Ratatosk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 26, D:1) a scale mail (23, 37, D:1) a dagger (26, 16, D:1) a +0 club (33, 17, D:1) a ring mail (35, 17, D:1) a +0 club (37, 19, D:1) a whip (45, 14, D:1) a +0 short sword 3 stones (60, 16, D:1) a +0 club Level 2 of the Dungeon [Shop] Ytrokuxe's Magic Scroll Shop a scroll of amnesia (52 gold) a scroll of amnesia (52 gold) a scroll of noise (13 gold) (0, 0, D:2) a +0 dagger a +0 sling (4, -23, D:2) a hand axe (18, -6, D:2) an amulet of magic regeneration (29, 6, D:2) a +0 leather armour (45, -32, D:2) a long sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -3, D:3) a +0 short sword (30, 15, D:3) a +0 dagger (32, -10, D:3) a robe (32, -3, D:3) a robe (41, 10, D:3) a +0 whip Level 4 of the Dungeon [Shop] Neinuqe Iwebb's Armour Shoppe a +0 barding (253 gold) the +1 scale mail "Osudwuep" {Harm Fly rPois Int-4} (152 gold) Int: It affects your intelligence (-4). rPois: It protects you from poison. Fly: It grants you flight. Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would decrease by 4 (23 -> 19). a +3 leather armour of cold resistance (264 gold) the +0 chain mail of a sewer {*Corrode Fly Regen+ Int+9} (295 gold) Int: It affects your intelligence (+9). Fly: It grants you flight. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. If you switch to wearing this armour, your AC would decrease by 1 (23 -> 22). a +0 chain mail (49 gold) the +4 scale mail "Kef Figg" {-Cast Fly rElec Str+2} (410 gold) Str: It affects your strength (+2). rElec: It insulates you from electricity. Fly: It grants you flight. -Cast: It prevents spellcasting. If you switch to wearing this armour, your AC would decrease by 1 (23 -> 22). a +0 robe (7 gold) a +0 chain mail (49 gold) a +1 chain mail of fire resistance (181 gold) the +7 plate armour of Hopscotch {MP+9 Dex-5 SInv} (853 gold) Dex: It affects your dexterity (-5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. If you switch to wearing this armour, your AC would increase by 9 (23 -> 32). a +0 ring mail (44 gold) (0, 0, D:4) a +0 club (2, 4, D:4) a sling (17, 16, D:4) a spear (18, -4, D:4) a +0 dagger a +0 robe (19, -9, D:4) a +0 whip a +0 hand axe (19, -2, D:4) a long sword (20, -9, D:4) a +0 flail a +0 leather armour a +0 mace a +0 ring mail a +0 hand axe 3 boomerangs a +0 ring mail (23, 4, D:4) a +0 ring mail (23, 21, D:4) a +0 club a +0 scale mail (24, 9, D:4) a +0 hammer (24, 11, D:4) a +0 hammer (24, 25, D:4) a scale mail (26, 8, D:4) a hammer (26, 9, D:4) a hammer (26, 10, D:4) a +0 hammer (26, 11, D:4) a hammer (27, 8, D:4) a hammer (27, 10, D:4) a +0 hammer (27, 11, D:4) a hammer (28, 9, D:4) a +0 hammer (28, 10, D:4) a +0 hammer (30, -13, D:4) a +0 war axe a boomerang a +0 leather armour (34, 10, D:4) a +2 quarterstaff of chaos (37, 11, D:4) a hammer Level 5 of the Dungeon (0, 0, D:5) a club (33, 37, D:5) a sling (40, 2, D:5) a +0 club (43, 23, D:5) +0 steam dragon scales (47, 8, D:5) a +2 halberd of flaming (47, 11, D:5) a +0 flail (47, 12, D:5) a +0 spear (47, 13, D:5) a +0 spear (50, 19, D:5) a dagger (51, 14, D:5) a hand axe Level 6 of the Dungeon (0, 0, D:6) a war axe (9, -15, D:6) a +3 ring mail (35, -2, D:6) a +0 club (35, 6, D:6) a chain mail (35, 8, D:6) a +0 dagger (39, -4, D:6) a +0 club (39, 13, D:6) the +2 robe of the Lime {Dex+3} Dex: It affects your dexterity (+3). If you switch to wearing this armour, your AC would decrease by 9 (23 -> 14). (52, -8, D:6) a +0 club (52, -7, D:6) a +0 leather armour a +0 dagger (53, -7, D:6) a +0 leather armour a +0 falchion Level 7 of the Dungeon [Shop] Yfain's Armour Emporium a +0 chain mail (67 gold) an orb of mayhem (195 gold) the +5 ring mail "Wezu" {rPois rC+} (708 gold) rC: It protects you from cold. rPois: It protects you from poison. If you switch to wearing this armour, your AC would decrease by 1 (23 -> 22). the +0 troll leather armour of the New World {rElec Regen+ Str-2 Dex+2} (435 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 8 (23 -> 15). a +10 plate armour of ponderousness (750 gold) the +4 ring mail of Negation {-Cast rN+ Will+++ Str-2} (780 gold) Str: It affects your strength (-2). rN: It protects you from negative energy. -Cast: It prevents spellcasting. Will: It greatly increases your willpower. If you switch to wearing this armour, your AC would decrease by 2 (23 -> 21). the +8 chain mail of the Kettle-Drum {Harm Will+} (856 gold) Harm: It increases damage dealt and taken. Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 7 (23 -> 30). (12, 18, D:7) a +0 leather armour (12, 26, D:7) 2 scrolls of noise (18, 23, D:7) a +0 shortbow (18, 24, D:7) a +0 dagger a +0 robe a +0 battleaxe a +0 robe a +0 hand axe a +0 scimitar a +0 robe a +4 hand axe a +0 robe a +0 short sword a +0 dagger a +0 robe (23, 27, D:7) a leather armour (33, -2, D:7) a +0 dagger (33, 16, D:7) a robe (38, 1, D:7) a +0 club (38, 2, D:7) a +0 robe a +0 dagger (39, 2, D:7) a +0 plate armour a +2 trident of protection (43, 26, D:7) a +0 hand axe a +0 leather armour (44, 13, D:7) a +0 dire flail Level 8 of the Dungeon (0, 0, D:8) a club (6, -43, D:8) a +0 halberd (8, -43, D:8) a +0 shortbow (16, -36, D:8) a +0 long sword of electrocution (41, -14, D:8) a trident (46, -29, D:8) a potion of degeneration (51, -22, D:8) a +0 short sword (51, -21, D:8) a +0 leather armour a boomerang a +0 club (52, -22, D:8) a +0 robe a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail a +0 war axe a +0 chain mail (2, -20, D:9) a cloak (7, -20, D:9) a +0 dagger (10, -11, D:9) a +0 chain mail (21, -20, D:9) a +0 shortbow (23, -21, D:9) a +0 robe a +0 leather armour a +0 club a +0 quarterstaff (36, -26, D:9) a leather armour (38, -24, D:9) a +0 shortbow (40, -13, D:9) the +5 scimitar of the Manifold Planets {antimagic, rPois rC- Int-5 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Level 10 of the Dungeon [Shop] Nanojo's Armour Shop a +0 chain mail (72 gold) a +0 robe (11 gold) a +0 pair of gloves (72 gold) a +0 plate armour (368 gold) a +0 scale mail (64 gold) a +0 ring mail (64 gold) a +0 ring mail (64 gold) a +0 helmet of intelligence (184 gold) a +0 robe (11 gold) a +0 leather armour of fire resistance (144 gold) (0, 0, D:10) a leather armour (1, 27, D:10) a +0 war axe a +0 leather armour (2, 26, D:10) a +0 club a +0 leather armour (4, 24, D:10) a +0 club a +0 ring mail (7, 20, D:10) a +0 hand axe 3 boomerangs a +0 leather armour (7, 21, D:10) a +0 falchion (7, 34, D:10) a +0 leather armour (9, 19, D:10) a +0 mace a +0 chain mail (11, 17, D:10) a +0 hand axe (39, 13, D:10) a +2 robe of positive energy a +0 club (42, 12, D:10) a +0 leather armour a +0 club (43, 13, D:10) a +0 trident (44, 6, D:10) a scale mail (46, 10, D:10) a +0 chain mail Level 11 of the Dungeon (3, -2, D:11) a +0 quarterstaff of freezing a +2 robe of cold resistance (11, 11, D:11) a +0 battleaxe a +0 arbalest a +0 leather armour (17, 21, D:11) 5 large rocks (19, 18, D:11) a +0 shortbow a scroll of butterflies (22, 16, D:11) a +0 arbalest (23, 16, D:11) the +0 plate armour of Kaumi {Int+4} Int: It affects your intelligence (+4). If you switch to wearing this armour, your AC would increase by 2 (23 -> 25). (unseen) (24, 15, D:11) a runed hat (unseen) (30, 7, D:11) a +0 giant club a +0 giant club (37, 5, D:11) a flail Level 12 of the Dungeon (1, -7, D:12) a +0 quarterstaff (6, -25, D:12) a +2 dagger of chaos a +0 robe (15, -2, D:12) a +0 mace (24, -24, D:12) a +0 club (24, -11, D:12) a +0 morningstar (26, -22, D:12) a +0 short sword (26, -18, D:12) a +0 hand axe a boomerang a +0 chain mail (27, -15, D:12) a +0 dagger (31, -22, D:12) a Fen Folio (34, -34, D:12) a +0 giant spiked club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +4 ring of evasion a ring of ice a wand of flame (42) a +4 ring of evasion 166 stones (5, 1, D:13) 5 large rocks (8, 27, D:13) a +0 shortbow (9, 17, D:13) a +0 quarterstaff (14, 17, D:13) a leather armour (22, 16, D:13) a +4 vorpal great sword a +2 leather armour of willpower (36, -8, D:13) a +0 short sword a +0 mace a +0 morningstar a +0 trident (37, -8, D:13) a +0 trident (41, 29, D:13) a phantom mirror (43, 28, D:13) a +0 dagger a +0 robe (47, 29, D:13) a +0 dagger a +0 robe (47, 37, D:13) a scroll of identify (48, 14, D:13) a +0 mace (48, 28, D:13) the +8 broad axe "Nomoran" {holy, Drain rPois Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. a +0 longbow 18 stones (48, 29, D:13) a +0 dagger a +0 robe (50, 27, D:13) a +2 ring mail of poison resistance (51, 34, D:13) a +0 falchion (53, 35, D:13) a +0 glaive a +0 plate armour (54, 13, D:13) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (54, 31, D:13) a +0 long sword a +0 robe 3 scrolls of identify (55, 31, D:13) a +0 dagger a +0 robe (57, 28, D:13) a dagger (61, 42, D:13) the +8 trident "Trog's Anger" {flame, MP+9} It burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). (62, 18, D:13) a stone Level 14 of the Dungeon (0, 0, D:14) a +0 pair of gloves (3, -22, D:14) a pair of boots (4, -2, D:14) a +0 longbow (6, -4, D:14) a +0 shortbow (8, -9, D:14) a +0 ring mail a +1 long sword a +1 robe of cold resistance a +0 vorpal quarterstaff (9, -12, D:14) a +0 barding a +2 longbow of flaming (11, 0, D:14) a +0 long sword (36, -10, D:14) a howler monkey corpse (38, -30, D:14) a trident (56, 8, D:14) a +0 ring mail (57, -8, D:14) a plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (1, -24, Lair:1) a +0 mace (13, -39, Lair:1) a +0 dagger (28, -10, Lair:1) a trident (41, 10, Lair:1) a ring mail (47, 1, Lair:1) a +0 ring mail (51, 1, Lair:1) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. If you switch to wearing this armour, your AC would increase by 1 (23 -> 24). (54, -10, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a scale mail (21, -14, Lair:2) a +1 vorpal flail (23, -1, Lair:2) a +0 trident a +0 shortbow (31, -34, Lair:2) a club Level 3 of the Lair of Beasts (0, 0, Lair:3) a leather armour (15, -12, Lair:3) a +2 whip of venom (18, 4, Lair:3) the +2 helmet of Trial and Error {Int+3 Slay-2} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). If you switch to wearing this armour, your AC would increase by 2 (23 -> 25). (19, -9, Lair:3) a +0 plate armour (20, -4, Lair:3) a chain mail (28, 5, Lair:3) a +0 pair of boots (30, 26, Lair:3) a ring mail (34, -1, Lair:3) a pair of gloves (40, 22, Lair:3) a +0 robe (56, 4, Lair:3) a trident Level 4 of the Lair of Beasts (26, -19, Lair:4) a quarterstaff (33, -13, Lair:4) 2 potions of degeneration (33, 10, Lair:4) a trident (43, -7, Lair:4) a scroll of noise (43, -4, Lair:4) a flail (52, -7, Lair:4) a +0 robe (59, -3, Lair:4) a +0 buckler (66, 7, Lair:4) a falchion (68, 8, Lair:4) a +6 ring of intelligence an amulet of magic regeneration Level 5 of the Lair of Beasts (2, 7, Lair:5) a scroll of poison (11, 8, Lair:5) a war axe (12, -9, Lair:5) a +1 scale mail of poison resistance a ring of ice a +0 war axe of venom the +1 helmet of the Quick God {Harm +Inv rElec Will-} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. Will: It decreases your willpower. If you switch to wearing this armour, your AC would increase by 1 (23 -> 24). a +3 rapier of electrocution (22, 20, Lair:5) a potion of degeneration (23, -11, Lair:5) a ring mail (23, 12, Lair:5) a +0 club (26, 15, Lair:5) a +0 dagger (27, 15, Lair:5) a +0 trident a +0 leather armour a +0 buckler (33, 20, Lair:5) a +0 club a +0 ring mail (48, 16, Lair:5) a +0 ring mail (49, -10, Lair:5) a leather armour (53, 6, Lair:5) a scroll of noise (54, 4, Lair:5) a scimitar