Rationalist Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (27, 11, D:1) 12 poisoned needles (4, 17, D:1) 25 stones (-19, 19, D:1) a +0 club (44, 22, D:1) 17 stones (-14, 26, D:1) 13 stones (30, 28, D:1) a stone (34, 28, D:1) a +0 dagger (-16, 29, D:1) a +0 club (31, 29, D:1) a stone (31, 30, D:1) a stone (16, 31, D:1) a +0 dagger (21, 50, D:1) a +0 leather armour Level 2 of the Dungeon (-32, 1, D:2) a +0 hat (-31, 4, D:2) a +0 leather armour (-22, 4, D:2) a +0 pair of gloves (13, 4, D:2) a +0 whip (8, 9, D:2) a +0 dagger (-8, 11, D:2) a +0 dagger (3, 11, D:2) a +0 dagger (4, 11, D:2) a cursed -3 club a +0 dagger (1, 12, D:2) a +0 spear a +0 animal skin a +0 helmet (2, 12, D:2) a +0 club (4, 12, D:2) a +0 hunting sling 8 stones (3, 18, D:2) a cursed -2 rapier (-6, 19, D:2) a cursed +0 scale mail (-18, 21, D:2) a +0 club (-14, 26, D:2) 3 needles of confusion (-28, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an uncursed amulet of rage (23, 0, D:3) a +0 mace (22, 7, D:3) a +0 club (10, 10, D:3) a +0 club (11, 10, D:3) a +0 dagger (-33, 11, D:3) a +0 club (-12, 11, D:3) 15 poisoned needles (-44, 13, D:3) 12 arrows (3, 13, D:3) a +0 dagger a cursed +0 robe (-30, 17, D:3) a +0 dagger (-9, 18, D:3) a stone (3, 18, D:3) Sif Muna's Disquisition on Battle Magic Spells Type Level a - Magic Dart Conjuration 1 (-9, 19, D:3) a +0 short sword (-9, 20, D:3) a +0 short sword (-12, 21, D:3) a +0 club (-15, 23, D:3) 3 stones (1, 28, D:3) a +0 club (-9, 34, D:3) a +0 giant club Level 4 of the Dungeon [Shop] Fitax's Antique Armour Shop a +0 ring mail (112 gold) a +0 helmet (126 gold) a +0 ring mail (112 gold) a +0 helmet (126 gold) a +0 ring mail (112 gold) a +2 chain mail of poison resistance (126 gold) a +0 robe (19 gold) a +0 scale mail (112 gold) a +0 pair of boots (126 gold) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} (361 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. [Shop] Tebum's Distillery 2 potions of agility (104 gold) a potion of brilliance (52 gold) a potion of resistance (130 gold) a potion of brilliance (52 gold) a potion of degeneration (13 gold) a potion of curing (39 gold) a potion of might (52 gold) a potion of flight (39 gold) 2 potions of ambrosia (208 gold) a potion of brilliance (52 gold) a potion of heal wounds (65 gold) a potion of curing (39 gold) a potion of curing (39 gold) [Shop] Ziuheluq's Weapon Boutique a +0 war axe (45 gold) 15 bolts (39 gold) a +0 greatsling (195 gold) a +0 short sword (39 gold) a +0 rapier (52 gold) a +0 hand crossbow of velocity (93 gold) the cursed +1 scythe of Analysis {pain, rC+ rN+ Dex+2} (414 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a +0 hunting sling (19 gold) a +0 quarterstaff (52 gold) [Shop] Husiem's Antique Armour Shoppe a +3 ring mail (104 gold) a +0 robe (18 gold) the +0 cloak of Modesty {Dex+3} (247 gold) It affects your dexterity (+3). the +4 plate armour "Nimoh" {rPois} (728 gold) It protects you from poison. a +2 scale mail of magic resistance (104 gold) a cursed +0 pair of gloves (117 gold) a +0 scale mail (104 gold) a +2 scale mail of magic resistance (104 gold) (0, 0, D:4) a +0 giant club (-2, 1, D:4) a +0 giant club (-23, 5, D:4) 15 arrows (-23, 6, D:4) a +0 leather armour a +0 whip a +0 scale mail a +0 flail a +0 ring mail (-1, 9, D:4) a +0 flail a +0 leather armour a +0 falchion (0, 9, D:4) a +0 mace (0, 10, D:4) a +0 club (-25, 11, D:4) a +0 plate armour (-23, 12, D:4) 24 stones (14, 18, D:4) 11 arrows (-24, 21, D:4) a +2 vampiric hand axe a +0 giant club (19, 27, D:4) a +0 long sword (-17, 33, D:4) 19 stones (-24, 37, D:4) 2 javelins Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (2, 3, D:5) a scroll of identify (-2, 9, D:5) a steel tomahawk