Raymar Level 1 of the Dungeon (0, 0, D:1) 18 stones (3, 0, D:1) a +0 club (7, 0, D:1) a +0 dagger (10, -9, D:1) a +0 dagger (16, -9, D:1) a +0 club (34, -29, D:1) a +0 whip (34, -19, D:1) a +0 short sword (34, 6, D:1) 17 stones (36, -14, D:1) a +0 whip (40, 14, D:1) a +0 leather armour (42, -14, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) 7 curare-tipped needles (3, -22, D:2) a cursed +0 ring mail (9, -14, D:2) a +0 club (9, 13, D:2) a +0 club (11, 14, D:2) a +0 club (13, -5, D:2) a +0 club (18, -5, D:2) a bat corpse (19, -9, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (20, -6, D:2) a rat corpse (29, 0, D:2) 15 stones (36, 27, D:2) 21 bolts (36, 28, D:2) a +0 spear (37, 27, D:2) a +0 spear (45, -22, D:2) a +0 hunting sling (51, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a jackal corpse a jackal corpse (0, 5, D:3) a scroll of remove curse (0, 9, D:3) a +0 hand axe (1, -5, D:3) 5 gold pieces (1, 7, D:3) 16 stones (2, -4, D:3) a potion of ambrosia (2, 2, D:3) a +0 dagger a goblin corpse (2, 3, D:3) an adder corpse (8, 5, D:3) 10 stones