Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 6920725282398892549 59 RandThor the Magician (level 3, -2/18 (19) HPs) Began as a Deep Elf Hedge Wizard on Apr 22, 2021. Slain by a wight ... wielding a +3 spear (6 damage) ... in an ossuary. The game lasted 00:09:07 (3155 turns). RandThor the Magician (Deep Elf Hedge Wizard) Turns: 3155, Time: 00:09:08 HP: -2/18 (19) AC: 3 Str: 7 XL: 3 Next: 78% MP: 2/11 EV: 13 Int: 19 God: Gold: 155 SH: 0 Dex: 14 Spells: 7/12 levels left rFire . . . SeeInvis . f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: drained A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 155 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles d - 92 stones l - 11 javelins q - 8 atropa-tipped darts Armour b - a +0 robe (worn) c - a +1 hat (worn) g - a +3 leather armour Scrolls a - a scroll of teleportation m - a scroll of amnesia {unknown} n - a scroll of brand weapon {unknown} o - a scroll of fog {unknown} Potions e - a potion of flight {unknown} h - 3 potions of haste i - a potion of attraction k - a potion of might p - a potion of curing {unknown} Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting * Level 2.7 Conjurations + Level 1.8 Summonings - Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Call Imp Summ 11% N/A 9% 2 w - Blink Tloc N/A N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 44% N/A 6% 1 Beastly Appendage Tmut 8% N/A 12% 1 Call Canine Familiar Summ 11% N/A 17% 3 Slow Hex 4% N/A 19% 2 Wereblood Tmut 4% N/A 19% 2 Conjure Flame Conj/Fire 9% 6-21 22% 3 Mephitic Cloud Conj/Pois/Air 8% N/A 26% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Spider Form Tmut/Pois 2% N/A 36% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Ice Form Ice/Tmut 4% N/A 77% 4 Hydra Form Tmut 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Message History The puff of frost misses the wight. The puff of frost hits your crimson imp! Your crimson imp is frozen! Your crimson imp blinks! The wight hits your white imp with a +3 spear! Your white imp dies! Your crimson imp blinks! You are too injured to fight recklessly! Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 spear and wearing a +0 robe (moderately damaged, ally target, 100% to hit) The magic dart hits the wight. The wight is heavily damaged. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, ally target, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight barely misses you. Your crimson imp blinks! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your crimson imp blinks! Your magical contamination has completely faded away. Your crimson imp disappears in a puff of smoke! You swap places. Your crimson imp disappears in a puff of smoke! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The wight barely misses you. The wight hits you with a +3 spear. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +3 spear. You die... ##.# ##.## #.## #..### ##...# ###...## ##......## ## ##........##.# #..@.......#'#+#+#+ #..#.......'....... ##.##z.....#+#+#+#+ #.#......## #.##....## ##.....## ##...## ##### You could see a wight. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats 9 endoplasms 4 giant cockroaches 4 goblins 2 hobgoblins 2 jackals 5 ball pythons 2 frilled lizards (D:1) 5 kobolds (D:1) 5 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandThor the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 325 | D:1 | Reached XP level 2. HP: 5/15 MP: 4/9 540 | D:1 | Learned a level 2 spell: Call Imp 543 | D:1 | Learned a level 2 spell: Blink 1210 | D:1 | Found a faded altar of an unknown god. 1445 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/11 2768 | D:3 | Reached skill level 5 in Spellcasting 3075 | D:4 | Found a sand-covered staircase. 3082 | Ossuary | Entered an ossuary 3155 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, ebering_ecumenical_altar_ruins D:2: layout_rooms D:3: layout_basic D:4: layout_rooms, nicolae_overflow_hidden_temple, lemuel_coloured_pillars_altar, zin_treasury, nicolae_ossuary_entry_false_entrances Ossuary: ossuary_due_cavern Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.7 Dodging | 3 | 3.1 Spellcasting | 5 | 5.0 Stealth | | 2.4 Summonings | | 1.8 Translocations | | 1.1 Action || total -------------------------++------- Melee: Short sword || 4 Cast: Magic Dart || 97 Call Imp || 10 Use: Scroll || 6 Armor: Robe || 3 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3163 | 3032 | 131 | 441 | 2188 | 5 | 632.6 | Dungeon | 3090 | 2959 | 131 | 441 | 2153 | 4 | 772.5 | Ossuary | 72 | 72 | 0 | 0 | 35 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1536 daAuts D:2: 770 daAuts D:3: 753 daAuts Ossuary: 72 daAuts D:4: 29 daAuts