Raymar Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -5, D:1) 13 arrows (20, -6, D:1) a cursed -3 dagger (26, 24, D:1) 13 bolts (27, -13, D:1) 7 poisoned needles (28, 27, D:1) a +0 leather armour (30, -12, D:1) 17 arrows 25 arrows (30, -9, D:1) a +0 ring mail (32, -10, D:1) a +0 robe (32, 30, D:1) a +0 club (47, -9, D:1) 15 stones (50, 24, D:1) a cursed +0 whip (54, 26, D:1) a stone (55, 26, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 28, D:2) a rat corpse (skeletalised by now) (8, 11, D:2) 11 stones (14, 14, D:2) a +0 scale mail (19, -4, D:2) a bat corpse (skeletalised by now) (21, 13, D:2) a frilled lizard corpse (22, 7, D:2) 16 stones (25, 28, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (26, -13, D:2) 21 bolts (34, 2, D:2) a rat corpse (skeletalised by now) (41, 0, D:2) a +0 dagger (44, -14, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 3 curare-tipped needles 6 gold pieces (0, 1, D:3) a curare-tipped needle (1, 0, D:3) a +0 blowgun (unseen) (1, 1, D:3) a curare-tipped needle (3, 0, D:3) a curare-tipped needle (4, 3, D:3) a tomahawk (5, 7, D:3) 15 stones (7, -2, D:3) a +0 robe (7, 4, D:3) a tomahawk (7, 5, D:3) 2 tomahawks