RandThor Level 1 of the Dungeon (0, 0, D:1) 13 arrows (21, 8, D:1) a +0 hunting sling (22, 36, D:1) a +0 dagger (27, 32, D:1) a cursed -2 club (33, 54, D:1) a +0 short sword (34, 30, D:1) a +0 chain mail (35, 7, D:1) 18 sling bullets (43, 37, D:1) a +0 club (47, 15, D:1) a +0 club (58, 36, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 19, D:2) 18 sling bullets (11, 1, D:2) a +0 mace a +0 chain mail (15, 24, D:2) 18 bolts (51, 53, D:2) a +0 short sword (54, 16, D:2) a +4 flail (56, 16, D:2) a +0 whip (61, -3, D:2) 16 bolts (61, -1, D:2) 26 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -15, D:3) a +0 whip (1, 14, D:3) a +0 club (2, 3, D:3) a +0 ring mail (6, -6, D:3) a +0 mace (11, -7, D:3) a +0 club (24, -3, D:3) a +0 short sword (27, 29, D:3) a cursed -2 spear a +0 flail (30, 11, D:3) a +0 flail (33, 13, D:3) a +0 mace (36, -9, D:3) a +0 mace (36, 9, D:3) a +0 club (36, 14, D:3) a +0 ring mail a +0 flail (39, 12, D:3) a +0 helmet (43, 6, D:3) a +0 whip (46, -5, D:3) 21 bolts Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant weapon (5, 14, D:4) a +0 flail (6, 12, D:4) the +1 helmet of Cytiob {rElec Int+4 SInv} It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. (8, -7, D:4) a +0 war axe (10, -7, D:4) a +0 robe (15, -17, D:4) a +0 quarterstaff (22, 4, D:4) a +0 club (31, 22, D:4) a +0 giant spiked club (38, -7, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, -15, D:5) a +0 giant spiked club (3, 3, D:5) a +0 short sword (7, 12, D:5) a +0 quarterstaff (9, 8, D:5) a +0 leather armour (11, -18, D:5) a +0 hand axe (16, -21, D:5) a +2 flail of draining (17, -21, D:5) a +0 robe a +3 great sword (18, -21, D:5) a +0 club a +0 leather armour a +0 club a +0 leather armour a +0 club (20, -19, D:5) a +0 robe (26, -19, D:5) a +0 robe a +0 robe a +1 battleaxe of freezing (27, 15, D:5) 9 bolts (31, -8, D:5) a +0 trident a +0 robe (31, -7, D:5) a +2 trident a +0 robe (36, -18, D:5) 21 sling bullets (36, -13, D:5) a cursed +0 long sword a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (1, -1, D:6) a +0 leather armour a +0 dagger (9, 14, D:6) a +1 mace of draining (11, -21, D:6) a +0 chain mail (still there?) a +0 short sword (still there?) (15, -3, D:6) a +0 giant club (17, -6, D:6) a +0 giant club (17, -4, D:6) a +0 robe a cursed +3 spear of freezing (21, -4, D:6) a +0 short sword (22, 10, D:6) 13 sling bullets (24, 1, D:6) a +0 giant club (24, 2, D:6) a +0 robe a cursed +4 battleaxe (27, 10, D:6) 17 sling bullets (33, -3, D:6) a +0 robe a cursed +0 morningstar (48, -6, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Fubroqof's Jewellery Boutique a +4 ring of evasion (468 gold) an uncursed ring of protection from cold (325 gold) a +4 ring of evasion (468 gold) an uncursed ring of positive energy (260 gold) an uncursed amulet of regeneration (390 gold) a cursed ring of teleportation (58 gold) an uncursed ring of ice (325 gold) an uncursed amulet of the acrobat (390 gold) an uncursed ring of stealth (227 gold) (0, 0, D:7) a book of Conjurations (8, -28, D:7) a leopard gecko corpse (skeletalised by now) (11, -28, D:7) a +2 whip of freezing a +0 robe the big kobold corpse of Pikel (skeletalised by now) (19, -18, D:7) 21 sling bullets (25, -17, D:7) 19 arrows (25, -1, D:7) a +0 robe a +5 mace (25, 7, D:7) a +3 hand axe of freezing a cursed +0 hunting sling a +0 robe (26, -3, D:7) a +0 robe a +0 falchion (27, -7, D:7) a +3 leather armour a +0 dagger (28, -5, D:7) a cursed +0 robe a cursed +0 battleaxe (29, -11, D:7) a +2 hand axe of venom (29, -6, D:7) a +0 mace (29, -3, D:7) a +0 robe a +0 dagger (30, -27, D:7) 3 potions of mutation (34, -33, D:7) a +0 club (35, -15, D:7) a throwing net (38, -26, D:7) a +0 robe (45, -34, D:7) a +0 robe (45, -27, D:7) a throwing net (50, -13, D:7) a cursed +0 ring mail the Ecumenical Temple