Dungeon Crawl Stone Soup version 0.32.0-28-gd56128f173 (webtiles) character file. Game seed: 8108024126275519923 0 Reaves the Chiller (level 1, 13/13 HPs) Began as an Octopode Wanderer on Sept 25, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Reaves the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Potions b - a potion of invisibility c - a potion of attraction Skills: + Level 1.0 Fighting + Level 1.0 Spellcasting + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 44% 1d6 6% 1 Foxfire Conj/Fire 20% 2x1d5 12% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 17% 2 Ozocubu's Armour Ice 11% N/A 19% 3 Dazzling Flash Hex/Fire 10% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Reaves the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of invisibility, a potion of attraction; and the following spells available to memorise: Freeze, Foxfire, Ensorcelled Hibernation, Ozocubu's Armour, Dazzling Flash. You have escaped! #.....# #.....# #.....# #.....# ..... ... P##.##P P§#@#§P #P.###.P# ...P P... .... .##. ... # .) . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reaves the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Reaves set off with the following items: a +0 dagger, a | potion of invisibility, a potion of attraction; and the | following spells available to memorise: Freeze, Foxfire, | Ensorcelled Hibernation, Ozocubu's Armour, Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_rooms