Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 13541355537292308048 23 Reaves the Magician (level 2, -2/17 HPs) Began as an Octopode Hedge Wizard on Sept 18, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1079 turns). Reaves the Magician (Octopode Hedge Wizard) Turns: 1079, Time: 00:01:29 Health: -2/17 AC: 1 Str: 15 XL: 2 Next: 95% Magic: 1/6 EV: 12 Int: 16 God: Gold: 35 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . e - +0 club rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . g - ring of resist corrosion rCorr + f - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 club (weapon) Armour b - a +0 hat (worn) Jewellery f - a +6 ring of strength (right tentacle) g - a ring of resist corrosion (left tentacle) Scrolls h - a scroll of blinking {unknown} i - 2 scrolls of identify {unknown} k - 3 scrolls of revelation {unknown} Potions c - a potion of magic d - a potion of curing {unknown} j - a potion of attraction {unknown} l - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting * Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Vampiric Draining Necr 5% 2d6 34% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Confusing Touch Hex 2% N/A 50% 3 Tukima's Dance Hex 2% N/A 50% 3 Passage of Golubria Tloc 5% N/A 75% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! The magic dart hits the adder but does no damage. The adder hisses angrily. The jackal barks! x2; You hear a bark! x2 The magic dart hits the adder. The adder is moderately wounded. A jackal comes into view. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you. The jackal misses you. The magic dart hits the adder. You kill the adder! You feel sick. The jackal barely misses you. You are out of magic! You are out of magic! You are out of magic! You barely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal. You feel sick. The jackal struggles to escape constriction. The jackal barely misses you. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You feel sick. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your Conjurations skill increases to level 3! You closely miss the jackal. Your grab misses the jackal. You feel sick. You are no longer poisoned. The jackal barely misses you. x2; The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... #++# ~..~# .~~# #~~#### .⌠.#..hh.# ##### ### #.⌠...h@.###...###... ##.#~~#..[........... ..~~ ######....##.# ~..~ ##.#.##>## #++ #...#...# ##.#..#.#.### #.###%###.......# .......#..#.#.#.# ####........... You could see 3 jackals. Vanquished Creatures An adder (D:2) 2 ball pythons A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:2) 2 hobgoblins (D:1) A jackal (D:2) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reaves the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 353 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/6 1079 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_basic D:2: layout_loops_ring, basic_ecumenical_altar, kennysheep_generic_room_3 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.3 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Club || 5 Dagger || 2 Tentacles || 2 Constrict || 2 Cast: Magic Dart || 35 Armour: Skin || 7 Dodge: Dodged || 12