, D:2) a +0 hand axe (35, 3, D:2) a +0 club (36, 17, D:2) a +0 dagger (36, 36, D:2) a +0 ring mail (43, 30, D:2) a +1 dagger of venom (55, 27, D:2) a +0 sling (55, 44, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -7, D:3) a +0 dagger (9, 3, D:3) 2 stones (10, 3, D:3) 4 stones (14, 8, D:3) an adder corpse (24, 12, D:3) a +0 short sword 5 stones a +0 scale mail (33, 1, D:3) a frilled lizard corpse (36, -19, D:3) a +0 whip