Rbdb Level 1 of the Dungeon [Shop] Fimmocw's Antique Armour Shoppe a +0 plate armour of willpower (575 gold) the +7 chain mail "Popin" {rElec rF+} (1426 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. the +0 chain mail "Vusko" {-Tele rN+ Int+2} (331 gold) -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +0 robe (20 gold) a +0 chain mail (138 gold) a +4 chain mail of cold resistance (759 gold) a +0 chain mail (138 gold) [Shop] Zoqoic's Antique Armour Shoppe a +0 chain mail (144 gold) a +0 helmet (108 gold) a +2 robe of willpower (429 gold) a +1 cloak (276 gold) a +0 robe (21 gold) a +0 ring mail (96 gold) a +0 leather armour (48 gold) a +0 cloak (108 gold) [Shop] Jinamo's Book Boutique a book of the Hunter (312 gold) a book of Geomancy (240 gold) a Treatise on Traps (360 gold) the Octavo of Gelid Clay (576 gold) Spells Type Level a - Sandblast Earth 1 b - Metabolic Englaciation Hexes/Ice 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Shatter Earth 9 a book of Death (528 gold) a Compendium of Siegecraft (624 gold) a book of Maladies (408 gold) a book of Cantrips (192 gold) a book of Minor Magic (192 gold) [Shop] Tenitin's Book Emporium a book of Necromancy (180 gold) a book of Winter (280 gold) a book of Necromancy (180 gold) a book of Iron (380 gold) a Necronomicon (540 gold) the Atlas of Clay and Lamentation (460 gold) Spells Type Level a - Sandblast Earth 1 b - Soul Splinter Necromancy 1 c - Fugue of the Fallen Necromancy 3 d - Leda's Liquefaction Alchemy/Earth 4 e - Shatter Earth 9 a Young Poisoner's Handbook (200 gold) a book of Power (540 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -52, D:1) a bat corpse (skeletalised by now) (4, -23, D:1) a +0 club (6, -41, D:1) a rat corpse (skeletalised by now) (6, -26, D:1) 7 stones (13, -5, D:1) a +0 club a +0 whip (14, -33, D:1) a bat skeleton (14, -20, D:1) a +0 short sword (24, -43, D:1) a +0 flail (25, -43, D:1) a +1 ring mail of fire resistance (26, -50, D:1) a +0 dagger a kobold corpse (skeletalised by now) (26, -39, D:1) a hobgoblin corpse (skeletalised by now) (27, -10, D:1) a hobgoblin skeleton (31, -10, D:1) a +0 club (38, -12, D:1) a ball python skeleton (39, -37, D:1) a +0 robe (39, -6, D:1) 5 large rocks (43, -17, D:1) a +0 short sword a kobold corpse (skeletalised by now) (47, -29, D:1) a frilled lizard skeleton (48, -43, D:1) a stone (48, -20, D:1) a quokka skeleton (48, -14, D:1) 5 stones (49, -19, D:1) 2 stones (51, -49, D:1) a rat skeleton (59, -9, D:1) a +0 ring mail Level 2 of the Dungeon (11, 3, D:2) a +0 short sword (14, 34, D:2) a +0 hand axe a +0 scale mail (23, -12, D:2) the scarab talisman of the Game of Life {-Tele rElec Dex+7} [scarab talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (34, 21, D:2) 5 stones (40, -2, D:2) 4 boomerangs (42, -7, D:2) a frilled lizard skeleton (45, 20, D:2) a +0 short sword a kobold skeleton (59, 33, D:2) a stone (62, 6, D:2) a +0 sling (63, 13, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (5, 8, D:3) a +0 flail a gnoll skeleton (5, 9, D:3) a +0 whip the +5 spear of Viviocim {venom, ^Contam rElec Int+3 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a gnoll skeleton (5, 10, D:3) a +0 spear (7, 9, D:3) a +0 club a +0 ring mail a gnoll skeleton (9, 15, D:3) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (11, 9, D:3) a frilled lizard skeleton (12, 6, D:3) a bat skeleton (13, -19, D:3) a +0 whip (14, -4, D:3) a +0 spear (16, -16, D:3) a +1 mace of draining a +0 chain mail (17, -19, D:3) a +0 hand axe a +0 flail a +0 trident an orc skeleton an orc skeleton (17, -18, D:3) a +0 dagger a +0 leather armour a +0 dagger a stone an orc skeleton (17, -17, D:3) a +0 dagger a +1 leather armour of fire resistance a +0 club an orc skeleton an orc skeleton (17, -15, D:3) a +0 flail a boomerang (17, -8, D:3) a +0 trident (17, 8, D:3) a +0 robe (18, -16, D:3) a +0 morningstar a +0 leather armour (18, 18, D:3) a ball python corpse (skeletalised by now) (21, 25, D:3) a bat corpse (skeletalised by now) (30, 11, D:3) a +0 leather armour (38, -17, D:3) a hobgoblin skeleton (38, -13, D:3) 4 poisoned darts (43, -21, D:3) a -2 club (44, -26, D:3) a rat corpse (skeletalised by now) (58, -15, D:3) a +0 giant club (58, -13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 flail a +0 flail a gnoll corpse (0, 1, D:4) a +0 club a gnoll corpse (4, -30, D:4) a hobgoblin corpse (skeletalised by now) (4, -29, D:4) a +0 whip an orc corpse (skeletalised by now) (8, -29, D:4) a +0 short sword (19, -3, D:4) a +0 dagger (19, 0, D:4) a black bear corpse (skeletalised by now) (34, -5, D:4) the +1 robe of Starshine {Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (36, -45, D:4) an adder corpse (skeletalised by now) (40, -7, D:4) an adder skeleton (41, -44, D:4) a +0 helmet (42, -39, D:4) a hound skeleton (43, -38, D:4) a jackal skeleton (45, -41, D:4) a +0 short sword a stone a kobold skeleton (48, 0, D:4) a +0 dagger a +0 ring mail (48, 1, D:4) a +0 club a jackal skeleton (48, 3, D:4) an adder skeleton (49, 0, D:4) a +0 flail an orc skeleton (49, 1, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (5, -3, D:5) a +0 giant spiked club (15, -17, D:5) a +3 short sword (still there?) a +0 robe (still there?) (15, -16, D:5) a hound corpse (16, -16, D:5) a +3 dire flail (still there?) a +0 robe (still there?) (17, -16, D:5) a +3 war axe (still there?) a +0 robe (still there?) (19, -28, D:5) a scroll of noise (32, 5, D:5) 6 stones