Rationalist Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 6, D:1) a stone a +0 club (33, 6, D:1) a +0 club (12, 7, D:1) a +0 whip (13, 7, D:1) 8 stones (13, 8, D:1) 2 stones (14, 8, D:1) a stone (15, 8, D:1) a stone (14, 10, D:1) a +0 club 3 stones (34, 25, D:1) a +0 hand axe (37, 35, D:1) 24 stones (11, 36, D:1) a +0 spear (24, 43, D:1) 17 stones (15, 49, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (-17, 2, D:2) a +0 mace (-8, 2, D:2) 18 stones (-17, 3, D:2) a stone (-16, 3, D:2) a stone (-15, 3, D:2) a stone (-17, 4, D:2) a stone (-17, 5, D:2) a stone (16, 12, D:2) a stone (16, 14, D:2) a +0 whip (7, 18, D:2) 17 stones (-12, 21, D:2) a +0 chain mail (-21, 24, D:2) a +0 club (3, 24, D:2) 31 arrows (4, 27, D:2) a +0 whip (18, 27, D:2) a +0 club (5, 28, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) 19 arrows (-6, 6, D:3) a +0 dagger (-19, 7, D:3) a +0 short sword (-2, 10, D:3) 24 stones (0, 12, D:3) a +0 whip 17 arrows (-42, 13, D:3) 10 stones (12, 23, D:3) a +0 mace (-2, 24, D:3) 9 arrows (0, 24, D:3) a cursed -2 club (-28, 26, D:3) a cursed +0 dagger a cursed +0 leather armour a +0 dagger a +0 robe a +0 whip (17, 26, D:3) a +0 dire flail a +0 robe (-29, 27, D:3) a +0 dagger a cursed -1 flail (-29, 28, D:3) a +0 club (16, 31, D:3) a cursed +1 short sword a cursed +0 robe (17, 31, D:3) a cursed +1 dagger a +0 robe (-28, 32, D:3) a +0 dagger (-25, 39, D:3) 13 poisoned arrows (4, 43, D:3) 11 arrows (-20, 44, D:3) a potion of berserk rage 2 scrolls of teleportation a potion of degeneration (1, 46, D:3) a +0 mace Level 4 of the Dungeon [Shop] Boercha's General Store a bread ration (60 gold) 13 stones (15 gold) a crystal ball of energy (240 gold) the Guide on Scorching Combat Magic (756 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 a book of Battle (480 gold) a +0 club (12 gold) 23 stones (27 gold) the +7 short sword of Benevolence {speed, *Corrode rElec rPois} (679 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It may corrode your equipment when you take damage. a +2 short sword of draining (208 gold) (0, 0, D:4) a stone (0, 3, D:4) a +0 club a +0 hunting sling 17 stones (0, 5, D:4) a +0 dagger a +0 flail a +2 dagger of speed a +0 robe (0, 6, D:4) a +0 dagger a +0 animal skin a +2 helmet a +0 club 15 stones (13, 6, D:4) 18 poisoned needles (1, 9, D:4) a cursed -3 dagger (1, 10, D:4) a +0 club (-23, 18, D:4) a cursed -2 club a +0 ring mail (26, 27, D:4) 15 arrows (-7, 30, D:4) 3 large rocks (-22, 32, D:4) 23 arrows (-30, 34, D:4) 6 tomahawks (-12, 36, D:4) 20 arrows (-8, 37, D:4) a +0 club (-32, 38, D:4) 14 stones (15, 46, D:4) a +0 cloak (-26, 50, D:4) 4 needles of confusion Level 5 of the Dungeon (0, 0, D:5) a scorpion corpse