Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Ratlingguy the Grave Robber (Human Necromancer) Turns: 2388, Time: 00:34:14 Health: 31/31 AC: 3 Str: 9 XL: 4 Next: 65% Magic: 8/8 EV: 10 Int: 17 God: Gold: 72 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . j - +0 spear rCold . . . s - orb {*channel} rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: channel magic (20%) @: no status effects A: explore regen a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 72 gold pieces. Inventory: Hand Weapons a - a +1 dagger d - a +0 club h - a +0 club i - a +0 dagger j - a +0 spear (weapon) k - a +0 dagger n - a +0 whip u - a +0 dagger w - a +0 spear x - a +0 rapier Missiles e - 9 stones Armour b - a +0 robe f - a +0 scale mail g - a +0 leather armour (worn) p - a +0 robe s - an orb of energy (worn) Scrolls l - 2 scrolls labelled JENESE ZASUIRGH m - 2 scrolls labelled COURRATOTZ t - a scroll labelled JOFUEG JEAWK v - a scroll of enchant weapon Potions c - a potion of magic o - a bubbling cyan potion q - a coppery potion r - a clear potion Skills: + Level 0.5 Fighting + Level 1.6 Short Blades + Level 1.1 Armour + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.6 Spellcasting + Level 4.4 Necromancy You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 13% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 34% 2d9 17% 2 Vampiric Draining Necr 17% 2d7 28% 3 Animate Dead Necr 17% N/A 58% 4 Maxwell's Portable Pile Tloc 2% (3-9)d2 78% 3 Curse of Agony Necr 17% N/A 88% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History x - a +0 rapier As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You see here a +0 club. You see here a +0 club. An endoplasm comes into view. Aiming: Soul Splinter (safe; 13% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 65%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Aiming: Soul Splinter (safe; 13% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (weak, ally target, soul-splintered, not susceptible) The endoplasm is unaffected. Magical energy flows into your mind! Aiming: Soul Splinter (safe; 13% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (weak, ally target, soul-splintered, not susceptible) The endoplasm is unaffected. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Your soul wisp touches the endoplasm. You hit the endoplasm. You kill the endoplasm! Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You can't go up here! You climb downwards. There is a stone staircase leading up here. Unknown command. Saving game... please wait. .. .# .### ... .. # .# #.#.#.##.# #.....@.# ######........ #........ #.####### #.# #.# #.# #.# There are no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) 3 ball pythons 5 bats (D:1) 2 endoplasms 4 goblins 3 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds A rat (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 3 ball pythons (D:2) An endoplasm (D:1) 3 giant cockroaches A goblin (D:2) 2 hobgoblins (D:1) A jackal (D:1) 2 bats (D:2) 3 kobolds (D:1) A rat (D:2) 18 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ratlingguy the Human Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 561 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1032 | D:1 | Found a faded altar of an unknown god. 1395 | D:2 | Reached skill level 1 in Short Blades 1489 | D:2 | Reached XP level 4. HP: 31/31 MP: 5/7 1806 | D:2 | Reached skill level 1 in Armour Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 1 | 1.6 Armour | 1 | 1.1 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 2.4 Spellcasting | | 2.6 Necromancy | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 265 | 15 || 280 Spear | | 10 || 10 Cast: Soul Splinter | 31 | 23 || 54 Use: Scroll | 3 | 1 || 4 Potion | | 1 || 1 Armour: Robe | 11 | || 11 Leather armour | 57 | 16 || 73 Dodge: Dodged | 83 | 27 || 110