RandomHacker Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 17, D:1) a +0 club (2, -7, D:1) a +0 club (2, 3, D:1) a +0 club (10, -9, D:1) 22 stones (12, -7, D:1) 17 stones (15, 10, D:1) a +0 dagger (20, -5, D:1) a +0 club (22, -2, D:1) a +0 club (27, 9, D:1) a +2 whip of electrocution 3 stones (34, 7, D:1) a stone (36, 1, D:1) 24 sling bullets (37, 1, D:1) a +0 club (38, 6, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (5, 19, D:2) a +0 club (9, -4, D:2) a +0 whip (9, 18, D:2) a +0 club (10, 8, D:2) a +0 robe (11, -9, D:2) 13 stones (20, 5, D:2) a +0 dagger (21, 29, D:2) a +0 robe a +0 hand axe (33, 35, D:2) a +0 club (34, 31, D:2) a +0 club (38, 32, D:2) a +0 short sword (47, 25, D:2) a +0 club (50, 27, D:2) a cursed +0 club a +0 hunting sling 21 stones a +0 club a +0 dagger (51, 11, D:2) 14 sling bullets (51, 27, D:2) a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -3 dagger a cursed +0 robe (1, 5, D:3) a +0 dagger (4, -7, D:3) a +0 mace (8, -9, D:3) a +0 hand axe (9, -10, D:3) a +0 club (12, -5, D:3) 9 stones (14, -7, D:3) a +0 hand axe a +0 scale mail (16, -8, D:3) a +0 mace (19, -4, D:3) 17 sling bullets (20, 5, D:3) 25 arrows (20, 23, D:3) a cursed -1 robe a +0 dagger (23, 30, D:3) a +0 giant spiked club (26, 30, D:3) a +0 robe a +0 dagger (34, 13, D:3) an uncursed amulet of inaccuracy (35, 14, D:3) a cursed -1 club a +0 dagger a cursed -2 giant club a +0 dagger (39, 29, D:3) 24 stones Level 4 of the Dungeon (0, 0, D:4) 16 stones (2, -5, D:4) a cursed -3 dagger (6, 1, D:4) 12 gold pieces (7, 4, D:4) 11 gold pieces (10, 1, D:4) 9 gold pieces (24, 27, D:4) a +0 giant club (26, -5, D:4) a +0 dagger (28, -12, D:4) 20 sling bullets (29, -6, D:4) a +0 dagger (29, -5, D:4) a +0 club (31, -5, D:4) a +0 club (33, 12, D:4) a +0 ring mail (34, -13, D:4) a +0 flail (36, -4, D:4) a +0 robe (37, 14, D:4) a +0 scale mail (41, 3, D:4) a +0 dagger (42, 2, D:4) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 animal skin a +0 mace Level 5 of the Dungeon (3, -15, D:5) 2 boomerangs a +0 war axe (4, -15, D:5) 27 arrows a +0 shortbow a cursed -2 mace (5, -16, D:5) an arrow (5, -15, D:5) a +0 robe a +0 leather armour a +0 dagger a +0 mace (5, -14, D:5) a +0 leather armour a cursed -1 dagger (10, 7, D:5) a +0 dagger 4 boomerangs (25, 13, D:5) a +0 dagger a +0 robe (25, 15, D:5) a +0 short sword (27, 17, D:5) a +0 dagger a +0 robe a +0 dagger of speed a +0 ring mail (29, 18, D:5) a +0 dagger a +0 robe (32, -4, D:5) 20 stones (33, -4, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant armour (0, 1, D:6) a cursed +0 robe (0, 2, D:6) 15 gold pieces (15, 39, D:6) a +0 scale mail (16, -5, D:6) 30 stones a +0 leather armour (17, -11, D:6) a stone (19, -12, D:6) 20 stones (19, -7, D:6) a +0 dagger a +0 robe (19, 18, D:6) a +0 ring mail (20, -4, D:6) a +0 club a +0 scimitar a +0 plate armour (22, -2, D:6) a +0 dagger a +0 leather armour (22, 32, D:6) 5 arrows (24, 30, D:6) 11 arrows a +0 shortbow (26, 32, D:6) a +0 halberd a +0 plate armour (33, 6, D:6) a +0 dagger (34, 18, D:6) an arrow (34, 21, D:6) 2 arrows (35, 15, D:6) a +0 trident (35, 17, D:6) 2 arrows (35, 19, D:6) an arrow (38, 16, D:6) an arrow (39, 14, D:6) 10 arrows a +0 shortbow (39, 39, D:6) a +0 falchion (41, 18, D:6) 14 poisoned darts (46, 29, D:6) 11 stones Level 7 of the Dungeon (0, 0, D:7) a scroll of teleportation (1, 20, D:7) 2 arrows (2, 21, D:7) 2 arrows (3, 22, D:7) an arrow (15, 19, D:7) a +0 flail (23, -12, D:7) a cursed -3 whip (26, 24, D:7) a +0 leather armour (unseen) (26, 36, D:7) a cursed -2 spear (26, 38, D:7) a +0 flail of draining a gnoll corpse (skeletalised by now) (28, 41, D:7) a +0 spear (28, 43, D:7) a +0 ring mail (28, 44, D:7) a +0 mace a +0 leather armour (30, -16, D:7) 10 stones (37, -9, D:7) a scroll of identify (37, 28, D:7) 19 stones the Ecumenical Temple