Ramireus Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (8, 0, D:1) a +0 club (9, 31, D:1) a +0 club (10, 6, D:1) 20 stones (13, 30, D:1) a cursed -1 dagger (15, 15, D:1) a +0 dagger (22, 1, D:1) a stone (22, 6, D:1) 5 stones (22, 7, D:1) a +0 short sword a +0 short sword a +0 dagger (23, 15, D:1) a stone (24, 13, D:1) a stone (24, 14, D:1) a stone (38, 43, D:1) a +0 leather armour (45, 39, D:1) 11 stones Level 2 of the Dungeon (2, -30, D:2) a +0 spear (8, -18, D:2) a +0 ring mail (11, 2, D:2) a +2 hand axe of chopping (18, -18, D:2) a +0 robe (20, 0, D:2) a +0 hand axe (21, -1, D:2) 16 stones (32, -19, D:2) a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a +0 hunting sling 14 stones a +0 dagger (36, -17, D:2) 24 sling bullets (44, -26, D:2) a +1 trident of protection a +0 chain mail a +0 helmet (47, -25, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a poisoned needle (0, 1, D:3) a +0 short sword (1, 2, D:3) a +0 blowgun 3 poisoned needles (2, 17, D:3) 20 stones (4, -6, D:3) 11 poisoned needles (5, -2, D:3) 30 arrows (11, 1, D:3) 15 sling bullets (17, 43, D:3) a +4 flail of distortion a +0 leather armour a +0 flail (18, 42, D:3) a +0 chain mail a tomahawk (18, 43, D:3) a +0 club a tomahawk (19, 0, D:3) a +0 rapier (21, 39, D:3) a +0 hand axe (23, 33, D:3) a +0 robe (26, -4, D:3) a +0 leather armour (29, 6, D:3) 10 poisoned needles (30, 34, D:3) a +0 dagger (33, 10, D:3) 18 bolts (34, 9, D:3) 7 arrows (36, 20, D:3) a +0 whip (40, 30, D:3) a +0 club (41, 31, D:3) a +0 robe (42, 31, D:3) 22 stones (44, 40, D:3) a +0 robe (48, -2, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) 17 sling bullets (3, 13, D:4) a stone (5, 12, D:4) a +0 mace (6, -4, D:4) a +0 chain mail (6, 10, D:4) a +0 mace a +0 chain mail (7, 16, D:4) a +0 robe (9, 14, D:4) a +0 helmet a +0 shield (9, 15, D:4) a +0 dagger (9, 18, D:4) a +0 hand axe (9, 20, D:4) a +0 pair of gloves (10, 17, D:4) 18 stones a +0 leather armour (10, 42, D:4) a +0 mace (11, 38, D:4) 19 stones (14, 26, D:4) a +0 leather armour (30, 0, D:4) 9 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 hand crossbow (5, -25, D:5) 10 poisoned needles (12, -41, D:5) a +0 ring mail (13, -21, D:5) a +0 trident (14, -21, D:5) a +0 scythe a +0 robe (16, -31, D:5) 22 stones (20, -17, D:5) a +0 ring mail (21, -26, D:5) an arrow (21, -24, D:5) an arrow (21, -22, D:5) a +0 shortbow 16 arrows (21, -18, D:5) an arrow (25, -36, D:5) a +0 mace (26, -36, D:5) the +4 whip "Gram" {slash, *Rage rElec Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. (27, -20, D:5) a +0 leather armour (34, -13, D:5) a +0 ring mail (38, -23, D:5) 26 arrows (39, 0, D:5) a +0 club (44, -16, D:5) an arrow (44, -15, D:5) an arrow (44, -14, D:5) a +0 shortbow (46, -7, D:5) a +0 scale mail (65, -33, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail a +0 flail (0, 1, D:6) a +0 leather armour a +0 short sword a +0 flail a +0 mace (15, -21, D:6) a +0 war axe (34, -36, D:6) a +0 flail a +0 falchion a +0 leather armour a +0 leather armour a +0 whip a +0 leather armour a +0 leather armour (34, -18, D:6) a +0 shortbow 15 arrows (36, -37, D:6) a +0 dagger a +0 robe (37, -18, D:6) an arrow (48, -7, D:6) a +0 leather armour (51, 5, D:6) a +0 flail a +0 spear (52, 5, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (12, 4, D:7) a +0 hand axe (12, 5, D:7) a +0 falchion a +0 ring mail (13, 5, D:7) a +0 mace a cursed +0 leather armour (16, 13, D:7) a potion of berserk rage (19, 17, D:7) a +0 dagger a +0 scale mail a +0 giant club (20, 12, D:7) a +0 quarterstaff (20, 20, D:7) a +0 mace a cursed +0 leather armour (23, 24, D:7) a +0 short sword a +0 robe (28, 24, D:7) a +0 trident (29, 19, D:7) a +2 dagger of protection a cursed +0 robe (34, 6, D:7) a +0 giant club a +0 dire flail (42, 16, D:7) 15 stones (44, 26, D:7) a +0 giant spiked club (50, 37, D:7) a +0 dagger (56, 34, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 5 stones (0, 1, D:8) 2 stones (1, -3, D:8) 2 stones (1, -2, D:8) a stone (1, -1, D:8) 11 stones (2, -6, D:8) a stone (2, -1, D:8) a stone (3, -6, D:8) 3 stones (3, -1, D:8) a stone (4, -3, D:8) 2 stones (10, -33, D:8) an arrow (10, -32, D:8) a +4 shortbow 21 arrows (13, -28, D:8) an arrow (13, -19, D:8) 11 stones (14, -27, D:8) an arrow (14, -19, D:8) a cursed -1 robe (14, -10, D:8) a +0 short sword (14, -9, D:8) a +0 dagger a +0 whip (15, -26, D:8) an arrow (18, -29, D:8) 21 stones (22, -5, D:8) an uncursed amulet of the gourmand an uncursed amulet of faith an uncursed ring of see invisible (23, -11, D:8) 11 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (5, 15, D:9) a +0 whip (6, 16, D:9) a +0 dagger a +0 robe (19, 9, D:9) a +0 robe (24, 1, D:9) 17 sling bullets Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (9, 11, D:11) 14 stones (9, 17, D:11) an uncursed ring of ice a +0 whip a +0 ring mail (9, 18, D:11) a +0 dagger a cursed +0 scale mail (9, 19, D:11) a +0 war axe a +1 trident of venom a +0 leather armour (15, 27, D:11) a +0 hunting sling (17, 13, D:11) a +0 flail (19, 5, D:11) a scroll of immolation (26, 19, D:11) 15 gold pieces (27, 22, D:11) a +0 leather armour Level 12 of the Dungeon (4, -8, D:12) a +0 giant spiked club (5, 1, D:12) the +1 plate armour "Gariha" {*Corrode Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It may corrode you when you take damage. (14, -2, D:12) a hydra corpse (skeletalised by now) (18, -1, D:12) a +0 short sword a +0 short sword a kobold corpse (19, -1, D:12) a stone a kobold corpse (skeletalised by now) the Ecumenical Temple