RawMediocrity Level 1 of the Dungeon (4, 26, D:1) a +0 dagger (5, 25, D:1) a +0 club (10, 5, D:1) a +0 ring mail (14, -8, D:1) a +0 leather armour (19, 1, D:1) a +0 dagger a +0 short sword (21, 22, D:1) a +0 spear (22, 11, D:1) a +0 club (32, -6, D:1) a +0 animal skin (42, -6, D:1) a +0 leather armour (44, 1, D:1) a +0 dagger (44, 25, D:1) a +0 dagger (52, -4, D:1) a +0 short sword (56, 7, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Heniuf's Armour Shop a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +2 robe of cold resistance (194 gold) a +0 helmet (49 gold) a +0 ring mail (44 gold) a +0 helmet (49 gold) a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (599 gold) MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. a +0 scale mail (44 gold) a +0 ring mail (44 gold) (1, -1, D:2) a +0 leather armour (7, -18, D:2) a +0 war axe (9, 2, D:2) a +0 whip (14, -3, D:2) a +2 scythe of pain a +2 robe of positive energy (15, -29, D:2) 25 arrows (21, -9, D:2) 7 poisoned darts (26, -14, D:2) a +0 quarterstaff (28, 3, D:2) a +0 chain mail (45, -20, D:2) a +0 leather armour (47, -29, D:2) a +0 hunting sling (48, 19, D:2) 25 arrows Level 3 of the Dungeon (5, -6, D:3) a +0 club (14, -4, D:3) 5 arrows (30, 2, D:3) a +0 club (31, 2, D:3) a +0 trident (31, 3, D:3) a +0 flail (32, 2, D:3) a +0 dagger (33, 36, D:3) a scroll of noise a +0 mace a +1 dagger of electrocution a +0 dagger a +0 club (35, 25, D:3) a +0 short sword a +0 leather armour (50, 1, D:3) 6 atropa-tipped darts Level 4 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:4) a +0 short sword of draining (16, -17, D:4) a +0 chain mail (18, 1, D:4) a +0 whip (19, -9, D:4) a +0 dagger (23, 8, D:4) a +1 hand axe of electrocution (25, 8, D:4) a +0 leather armour (27, 18, D:4) a +0 whip (30, 16, D:4) a +0 robe a +0 dagger (30, 17, D:4) a +0 flail (30, 18, D:4) a +0 scale mail a +0 hand axe (31, 18, D:4) a +0 leather armour a +0 mace (32, 18, D:4) a +0 flail (33, 24, D:4) a +0 robe (36, -14, D:4) an Everburning Encyclopedia Level 5 of the Dungeon (0, 0, D:5) 19 bolts (2, -33, D:5) a +0 trident of flaming a +0 chain mail (3, -33, D:5) a +0 dagger (4, -33, D:5) a +0 club a +0 whip a +0 club a +0 leather armour (19, -2, D:5) 19 poisoned darts (24, -36, D:5) a +0 rapier (26, -15, D:5) a +2 halberd of protection (27, -14, D:5) a +0 giant club (30, -15, D:5) a +0 spear (44, -7, D:5) 16 arrows (48, -4, D:5) a +0 club (54, -19, D:5) a +0 vorpal hand axe a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 flail (2, -2, D:6) a +0 dagger (3, 3, D:6) a +0 chain mail (6, 7, D:6) a +0 robe (7, -13, D:6) a +0 chain mail (11, -14, D:6) 27 bolts (32, -18, D:6) a +0 robe (33, -9, D:6) a +0 chain mail a +2 antimagic dire flail (45, -22, D:6) a +0 dagger a +0 robe (48, 3, D:6) a +0 hunting sling (51, 7, D:6) a +1 scimitar of pain +0 acid dragon scales (52, -12, D:6) a +0 leather armour a +0 hand axe (53, -12, D:6) a +0 ring mail a +0 club Level 7 of the Dungeon [Shop] Retrymacs's Weapon Emporium a +0 great sword (91 gold) a +0 dire flail (56 gold) a +0 mace (42 gold) a +0 hunting sling (21 gold) 16 bolts (44 gold) 25 sling bullets (175 gold) the +6 flail of Kolob {pain, MP+9 Str+3 Dex+2} (1051 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). Trog disapproves of the use of such an item. 14 stones (19 gold) a +0 long sword (49 gold) a +1 hand crossbow of freezing (186 gold) a +0 short sword (42 gold) (0, 0, D:7) a +0 spear (1, 0, D:7) a +0 spear (2, -23, D:7) a +0 flail a +0 halberd a +0 plate armour (2, 0, D:7) a +0 spear (2, 2, D:7) a +0 spear (3, -25, D:7) a +0 flail (8, -5, D:7) a +0 robe a +0 flail (8, -4, D:7) a +0 robe a +0 vorpal battleaxe (11, -12, D:7) a +2 scale mail of poison resistance (12, -40, D:7) a +0 flail a +0 chain mail (12, -4, D:7) a +0 robe a +3 mace a +0 robe a +3 long sword a +0 robe a +1 mace (12, -3, D:7) a +0 robe a +3 halberd of freezing (13, -30, D:7) a +0 robe (13, -5, D:7) a +0 robe a +0 dagger (13, -4, D:7) a +0 robe a +4 halberd a +0 robe (14, -26, D:7) 10 poisoned darts (17, -14, D:7) a +0 chain mail (23, -17, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (24, -17, D:7) a +0 spear a +0 robe (26, -2, D:7) a +4 mace of holy wrath (27, -3, D:7) the +5 long sword of Jor Wadac {flame, Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). (27, -2, D:7) a +5 whip of venom (28, -14, D:7) a +0 scimitar (28, -3, D:7) a +4 broad axe of freezing (29, -4, D:7) a +0 vorpal morningstar (29, -3, D:7) a +2 hunting sling of freezing (30, -5, D:7) a +6 ring of dexterity (30, -4, D:7) a staff of air (36, -30, D:7) a +0 dagger (38, -28, D:7) a +0 shortbow 17 arrows (41, -42, D:7) a +0 hand axe a +0 hunting sling a +0 chain mail