Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 17021758508460703219 39 Ratix the Magician (level 3, 0/25 HPs) Began as a Gnoll Hedge Wizard on Aug 1, 2024. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:58 (1114 turns). Ratix the Magician (Gnoll Hedge Wizard) Turns: 1114, Time: 00:06:58 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 6/11 EV: 13 Int: 15 God: Gold: 62 SH: 0 Dex: 11 Spells: 15/16 levels left rFire . . . i - +4 sling rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 dagger i - a +4 sling (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery l - the ring of Zunibb Ruhep {Ice rElec rPois Str-2 Slay-2} (You found it on level 2 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. Str-2: It affects your strength (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison Scrolls e - a scroll of brand weapon {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of identify {unknown} Potions d - a potion of magic f - a potion of enlightenment {unknown} g - a potion of berserk rage {unknown} j - a potion of heal wounds {unknown} k - a potion of lignification {unknown} Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.6 Hexes + Level 2.1 Summonings + Level 0.6 Necromancy + Level 2.1 Translocations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 0.7 Shapeshifting You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 22% N/A 9% 2 Call Imp Summ 22% N/A 9% 2 Lesser Beckoning Tloc 22% N/A 9% 2 Slow Hex 28% N/A 10% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 14% N/A 16% 2 Gell's Gravitas Tloc 11% N/A 16% 3 Teleport Other Tloc 11% N/A 16% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - gnoll Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! The gnoll hits you from afar with a +0 spear. The gnoll completely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. Your Invocations skill increases to level 1! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ..... .. ###... g. # <.....###g .# ....#.... .. #>.....###.# #..........# #.####gg#### ##)# #@# #.## ∆ #######..#### .. #..........†# ###. #####...........##...# #...............##...# #......#####..####...# #......# ##...##...# ∆ #......# ###..#...# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 2 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 3 bats 3 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ratix the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 138 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/10 927 | D:2 | Reached XP level 3. HP: 22/25 MP: 11/11 1079 | D:2 | Identified the ring of Zunibb Ruhep {Ice rElec rPois Str-2 | Slay-2} 1114 | D:2 | Reached skill level 1 in Invocations 1114 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_rooms D:2: layout_basic, serial_shops, shop, serial_bayou_crossing Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 7.1 Hexes | | 0.6 Necromancy | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 14 Fire: Sling || 26 Cast: Magic Dart || 47 Armour: Robe || 26 Dodge: Dodged || 29