Rationalist Level 1 of the Dungeon (18, 6, D:1) a +0 hand axe (10, 7, D:1) a +0 hand axe (-3, 9, D:1) a +0 whip (-17, 11, D:1) a +1 hand axe of chopping (41, 11, D:1) a +0 club (-3, 15, D:1) a +0 whip (31, 23, D:1) a +0 dagger (-2, 27, D:1) a +0 club (35, 30, D:1) a +0 robe (-18, 35, D:1) a +0 whip (-4, 43, D:1) 30 stones (29, 46, D:1) a +0 ring mail (18, 49, D:1) a +0 war axe (-3, 55, D:1) a +0 whip (28, 55, D:1) a +0 scale mail (21, 56, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +1 helmet (20, 0, D:2) a +0 quarterstaff (10, 11, D:2) 20 stones (9, 18, D:2) a +0 club (28, 22, D:2) a +0 spear (-16, 25, D:2) a +0 scale mail (41, 27, D:2) a cursed -1 club (12, 46, D:2) a plain deck of changes (7, 50, D:2) a +2 whip of venom (6, 56, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +2 whip of electrocution (41, 1, D:3) a cursed -2 club (42, 2, D:3) a +0 war axe (23, 3, D:3) 2 stones (23, 4, D:3) 2 stones (38, 8, D:3) a +0 club (56, 13, D:3) a +0 club (36, 21, D:3) a cursed -1 dagger (56, 21, D:3) a +0 club (4, 24, D:3) a +0 long sword (37, 25, D:3) a +0 dagger of protection (5, 26, D:3) a +0 dagger (45, 27, D:3) a +0 dagger (46, 28, D:3) 24 stones (25, 29, D:3) a +0 naga barding (30, 29, D:3) 14 arrows (41, 34, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 0, D:4) 23 stones (-18, 4, D:4) a +0 rapier (-15, 13, D:4) a +0 club a cursed +0 ring mail (-16, 14, D:4) a +0 flail (-18, 21, D:4) 21 stones (-28, 22, D:4) 22 stones (-29, 26, D:4) a +0 ring mail (-22, 29, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 16 arrows of flame (3, 0, D:5) a +0 trident (32, 2, D:5) 11 stones (45, 4, D:5) a +0 shield (-6, 8, D:5) a +0 whip (14, 9, D:5) a +0 morningstar (30, 12, D:5) 5 large rocks (1, 14, D:5) 2 arrows (1, 15, D:5) an arrow (-2, 16, D:5) an arrow (1, 17, D:5) an arrow (1, 19, D:5) an arrow (2, 19, D:5) 2 arrows (27, 19, D:5) a +0 dagger a +0 leather armour (4, 20, D:5) a +0 shortbow 9 arrows (23, 20, D:5) a +0 scale mail (26, 21, D:5) a +0 short sword a +0 chain mail (27, 22, D:5) a +0 whip (28, 22, D:5) a +0 hand axe 3 tomahawks a +0 leather armour (42, 22, D:5) a cursed -1 falchion (41, 30, D:5) a +0 cloak (13, 41, D:5) a +0 dagger a +0 robe a +0 war axe a +0 leather armour (14, 41, D:5) a +0 ring mail a +0 dagger of venom a +0 robe (15, 42, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation (-8, 3, D:6) 20 stones (27, 13, D:6) a +0 scale mail (33, 16, D:6) an arrow of flame (34, 17, D:6) an arrow of flame (35, 17, D:6) an arrow of flame (37, 17, D:6) a +0 shortbow 13 arrows of flame (42, 24, D:6) a +0 club (-18, 28, D:6) a +0 pair of gloves (31, 34, D:6) a +0 rapier (22, 39, D:6) a scroll of teleportation (-13, 48, D:6) a +0 leather armour (15, 51, D:6) 2 scrolls of teleportation (22, 56, D:6) a +0 rapier a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 trident (17, 2, D:7) a cursed -2 club (21, 2, D:7) a +0 pair of gloves (13, 5, D:7) a cursed -1 ring mail (18, 6, D:7) a tomahawk (18, 7, D:7) a tomahawk (33, 10, D:7) a +0 flail a +0 robe a +1 falchion of freezing a +0 robe (22, 11, D:7) 14 arrows (34, 11, D:7) a +1 morningstar a +0 robe (3, 29, D:7) an arrow (4, 29, D:7) a +0 club a cursed +0 leather armour a +0 trident a +0 shortbow 11 arrows (5, 29, D:7) a +0 shortbow 28 arrows (6, 29, D:7) 4 arrows (7, 29, D:7) an arrow (9, 29, D:7) an arrow (16, 32, D:7) a +0 scale mail (18, 36, D:7) a scroll of teleportation (21, 39, D:7) a +2 helmet (7, 40, D:7) a +0 cloak (34, 40, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (12, 18, D:8) a +0 club a poisoned tomahawk (12, 20, D:8) a poisoned tomahawk (13, 20, D:8) a poisoned tomahawk (21, 21, D:8) a +0 short sword an orc corpse (skeletalised by now) (23, 22, D:8) a +2 whip of electrocution a +0 robe (22, 23, D:8) a cursed -1 mace a +0 hand axe (23, 23, D:8) a +0 dagger a +0 robe (10, 24, D:8) an arrow of flame (10, 26, D:8) an arrow of flame (22, 27, D:8) 18 stones (24, 28, D:8) the +7 falchion of Zacewkis {antimagic, *Confuse MR++ MP+9 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may confuse you when you take damage. Level 11 of the Dungeon (0, 0, D:11) a +0 giant club (2, 3, D:11) a +0 giant club (1, 5, D:11) a warg skeleton (-1, 10, D:11) a scroll of blinking (1, 11, D:11) 2 chunks of flesh an adder skeleton (2, 15, D:11) a potion of haste the Ecumenical Temple