RedPan Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) 15 sling bullets (2, 2, D:1) a stone (3, 2, D:1) 2 stones (5, 2, D:1) 17 arrows (9, 19, D:1) a +0 short sword (15, 5, D:1) a +0 leather armour (19, 1, D:1) a cursed -1 club (20, 2, D:1) 2 stones (21, 3, D:1) a stone (22, 4, D:1) 18 poisoned darts (23, 29, D:1) a +0 leather armour (24, -15, D:1) 15 poisoned darts (27, -15, D:1) 20 arrows (37, 7, D:1) a +0 club (39, 5, D:1) a +0 hand axe (39, 7, D:1) a +0 spear (44, 6, D:1) a +0 mace (48, 2, D:1) a +0 club (55, 14, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) 13 arrows (0, 5, D:2) a +0 robe (1, -4, D:2) 21 stones (14, 7, D:2) a +0 club (16, 44, D:2) a +0 falchion (43, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 20 stones (4, -24, D:3) 9 arrows (8, -27, D:3) a cursed -3 mace (11, -11, D:3) 22 arrows (11, 17, D:3) 18 stones (20, 10, D:3) 3 boomerangs (22, -12, D:3) a +0 whip a +0 scale mail of magic resistance (22, 4, D:3) a +1 hand axe of venom (27, -1, D:3) a +0 spear (35, -9, D:3) a stone (36, 14, D:3) a +0 chain mail (37, -9, D:3) a stone (41, -9, D:3) a +0 dagger a stone (46, 2, D:3) a +0 hand axe (49, 8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 18 sling bullets (6, 6, D:4) a +0 leather armour (9, -4, D:4) 8 gold pieces (10, -4, D:4) 11 gold pieces (11, 1, D:4) a potion of brilliance (12, -4, D:4) an uncursed ring of protection from magic (14, -4, D:4) 20 gold pieces (16, -17, D:4) a +0 chain mail (16, -4, D:4) 16 gold pieces (17, -4, D:4) a lamp of fire (17, 5, D:4) a +0 falchion (18, -2, D:4) a ration (22, -30, D:4) a +0 short sword (24, 8, D:4) a +0 short sword (26, -18, D:4) a +0 flail (30, 6, D:4) a +0 short sword a +0 ring mail (30, 7, D:4) a +0 hand axe (30, 8, D:4) a +0 dagger (31, 6, D:4) a +0 flail a +0 ring mail (35, 24, D:4) a +0 hand axe a +0 ring mail a +2 dagger of venom a +0 ring mail a cursed +0 long sword a +0 chain mail a +0 hand axe (37, 24, D:4) 15 stones (42, -1, D:4) 23 sling bullets (44, -13, D:4) a +0 robe (44, -8, D:4) 16 stones (47, 5, D:4) a +0 short sword (50, -23, D:4) a +0 dagger (50, -22, D:4) a +0 spear a +0 dagger a +0 robe (51, -24, D:4) a +0 club a +0 dagger of venom 5 boomerangs (51, -22, D:4) a +0 dagger a +0 robe a +0 hand axe (52, -23, D:4) a +0 hand axe a +0 scale mail a +0 ring mail (52, 0, D:4) a +0 quarterstaff (54, -5, D:4) a +0 hand axe (55, -15, D:4) 23 arrows (60, -28, D:4) a +0 club (62, -30, D:4) a +0 dagger a +0 short sword a +0 ring mail (62, -29, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Vare's Jewellery Shop an uncursed ring of positive energy (240 gold) an uncursed ring of protection from magic (300 gold) a +2 ring of dexterity (90 gold) an uncursed amulet of harm (360 gold) the ring of the Townfolk {*Drain rCorr Str+6} (408 gold) [ring of resist corrosion] It affects your strength (+6). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. the ring "Ofofusaq" {Wiz Str+4} (544 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+4). an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from fire (300 gold) the ring of Bygezaul {rN+ Int+3} (399 gold) [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. an uncursed amulet of rage (480 gold) (0, 0, D:5) a +0 quarterstaff (3, 19, D:5) a +0 robe (11, 1, D:5) 13 arrows (18, -17, D:5) 21 bolts (19, -1, D:5) a +0 dagger a +0 robe (21, 2, D:5) a +0 scythe a +0 robe (23, -3, D:5) a +0 club a +0 leather armour (23, 11, D:5) 9 gold pieces (24, -4, D:5) a +0 ring mail a +0 hand axe (27, -7, D:5) a +0 dagger (27, 16, D:5) a potion of stabbing (28, 14, D:5) 23 stones (28, 15, D:5) a +0 plate armour (28, 16, D:5) 13 gold pieces (32, -1, D:5) a +0 trident (32, 0, D:5) a +0 hand crossbow (32, 5, D:5) a +0 war axe (33, -1, D:5) a +0 hand axe (42, 12, D:5) the +1 ring mail "Nepsim" {*Drain rF+++ rC- Int+8} It affects your intelligence (+8). It renders you almost immune to fire. It makes you vulnerable to cold. It causes draining when unequipped. If you switch to wearing this armour, your AC will decrease by 21 (39 -> 18). (44, -10, D:5) a +0 hand axe (45, 15, D:5) a +0 short sword (46, -9, D:5) a +0 flail a +0 dagger a +0 robe (46, 15, D:5) a +2 flail of holy wrath a +0 leather armour a cursed +0 club a +0 hand axe a +0 leather armour (52, 14, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 25 stones (12, -6, D:6) a +0 giant club a +0 dire flail (13, -20, D:6) a -2 great mace (23, 1, D:6) 17 arrows (27, 7, D:6) a +0 dagger (28, 15, D:6) a cursed +0 whip a +0 falchion a +0 war axe (31, -15, D:6) 19 stones (34, -17, D:6) a +0 giant club (41, -5, D:6) 13 stones Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +0 dagger a +0 robe (0, 5, D:7) a +0 leather armour a +0 shortbow 37 arrows (1, 5, D:7) a +0 short sword a +0 ring mail a +0 flail (4, -4, D:7) a +0 giant club (18, -24, D:7) a +0 long sword (19, 0, D:7) a +0 flail (21, -9, D:7) a +2 centaur barding (37, 15, D:7) an arrow (41, 15, D:7) a +0 shortbow 17 arrows (44, -13, D:7) a +0 ring mail (51, 21, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Esifouf's Book Boutique a book of Party Tricks (750 gold) a book of Transfigurations (825 gold) a book of Flames (525 gold) a book of Cantrips (300 gold) a book of Unlife (975 gold) a book of Battle (600 gold) a book of Callings (450 gold) a book of Maledictions (375 gold) a book of Maledictions (375 gold) a book of the Tempests (1050 gold) a book of Fire (975 gold) the Guide on the Snowflakes and Protection (837 gold) Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 yes b - Swiftness Charms/Air 2 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Ozocubu's Armour Charms/Ice 3 yes e - Frozen Ramparts Ice 3 no f - Ozocubu's Refrigeration Ice 6 yes (0, 0, D:8) an uncursed ring of teleportation a scroll of random uselessness (11, 2, D:8) an arrow (12, 3, D:8) a cursed -2 ring of strength a +0 shortbow 10 arrows a +0 short sword a +0 whip a +0 whip a stone a +0 dagger (13, 4, D:8) a +0 short sword (14, 4, D:8) 3 poisoned darts (18, 0, D:8) an arrow (18, 2, D:8) a poisoned dart (18, 35, D:8) 12 arrows (19, -2, D:8) a stone (19, 1, D:8) a stone (21, -25, D:8) a +0 giant club (22, -22, D:8) a +0 dagger (23, -2, D:8) a +0 flail (23, 16, D:8) a +0 morningstar (27, 0, D:8) 17 arrows (32, -13, D:8) a +0 club (32, -3, D:8) 22 stones (34, -2, D:8) a cursed +0 giant club (34, -1, D:8) a +0 leather armour a +0 mace a +0 flail (36, -1, D:8) a +0 robe a +0 dagger a +0 dagger (38, -3, D:8) a +0 hand axe (45, -2, D:8) a +0 flail (52, 18, D:8) a +2 ring of strength Level 9 of the Dungeon (0, 0, D:9) a +1 glaive a +1 animal skin (0, 1, D:9) a +0 giant spiked club a +0 giant club (4, 15, D:9) a +0 ring mail a +0 short sword (5, 14, D:9) a +0 leather armour a +0 hand axe (5, 15, D:9) a +0 chain mail a +0 long sword (10, -13, D:9) an uncursed staff of poison (13, 9, D:9) a +0 whip (14, -10, D:9) 15 arrows (16, -16, D:9) 4 potions of brilliance an uncursed ring of ice (16, 18, D:9) a +0 club a +0 leather armour (17, -17, D:9) 16 stones (17, 18, D:9) a +0 whip of venom (17, 19, D:9) a +0 dire flail a +0 chain mail (20, 7, D:9) a +0 scale mail (20, 13, D:9) a +0 club (21, 18, D:9) a +0 mace (23, 12, D:9) a +0 dagger a cursed +0 robe (23, 13, D:9) a +0 club a +0 leather armour (25, -29, D:9) a +0 long sword (30, -10, D:9) a +0 mace (31, -10, D:9) a +0 giant club (36, -18, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 5 curare-tipped darts (11, -1, D:10) a +0 dagger of electrocution (11, 37, D:10) a +0 leather armour (12, 37, D:10) a stone (13, 37, D:10) a stone (15, 37, D:10) a +0 dagger a +0 short sword a +0 dagger 6 stones (17, 37, D:10) a stone (21, 0, D:10) 14 sling bullets (30, 20, D:10) a +0 robe (32, 18, D:10) a +0 robe a +3 falchion of freezing (36, 20, D:10) a +0 robe a +0 battleaxe a +0 morningstar a +0 robe a cursed +0 flail a +0 robe (39, 43, D:10) a +0 ring mail (42, 14, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a cursed -1 dagger a +0 robe (2, -15, D:11) a +0 ring mail a +0 short sword (2, 1, D:11) a +0 leather armour (2, 2, D:11) a +0 mace a +0 dagger a +0 robe (3, -14, D:11) a +0 robe a +0 dagger 5 large rocks (4, -14, D:11) a +0 dagger (4, 2, D:11) a +0 flail (8, -3, D:11) a +0 scale mail a +0 hand axe (8, -1, D:11) a +0 chain mail a +0 glaive (9, -2, D:11) a +0 chain mail a +0 mace (10, -6, D:11) a +0 war axe (10, -5, D:11) a +0 rapier (10, -2, D:11) a +0 short sword (11, -6, D:11) a +0 shortbow a +0 falchion a +0 robe a +0 dagger a +0 club (12, -41, D:11) 18 stones (13, -7, D:11) a +1 robe of cold resistance a +0 quarterstaff of freezing (14, -36, D:11) a stone (15, -40, D:11) a stone (15, -8, D:11) 26 bolts (16, -40, D:11) 3 stones (16, -39, D:11) a +0 short sword (16, -8, D:11) 5 throwing nets a +0 morningstar a cursed -1 cloak (17, -42, D:11) a cursed +0 club (17, -40, D:11) a +0 club a +0 short sword a +0 dagger (17, -39, D:11) 2 stones (23, 5, D:11) a +0 buckler (26, -32, D:11) the +8 hunting sling of Evil {venom, *Contam rElec rPois Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. the +7 whip "Gepsaun" {flame, MR+ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It affects your resistance to hostile enchantments. (26, -17, D:11) 26 stones (27, -17, D:11) a +0 dagger (30, -7, D:11) 24 arrows Level 12 of the Dungeon [Shop] Xepe's Assorted Antiques a potion of brilliance (124 gold) a scroll of amnesia (108 gold) a potion of lignification (93 gold) a scroll of remove curse (93 gold) a wand of random effects (20) (341 gold) a +0 scale mail (124 gold) a scroll of remove curse (93 gold) (11, -21, D:12) a +0 mace of venom (11, -20, D:12) 15 sling bullets (17, -7, D:12) a large rock a +0 giant club a +0 arbalest 17 bolts 22 sling bullets (18, -6, D:12) a +2 buckler a large rock (18, 2, D:12) 22 sling bullets (25, 1, D:12) a book of Battle (26, 16, D:12) a +0 robe (27, -1, D:12) a +3 scimitar of flaming (27, 1, D:12) 9 arrows a +2 hand axe of electrocution (27, 17, D:12) a +0 mace (28, -1, D:12) a +1 tower shield of protection (29, -2, D:12) a sack of spiders (29, -1, D:12) the +3 dagger of Xemyist {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (35, -1, D:12) 22 bolts (37, 9, D:12) a +1 rapier of flaming (43, -1, D:12) a stone (45, -24, D:12) 19 arrows (45, 29, D:12) 22 stones (48, -12, D:12) a +0 pair of gloves (49, -17, D:12) a +0 scale mail a +0 flail a +0 leather armour a +0 short sword (49, -16, D:12) a +2 falchion of flaming (50, -17, D:12) a +0 ring mail (61, 24, D:12) 15 stones (63, -7, D:12) a +0 giant club a +0 dire flail (69, -13, D:12) a cursed -2 dire flail (69, -7, D:12) 26 arrows Level 13 of the Dungeon (0, 0, D:13) 23 sling bullets (3, 7, D:13) a +0 trident (4, 8, D:13) a +0 giant club a +0 flail a +0 club a +0 dagger (6, -15, D:13) 15 poisoned darts (8, -16, D:13) 28 stones (10, -8, D:13) a +0 shortbow (15, 7, D:13) 6 stones (16, 26, D:13) 9 stones (20, -7, D:13) 16 arrows (23, 22, D:13) a scroll of blinking (23, 23, D:13) an uncursed amulet of rage (23, 24, D:13) a +0 trident (23, 26, D:13) a potion of degeneration (23, 27, D:13) 9 gold pieces (23, 28, D:13) a potion of haste (28, 31, D:13) a +0 club (30, 5, D:13) 19 bolts (43, 9, D:13) a +0 dagger a +0 robe (45, 38, D:13) a +0 club (46, 11, D:13) a bolt (46, 13, D:13) 2 bolts (46, 14, D:13) 2 bolts (46, 15, D:13) 24 arrows a bolt (46, 18, D:13) a bolt (46, 22, D:13) a bolt (47, 3, D:13) a bolt (47, 4, D:13) a bolt (47, 6, D:13) a bolt (47, 9, D:13) a bolt (47, 14, D:13) a bolt (47, 15, D:13) a bolt (48, 13, D:13) a bolt (48, 14, D:13) a +0 battleaxe a +0 chain mail a bolt (48, 24, D:13) a bolt (49, 13, D:13) 3 bolts (49, 14, D:13) a +0 arbalest 12 bolts (51, 10, D:13) a bolt (52, 12, D:13) an uncursed amulet of rage (53, 13, D:13) a +0 dire flail a +0 plate armour a bolt (53, 17, D:13) a bolt (54, 12, D:13) a +1 long sword a +0 arbalest 14 bolts a +0 plate armour a +0 dagger a +0 arbalest a +0 scale mail (54, 13, D:13) a +0 dagger a +0 robe (55, 12, D:13) a +2 dire flail of holy wrath a +0 chain mail (55, 13, D:13) a +0 war axe a +0 plate armour (56, -10, D:13) a poisoned dart 2 stones (56, 7, D:13) 19 arrows (57, -11, D:13) 3 poisoned darts (57, 13, D:13) a +0 dagger a +0 arbalest a +0 ring mail (58, -6, D:13) a poisoned dart (59, -6, D:13) a poisoned dart (60, -8, D:13) 3 stones (60, -6, D:13) a stone (60, 5, D:13) a +0 leather armour (60, 19, D:13) a +0 ring mail Level 14 of the Dungeon (0, 0, D:14) a +0 broad axe (6, 25, D:14) a +0 dagger (9, 10, D:14) a +0 robe (10, 20, D:14) 26 stones (12, -1, D:14) an arrow (13, -1, D:14) 15 arrows a +0 shortbow (15, -1, D:14) an arrow (19, -7, D:14) a +1 plate armour an uncursed ring of ice (19, 16, D:14) the +6 dagger "Grim" {holy, rPois rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. (20, -7, D:14) a +2 ring of strength (22, 20, D:14) a +3 scimitar of flaming (25, 2, D:14) a +0 giant spiked club (30, 6, D:14) a cursed +0 hand axe (31, 13, D:14) a +0 giant spiked club (33, 6, D:14) 3 arrows a +0 dagger a +0 robe (34, 5, D:14) 3 arrows (34, 13, D:14) a cursed +0 robe (35, 4, D:14) a +0 longbow 16 arrows (36, 4, D:14) an arrow (39, -2, D:14) 24 stones (43, 1, D:14) a +4 scimitar of flaming (43, 3, D:14) a +0 shortbow (48, 14, D:14) a ration (50, 17, D:14) 7 gold pieces (51, 18, D:14) a potion of stabbing (51, 19, D:14) a manual of Summonings (51, 20, D:14) a +0 leather armour (52, 17, D:14) a potion of cancellation (52, 21, D:14) 15 gold pieces (53, 17, D:14) a book of Cantrips (54, 17, D:14) a wand of flame (23) (54, 21, D:14) 27 gold pieces (55, 18, D:14) 10 gold pieces (55, 19, D:14) an uncursed staff of air (55, 20, D:14) 24 gold pieces Level 1 of the Lair of Beasts (6, 51, Lair:1) 6 silver boomerangs (17, -5, Lair:1) an uncursed ring of attention (34, 28, Lair:1) a +0 helmet (35, 21, Lair:1) a +0 ring mail (40, 4, Lair:1) a +0 robe (47, -5, Lair:1) a +0 falchion (54, 36, Lair:1) 21 boomerangs Level 2 of the Lair of Beasts (0, 0, Lair:2) 9 stones (15, 31, Lair:2) a +0 cloak (21, 13, Lair:2) a +0 spear (29, -6, Lair:2) a +0 trident (38, 16, Lair:2) 30 stones (40, 10, Lair:2) 23 sling bullets (50, 5, Lair:2) 31 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) 15 poisoned darts (14, -19, Lair:3) 18 stones (19, 13, Lair:3) 21 stones (29, -8, Lair:3) a +4 rapier (47, 15, Lair:3) a +0 pair of gloves (48, -13, Lair:3) 16 poisoned darts (50, 25, Lair:3) a potion of degeneration Level 4 of the Lair of Beasts (0, 0, Lair:4) a +4 trident a +1 broad axe (20, 19, Lair:4) a scroll of random uselessness (30, -14, Lair:4) a +0 leather armour (42, -4, Lair:4) 18 bolts (42, -3, Lair:4) 11 stones (56, -6, Lair:4) a cursed +3 trident of freezing (56, 1, Lair:4) a +0 long sword Level 5 of the Lair of Beasts (13, 13, Lair:5) 14 arrows (23, 14, Lair:5) 16 stones (30, 26, Lair:5) an uncursed amulet of rage a +0 lajatang a +1 tower shield of reflection an uncursed ring of ice (32, 16, Lair:5) a +0 lajatang (35, 15, Lair:5) 16 bolts (42, 18, Lair:5) a +0 flail (45, 40, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 rapier (0, 9, Lair:6) 16 poisoned darts (1, 26, Lair:6) a +0 hunting sling (13, 10, Lair:6) a potion of degeneration (14, 8, Lair:6) 21 stones (15, -10, Lair:6) a +0 morningstar (16, 35, Lair:6) a +0 leather armour (20, 4, Lair:6) a +1 pair of boots (29, 26, Lair:6) a +4 scimitar (30, 26, Lair:6) a +0 lajatang of protection a +0 helmet (31, 26, Lair:6) an uncursed ring of wizardry (32, 10, Lair:6) 7 boomerangs of dispersal (32, 11, Lair:6) a +0 short sword (33, 10, Lair:6) a +2 flail of draining (34, 13, Lair:6) a +0 trident (35, 10, Lair:6) a +2 buckler of positive energy (35, 11, Lair:6) 17 sling bullets (35, 13, Lair:6) the +9 hunting sling of Exquisite Death {venom, rF++ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It greatly protects you from fire. (40, -9, Lair:6) a +0 flail (47, 4, Lair:6) a +2 pair of gloves (52, 25, Lair:6) 15 sling bullets (62, 35, Lair:6) a +2 rapier of speed