Ratboiler Level 1 of the Dungeon (0, 0, D:1) 11 stones (26, 1, D:1) a +0 dagger (28, 4, D:1) a +0 pair of gloves (10, 16, D:1) a +0 club (47, 17, D:1) a +0 club a +0 hunting sling (10, 20, D:1) a +1 dagger of venom (26, 24, D:1) a +0 pair of boots (11, 25, D:1) a +0 club (18, 25, D:1) a +0 dagger (16, 26, D:1) a +0 dagger (10, 29, D:1) a +0 dagger of draining (23, 32, D:1) a +0 dagger 5 stones a +0 robe (-4, 34, D:1) a +0 club (28, 39, D:1) a +0 dagger (15, 41, D:1) a +0 dagger (9, 44, D:1) a cursed -1 dagger a +0 dagger (7, 46, D:1) 5 stones (19, 47, D:1) 3 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 5, D:2) a +0 club (6, 5, D:2) a +0 club (-39, 7, D:2) a +0 short sword (-33, 7, D:2) a +0 club (6, 8, D:2) a cursed -3 flail (-26, 9, D:2) a +0 dagger (8, 9, D:2) a stone (-32, 12, D:2) a +0 club (7, 12, D:2) 6 stones (-26, 13, D:2) a +0 club (-23, 14, D:2) a +0 short sword 3 stones (8, 15, D:2) a stone (14, 15, D:2) 10 stones (8, 17, D:2) 13 stones (-38, 24, D:2) a cursed -3 short sword (-19, 24, D:2) 8 sling bullets (-40, 30, D:2) a +0 club (-2, 41, D:2) a cursed +0 centaur barding (-5, 47, D:2) 12 sling bullets Level 3 of the Dungeon (27, 6, D:3) a stone (29, 6, D:3) a +0 leather armour (14, 7, D:3) a +0 club (33, 8, D:3) a +0 hunting sling a +0 dagger 9 stones (49, 12, D:3) a +0 long sword (5, 17, D:3) a +0 club (33, 17, D:3) a +0 ring mail (28, 20, D:3) a cursed +0 scale mail (38, 21, D:3) a cursed +0 whip (49, 25, D:3) a +0 trident (23, 27, D:3) a +0 dagger (23, 28, D:3) a +0 club (20, 29, D:3) a cursed +0 scale mail (23, 29, D:3) a +0 club (18, 30, D:3) a cursed -3 club (32, 30, D:3) a +0 club (29, 31, D:3) 15 sling bullets Level 4 of the Dungeon [Shop] Iwathram's Antique Weapon Shoppe a +0 cutlass of speed (80 gold) the +5 flail of the Middle {flame, +Blink +Fly rElec rF+} (170 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It lets you fly. It lets you blink. a +0 shortbow (60 gold) a +2 short sword of protection (60 gold) a +0 club (20 gold) a +0 short sword (60 gold) a +0 trident (70 gold) the +1 mace of Cuhaq {drain, rN+} (160 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 scimitar (80 gold) a +3 antimagic spear (60 gold) a +0 cutlass (80 gold) a +1 battleaxe of electrocution (130 gold) (0, 0, D:4) 19 stones (-5, 10, D:4) a +0 whip (8, 11, D:4) a +0 ring mail a +0 dagger (0, 12, D:4) a +0 club (25, 18, D:4) a +0 short sword (2, 24, D:4) a giant newt corpse (rotten by now) (6, 37, D:4) a +0 flail (-10, 38, D:4) a +0 club a hobgoblin corpse (skeletalised by now) (-4, 39, D:4) a +0 dagger (9, 45, D:4) a +0 dagger (-1, 50, D:4) a +0 whip (52, 60, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (-12, 4, D:5) 7 gold pieces (8, 7, D:5) 18 gold pieces (1, 9, D:5) 16 gold pieces (11, 25, D:5) an arrow (18, 26, D:5) 22 stones (11, 29, D:5) a +0 trident a +0 leather armour (-10, 36, D:5) a +0 leather armour (8, 39, D:5) an arrow a tomahawk (12, 39, D:5) an arrow (2, 41, D:5) a +0 flail (4, 41, D:5) a +0 flail (0, 43, D:5) a tomahawk (4, 49, D:5) an arrow (4, 50, D:5) 2 arrows (4, 51, D:5) an arrow (4, 53, D:5) an arrow (4, 54, D:5) an arrow the Ecumenical Temple