RedRedRas the Dungeon (22, 0, D) a +6 ring of strength a +6 ring of strength (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +8 giant club (20, 1, D) the +0 dagger "Miliagiet" {antimagic, rF- Str+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+7). It makes you vulnerable to fire. (21, 1, D) a +4 plate armour of magic resistance (23, 1, D) the +2 leather armour of Zamafan {rPois rF- rC+ MR- Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 1, D) a +2 greatsling of freezing (26, 1, D) the +2 chain mail of Calculation {-Cast rElec MR+ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (27, 1, D) a +0 spear of distortion (29, 1, D) a +2 dire flail of holy wrath (35, 1, D) a lamp of fire (36, 1, D) a +0 helmet of intelligence (38, 1, D) a +4 mace of protection (39, 1, D) a fan of gales (40, 1, D) a book of the Earth (41, 1, D) a book of Geomancy (42, 1, D) an uncursed staff of poison (49, 1, D) an uncursed staff of fire (50, 1, D) Lee's Incunabulum of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (51, 1, D) a +6 quarterstaff of protection (53, 1, D) a manual of Crossbows (54, 1, D) a +1 demon whip of electrocution (55, 1, D) an ornate deck of wonders (62, 1, D) a manual of Unarmed Combat (63, 1, D) the +11 dire flail "Xalogut" {elec, Int+5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+3). (67, 1, D) a plain deck of war (68, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a book of Battle (20, 2, D) an uncursed ring of ice (21, 2, D) the +8 quarterstaff "Qedajoc" {venom, rC++ MR- Str+9 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+9). It affects your dexterity (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (22, 2, D) an uncursed staff of power (23, 2, D) a +3 quarterstaff of draining (24, 2, D) a +0 ring mail of poison resistance (25, 2, D) a book of Minor Magic (26, 2, D) a book of Fire (27, 2, D) an uncursed ring of see invisible (28, 2, D) the cursed +1 dire flail of Abuse {vamp, Noisy +Fly rElec Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It insulates you from electricity. It lets you fly. It may make noises in combat. It has a curse placed upon it. (29, 2, D) an uncursed staff of air (36, 2, D) an uncursed ring of fire (37, 2, D) a +0 flail of crushing (38, 2, D) a +0 battleaxe (40, 2, D) a +0 long sword (41, 2, D) a +1 long sword of pain (42, 2, D) a +0 glaive (50, 2, D) the Grimoire of Supportive Talismans Spells Type Level a - Summon Small Mammal Summoning 1 b - Song of Slaying Charms 2 c - Call Imp Summoning 2 d - Ozocubu's Armour Charms/Ice 3 e - Excruciating Wounds Charms/Necromancy 5 f - Summon Hydra Summoning 7 (51, 2, D) a +0 demon whip of venom an uncursed ring of protection from fire (52, 2, D) a book of Transfigurations (53, 2, D) a crystal ball of energy (54, 2, D) a +3 hunting sling of velocity (55, 2, D) an uncursed staff of conjuration (73, 2, D) the cursed -5 chain mail "Zuroeker" {-Tele rC+ Regen+ Stlth+} It protects you from cold. It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (75, 2, D) an uncursed ring of teleport control (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (51, 4, D) a +0 trident a +3 dire flail a +0 robe (53, 4, D) a +5 halberd of flaming a +0 trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia 3 scrolls of blinking {@r4} (10, 6, D) an uncursed staff of energy a crystal ball of energy (35, 6, D) a +0 glaive (unseen) (36, 6, D) a cursed -2 war axe a +0 chain mail (37, 6, D) a +0 bardiche (unseen) (38, 6, D) the +7 spear "Cioskeotu" {freeze, +Blink rPois rN+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It lets you blink. (unseen) (52, 6, D) a +0 demon whip of venom (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste {@q4 !q} 2 potions of berserk rage (35, 7, D) a +0 battleaxe (unseen) (36, 7, D) a +0 great mace (unseen) (37, 7, D) 5 large rocks a +0 great sword the +6 shortbow of Anger {venom, rF++} It poisons the ammo it fires. It greatly protects you from fire. a +0 plate armour (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (37, 8, D) a +0 great sword (unseen) (36, 9, D) a +6 demon blade of electrocution (still there?) a large rock (still there?) (37, 9, D) a +6 lajatang of protection (unseen) (61, 9, D) the +4 mace of Ynusuut {speed, rElec rPois Int+5 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. Cheibriados disapproves of the use of such an item. (62, 9, D) a lamp of fire (63, 9, D) the ring "Xefy" {SustAb Dex+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+3). (71, 9, D) a +0 hand axe (72, 9, D) a plain deck of wonders (70, 10, D) a lamp of fire (72, 10, D) the +6 trident of the King {drain, -Cast Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It prevents spellcasting. (2, 13, D) a +0 dire flail (3, 13, D) a +0 flail (4, 13, D) the Volume of the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 (5, 13, D) the Tome of the Four Moons Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Control Teleport Charms/Translocation 4 d - Warp Weapon Charms/Translocation 5 (7, 13, D) a lantern of shadows (9, 13, D) a +6 giant club (11, 13, D) the +10 hand crossbow "Lojowug" {flame, Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (12, 13, D) the +2 mace "RedRedRas' Regret" {flame, rElec rPois rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (49, 13, D) a +0 flail (50, 13, D) Olgreb's Volume of Toxins Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 (70, 13, D) the +8 hand axe of Peril {speed, rC- rN++ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. Cheibriados disapproves of the use of such an item. a +0 robe (2, 14, D) the +4 whip "Gieficur" {venom, Str+2 Dex+5 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+5). It enhances your eyesight. (4, 14, D) a +0 hand axe (5, 14, D) a +2 robe of magic resistance (6, 14, D) a +2 robe of magic resistance (7, 14, D) a +0 short sword (8, 14, D) a crystal ball of energy (9, 14, D) an uncursed staff of air (10, 14, D) a +3 hunting sling of velocity (11, 14, D) a +0 halberd (12, 14, D) a +5 blowgun (51, 14, D) a +1 war axe of venom (52, 14, D) a +0 plate armour (53, 14, D) a +5 blowgun (2, 15, D) a +1 longbow of velocity (3, 15, D) a book of Power (4, 15, D) a +0 long sword (5, 15, D) a +0 rapier (7, 15, D) a +3 chain mail of poison resistance (8, 15, D) an uncursed staff of poison (9, 15, D) a book of Maledictions (10, 15, D) a plain deck of war (12, 15, D) a Fen Folio (35, 15, D) a +0 broad axe (37, 15, D) a book of Party Tricks (39, 15, D) a sack of spiders (42, 15, D) a +2 ring mail of fire resistance (3, 16, D) a +2 quarterstaff of protection (unseen) (4, 16, D) a +0 trident (unseen) (36, 16, D) an uncursed staff of death (37, 16, D) a book of the Sky (38, 16, D) a book of Air (39, 16, D) a +3 leather armour of fire resistance (41, 16, D) the Collected Works on Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Deflect Missiles Charms/Air 6 (42, 16, D) a +2 ring mail of magic resistance (43, 16, D) an uncursed staff of energy (2, 17, D) a +0 long sword (unseen) (3, 17, D) a +0 glaive (unseen) (19, 17, D) a book of Death (20, 17, D) the +9 spear of Lyiptyto {freeze, rC+ MR+ Dex+2 SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you less stealthy. (21, 17, D) a +2 antimagic spear (22, 17, D) a lantern of shadows (23, 17, D) a cursed staff of wizardry (61, 17, D) a crystal ball of energy (62, 17, D) a plain deck of defence (63, 17, D) a +2 mace of protection (71, 17, D) a +4 falchion of slicing (0, 18, D) a +1 long sword of electrocution (unseen) (2, 18, D) a +0 halberd (unseen) (3, 18, D) a cursed -2 trident (4, 18, D) a +0 long sword (unseen) (19, 18, D) a +1 morningstar of protection (28, 18, D) a scroll of holy word (29, 18, D) a +1 chain mail of cold resistance (62, 18, D) an uncursed ring of protection from cold (63, 18, D) a +0 short sword (64, 18, D) a Young Poisoner's Handbook (-1, 19, D) a +0 scimitar (unseen) (0, 19, D) a +0 long sword (unseen) (1, 19, D) a +2 spear of venom (unseen) (2, 19, D) a +0 halberd (3, 19, D) a +2 trident of flaming (unseen) (23, 19, D) a +3 demon blade of draining (24, 19, D) an uncursed amulet of resist mutation (-1, 20, D) a +0 morningstar (unseen) (0, 20, D) a +0 mace (unseen) (1, 20, D) a +0 long sword a +0 long sword of electrocution a +0 dire flail (2, 20, D) a +0 halberd (unseen) (3, 20, D) a cursed -2 short sword (4, 20, D) a +0 glaive (unseen) (51, 20, D) a +0 club a +0 arbalest of velocity a +0 leather armour (1, 21, D) a +0 long sword (still there?) a +0 mace (still there?) (2, 21, D) a +0 mace (unseen) (35, 21, D) a bolt (36, 21, D) a +0 halberd (unseen) (51, 21, D) the +10 long sword of Thrixtuam {pain, Noisy rPois Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It may make noises in combat. It makes you more stealthy. a +0 great mace the +8 plate armour of Gipsorun {rF- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from acid and corrosion. (52, 21, D) a +0 club (unseen) (53, 21, D) a +0 dagger (unseen) (0, 22, D) a +0 long sword (unseen) (1, 22, D) the +7 hand axe "Beetle's Doom" {freeze, +Blink rPois rC++ rN+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It greatly protects you from cold. It protects you from poison. It protects you from negative energy. It lets you blink. (2, 22, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the cursed -2 great sword "Wihomnin" {antimagic, -Cast rPois rN++ MR-} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (34, 22, D) a +0 great sword a +0 chain mail an uncursed ring of protection from cold 2 bolts the +5 falchion of the Philosopher {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. Cheibriados disapproves of the use of such an item. a +0 chain mail a +0 long sword a +0 chain mail a +0 shield a +0 battleaxe a +0 chain mail a cursed -3 battleaxe the +4 shortbow of Turmoil {velocity, Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). a +0 plate armour (36, 22, D) a +0 halberd a +0 plate armour a +0 long sword a +0 chain mail a +0 battleaxe a +0 plate armour a +0 great sword a +0 plate armour a +3 ring of protection (37, 22, D) a +0 bardiche (unseen) (62, 22, D) a +4 rapier (unseen) (63, 22, D) a +0 rapier a +0 ring mail a +0 scimitar a +2 glaive of chopping (64, 22, D) the +8 scimitar "Beetlebane" {drain, +Blink rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you blink. (unseen) (33, 23, D) a +0 great sword a +0 chain mail a +0 arbalest an uncursed staff of fire 10 bolts (35, 23, D) 2 bolts (64, 23, D) a +0 shortbow (unseen) (34, 24, D) a +0 long sword (unseen) (36, 24, D) a +0 battleaxe (unseen) (50, 25, D) the ring "Zew Ocs" {Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It makes you less stealthy. (51, 25, D) a Young Poisoner's Handbook (52, 25, D) an uncursed staff of cold (54, 25, D) a +0 chain mail of cold resistance (55, 25, D) a plain deck of changes (51, 26, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (52, 26, D) the Tome of Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (54, 26, D) an uncursed staff of wizardry (62, 27, D) the +9 scale mail of the Iron City of Dis {rC+ Dex+7 SInv} It affects your dexterity (+7). It protects you from cold. It enhances your eyesight. (63, 27, D) an uncursed ring of ice (64, 27, D) the ring "Daefuorgh" {Wiz MP+9} [ring of wizardry] It improves your spell success rate. It affects your magic capacity (+9). (65, 27, D) a +0 vampiric spear (71, 27, D) the cursed -1 dagger "Thuh Cra" {drain, +Blink rPois Str-3 Dex+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (73, 27, D) a +0 mace of protection (62, 28, D) a +0 dagger of venom (63, 28, D) a +1 short sword of venom (71, 28, D) a plain deck of defence (72, 28, D) an uncursed staff of energy (73, 28, D) an uncursed ring of protection from fire (34, 29, D) an ornate deck of changes (36, 29, D) a +0 shield a +0 scale mail (37, 29, D) an uncursed staff of wizardry (38, 29, D) a plain deck of changes (39, 29, D) an uncursed ring of sustain abilities (40, 29, D) a +2 plate armour of fire resistance (41, 29, D) the +1 hand axe of Beabbuik {freeze, Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). (42, 29, D) a +1 battleaxe of chopping (43, 29, D) a phial of floods (44, 29, D) the Disquisition on Aerial Execration Spells Type Level a - Corona Hexes 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (35, 30, D) a +2 morningstar of freezing (36, 30, D) an uncursed staff of wizardry (39, 30, D) an uncursed staff of power (40, 30, D) a +2 pair of gloves of archery (43, 30, D) an uncursed staff of summoning (1, 32, D) a +3 flail of holy wrath (2, 32, D) an uncursed staff of poison (4, 32, D) a book of Cantrips (5, 32, D) a +2 rapier of flaming (6, 32, D) Ohuing's Reference Book on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 (7, 32, D) a crystal ball of energy (8, 32, D) an uncursed amulet of resist corrosion (9, 32, D) the ring "Luox Tyvop" {rC+ SInv} [ring of see invisible] It protects you from cold. It enhances your eyesight. (10, 32, D) an uncursed staff of cold (11, 32, D) a +0 helmet of intelligence (12, 32, D) a sack of spiders (13, 32, D) a +2 quarterstaff of protection (52, 32, D) a +3 scimitar of flaming (unseen) (53, 32, D) a +0 great sword of flaming (unseen) (72, 32, D) a cursed +1 spear a +0 robe (1, 33, D) a book of Enchantments (2, 33, D) the ring of the Voivode {rF- rN+ Str+7 Stlth-} [ring of loudness] It affects your strength (+7). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. (3, 33, D) the ring "Cemeent" {MP+9 Str-4 Dex+4 Stlth-} [ring of loudness] It affects your strength (-4). It affects your dexterity (+4). It affects your magic capacity (+9). It makes you less stealthy. (4, 33, D) a +2 robe of the Archmagi (5, 33, D) the +3 swamp dragon armour of Pragmatism {rPois rF+ Str-5 Int+4 Dex+4 SInv} It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It enhances your eyesight. (6, 33, D) a +2 short sword of freezing (9, 33, D) a plain deck of summoning (10, 33, D) a sack of spiders (12, 33, D) the cursed -2 leather armour of Broken Taboos {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (13, 33, D) a +5 blowgun (18, 33, D) a +5 rod of destruction (10/10) a +4 rod of destruction (12/12) (20, 33, D) a book of Transfigurations (21, 33, D) a +4 blowgun (22, 33, D) a box of beasts (23, 33, D) the Papyrus of Dark Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (24, 33, D) the Grimoire of Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 (25, 33, D) a book of Conjurations (26, 33, D) the +0 scale mail "Ritiotiu" {rF+} It protects you from fire. (27, 33, D) a +1 long sword of holy wrath (28, 33, D) an uncursed amulet of clarity (62, 33, D) a +0 rapier a +0 robe a +0 dagger a +0 robe (1, 34, D) a book of Hinderance (2, 34, D) an uncursed staff of summoning (3, 34, D) a +3 double sword of protection (4, 34, D) an uncursed staff of wizardry (5, 34, D) the cursed +0 hand crossbow of Subterfuge {freeze, +Fly rF+ rC+ rN+ Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (6, 34, D) an ornate deck of summoning (7, 34, D) an uncursed staff of wizardry (8, 34, D) a +0 shield of poison resistance (9, 34, D) the +8 trident "Rummage" {pierce, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. (10, 34, D) a +4 ring of dexterity (11, 34, D) a +2 double sword of holy wrath (12, 34, D) an uncursed staff of air (13, 34, D) a plain deck of summoning (19, 34, D) a book of Geomancy (20, 34, D) a plain deck of defence (21, 34, D) a +0 dagger (22, 34, D) a disc of storms (23, 34, D) a book of Power (25, 34, D) an Akashic Record (26, 34, D) the cursed -2 whip "Checvud" {slash, +Fly rPois Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from poison. It lets you fly. It has a curse placed upon it. (27, 34, D) an uncursed staff of wizardry (28, 34, D) a +0 shortbow of freezing (62, 34, D) a cursed +0 dagger a +0 robe (22, 35, D) a +0 long sword (still there?) a +0 short sword (still there?) (23, 35, D) a +0 short sword (still there?) a +4 trident of venom (still there?) (24, 35, D) a box of beasts (25, 35, D) a +0 leather armour (26, 35, D) a book of Summonings (20, 36, D) a +0 dagger (22, 36, D) a +2 long sword of slicing (unseen) (14, 37, D) a +2 mace of draining a +1 hand crossbow of freezing a +2 robe of positive energy (15, 37, D) a +0 morningstar (still there?) a +1 scythe of flaming (still there?) (18, 37, D) a +0 long sword (unseen) (19, 37, D) a +0 dagger (20, 37, D) a +0 longbow (unseen) (21, 37, D) an uncursed staff of power (still there?) a +0 dagger (still there?) (22, 37, D) a +7 halberd of flaming (unseen) (23, 37, D) a +0 long sword (unseen) (49, 37, D) a book of Frost (50, 37, D) an uncursed staff of summoning (52, 37, D) a book of Callings (53, 37, D) a +2 great sword of slicing (54, 37, D) a sack of spiders (59, 37, D) a +2 robe of cold resistance (60, 37, D) an uncursed ring of see invisible (61, 37, D) a +2 long sword of freezing (62, 37, D) a +2 rapier of draining (63, 37, D) a stone of tremors (69, 37, D) a +0 rapier (70, 37, D) a +0 war axe (71, 37, D) the cursed -2 battleaxe "Fuhiulol" {antimagic, +Blink MP-9 Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your magic capacity (-9). It lets you blink. It has a curse placed upon it. (72, 37, D) the +8 scimitar of Stunt {pain, rElec rC- MR++ MP+9 Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (73, 37, D) a +4 ring of strength (14, 38, D) a +0 war axe (unseen) (23, 38, D) a +0 longbow (unseen) (24, 38, D) a +0 long sword (unseen) (49, 38, D) the ring "Siteky" {Ice Str+5 Int-4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+5). It affects your intelligence (-4). It makes you vulnerable to fire. It protects you from cold. (50, 38, D) a +0 battleaxe of electrocution (51, 38, D) a +2 falchion of holy wrath (52, 38, D) a stone of tremors (53, 38, D) an uncursed staff of power (59, 38, D) a +2 ice dragon armour (60, 38, D) an uncursed staff of wizardry (61, 38, D) a fan of gales (63, 38, D) a lamp of fire (71, 38, D) an uncursed ring of magical power (72, 38, D) an ornate deck of changes (73, 38, D) an uncursed staff of poison (19, 39, D) a +0 short sword (unseen) (22, 39, D) a +0 longbow (unseen) (23, 39, D) an arrow (21, 40, D) a cursed -1 long sword (unseen) (22, 40, D) a +0 longbow (unseen) (23, 40, D) a +0 long sword (unseen) (22, 41, D) a +0 rapier (unseen) (23, 41, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of teleport control (24, 41, D) a +0 rapier (unseen) (25, 41, D) a +0 short sword (unseen) (22, 42, D) a +0 rapier a +0 rapier a +0 leather armour (23, 42, D) a +0 rapier (unseen) (71, 42, D) a +0 spear (22, 43, D) 3 arrows (51, 43, D) a +0 trident (70, 43, D) a +0 short sword a +0 robe (71, 43, D) a +0 rapier a cursed +0 robe a +2 vampiric dagger a cursed +0 robe a +0 buckler a +0 rapier a +0 robe (72, 43, D) a +0 rapier a +0 robe (51, 44, D) a cursed +0 falchion a +0 robe (62, 44, D) (unseen) (72, 44, D) a +0 rapier a +0 robe (58, 48, D) an uncursed staff of death (60, 48, D) a +3 ring mail of magic resistance (61, 48, D) a disc of storms (62, 48, D) a +1 scale mail of fire resistance (64, 48, D) a phantom mirror (65, 48, D) a +2 rapier of venom (69, 48, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 48, D) an ornate deck of summoning (72, 48, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 48, D) a +4 lajatang of venom (74, 48, D) a +0 trident (75, 48, D) a +3 falchion of electrocution (18, 49, D) an uncursed staff of wizardry (19, 49, D) a +0 flail (20, 49, D) an uncursed staff of energy (21, 49, D) an uncursed staff of air (22, 49, D) an uncursed staff of summoning (23, 49, D) a manual of Staves (26, 49, D) a wand of draining (5) (27, 49, D) a +2 dagger of protection (28, 49, D) an uncursed ring of protection from magic (29, 49, D) the -4 helmet of Pride {+Inv rC+ MR- Stlth+} It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (30, 49, D) a +1 large shield of reflection (31, 49, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (32, 49, D) a wand of hasting (2) (33, 49, D) an ornate deck of defence (34, 49, D) a +2 plate armour of cold resistance (40, 49, D) a Fen Folio (41, 49, D) a +0 long sword (42, 49, D) a stone of tremors (43, 49, D) a +0 ring mail (44, 49, D) a +0 long sword (45, 49, D) a +2 ring mail of fire resistance (47, 49, D) a +0 short sword of draining (48, 49, D) a book of Necromancy (50, 49, D) a phial of floods (52, 49, D) a +0 short sword (54, 49, D) a manual of Long Blades (59, 49, D) the +10 plate armour of Omission {Str+4} It affects your strength (+4). (60, 49, D) an uncursed staff of cold (61, 49, D) a +0 dagger (62, 49, D) an ornate deck of defence (63, 49, D) a +0 dagger (65, 49, D) an uncursed staff of conjuration (66, 49, D) a +1 war axe of chopping (68, 49, D) an uncursed staff of summoning (70, 49, D) a book of Enchantments (71, 49, D) an uncursed staff of wizardry (72, 49, D) a plain deck of summoning (73, 49, D) the Incunabulum of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (74, 49, D) a +0 robe (75, 49, D) the +7 morningstar "Khoskix" {drain, rElec rF+ rC+ Str-3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. (18, 50, D) 2 potions of haste (19, 50, D) a plain deck of defence (20, 50, D) a +3 ring mail of poison resistance (21, 50, D) 5 scrolls of identify {@r1} (22, 50, D) a +2 hand crossbow of freezing (23, 50, D) a lantern of shadows (25, 50, D) a lantern of shadows (27, 50, D) a +2 dagger of protection (28, 50, D) an uncursed staff of fire (29, 50, D) a manual of Fire Magic (30, 50, D) a book of the Earth (31, 50, D) a +4 hunting sling of freezing (32, 50, D) a +1 hand axe of distortion (33, 50, D) a +6 blowgun (35, 50, D) a +2 cloak of invisibility (38, 50, D) the +3 arbalest "Ompozofi" {venom, rElec rN+ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. (39, 50, D) a book of the Dragon (40, 50, D) a +1 helmet of see invisible (42, 50, D) a +0 long sword (still there?) a plain deck of changes (still there?) (43, 50, D) a +0 short sword of electrocution (44, 50, D) a +0 long sword (45, 50, D) the Papyrus of Flamy Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (46, 50, D) a +0 short sword (47, 50, D) a +0 short sword (48, 50, D) a scroll of brand weapon (49, 50, D) a book of Spatial Translocations (51, 50, D) a +0 long sword (53, 50, D) a book of the Warp (54, 50, D) an uncursed staff of cold (58, 50, D) a +1 scale mail of cold resistance (60, 50, D) a +2 scale mail of positive energy (61, 50, D) the Almanac of Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Warp Weapon Charms/Translocation 5 (62, 50, D) a +0 dagger (63, 50, D) a fan of gales (65, 50, D) a +0 rapier of flaming (66, 50, D) an uncursed staff of summoning (68, 50, D) an uncursed staff of poison (70, 50, D) an ornate deck of changes (71, 50, D) Stramough's Collected Works on Cold and Execration Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (72, 50, D) a lantern of shadows (74, 50, D) a scroll of brand weapon (75, 50, D) an uncursed staff of poison (1, 51, D) a +1 quarterstaff of protection (3, 51, D) an uncursed staff of power (4, 51, D) a +0 spear of distortion (5, 51, D) a book of Annihilations (6, 51, D) a +0 dagger (7, 51, D) a +0 flail (8, 51, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (9, 51, D) a plain deck of defence (11, 51, D) a plain deck of wonders (12, 51, D) a plain deck of defence (13, 51, D) an uncursed staff of summoning (14, 51, D) an uncursed staff of summoning (18, 51, D) a phial of floods (19, 51, D) an uncursed staff of fire (20, 51, D) a box of beasts (21, 51, D) a +1 falchion of electrocution (22, 51, D) 2 potions of haste (23, 51, D) the Handbook of Igneous Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Fireball Conjuration/Fire 5 c - Delayed Fireball Conjuration/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (24, 51, D) a +1 crystal plate armour (25, 51, D) a +2 war axe of electrocution (26, 51, D) a cursed -3 ring of evasion (27, 51, D) a +0 fire dragon armour (28, 51, D) a +2 helmet of intelligence (29, 51, D) a +1 morningstar of holy wrath (30, 51, D) a +4 dagger of venom (31, 51, D) the +2 broad axe "Gauruuna" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (32, 51, D) a +0 hand crossbow of flaming (33, 51, D) a +2 leather armour of poison resistance (34, 51, D) a +0 shortbow of freezing (38, 51, D) a +0 dagger of freezing (still there?) a +0 flail of draining (still there?) (39, 51, D) a cursed +0 scimitar (still there?) a book of Summonings (still there?) (40, 51, D) a +0 long sword (still there?) a +0 scimitar (still there?) (41, 51, D) a +0 longbow (still there?) a +2 spear of venom (still there?) (42, 51, D) the +6 quarterstaff of Smeoloiwn {flame, Contam Noisy rPois rC+ Dex+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. It protects you from poison. It may make noises in combat. It causes magical contamination when unequipped. a +0 long sword (still there?) (43, 51, D) the +7 spear "Jaoch" {elec, MR+ Str-4 Int+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. the +0 robe "Bloemefa" {rC+ Str+5} (still there?) It affects your strength (+5). It protects you from cold. (44, 51, D) the +3 mace of Fate {flame, +Inv +Fly rC+ Int-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It protects you from cold. It lets you turn invisible. It lets you fly. a cursed -2 scimitar (still there?) (45, 51, D) a book of Air (46, 51, D) a +0 longbow of evasion (49, 51, D) Moteonas' Tome of Destructive Black Rituals Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Force Lance Conjuration/Translocation 4 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (50, 51, D) a +0 long sword (51, 51, D) the Papyrus of Malediction Spells Type Level a - Sure Blade Hexes/Charms 2 b - Metabolic Englaciation Hexes/Ice 5 c - Invisibility Hexes 6 (52, 51, D) the Tome of Hedonism Spells Type Level a - Swiftness Charms/Air 2 b - Portal Projectile Translocation 3 c - Passage of Golubria Translocation 4 d - Gell's Gravitas Hexes/Translocation 5 e - Conjure Ball Lightning Conjuration/Air 6 (53, 51, D) 4 scrolls of enchant weapon (54, 51, D) an uncursed staff of death (65, 51, D) the Collected Works on Bewitchment and Talismans Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Cause Fear Hexes 4 e - Discord Hexes 8 (66, 51, D) a disc of storms (67, 51, D) an uncursed staff of earth (68, 51, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (69, 51, D) a scroll of brand weapon (0, 52, D) an uncursed amulet of guardian spirit (1, 52, D) a +0 rapier of draining (2, 52, D) an uncursed staff of cold (4, 52, D) an uncursed staff of cold (5, 52, D) the +7 mace "Vup Tum" {holy, rC++ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It greatly protects you from cold. (6, 52, D) a +0 robe (7, 52, D) an uncursed staff of fire (8, 52, D) a +3 ring of strength (9, 52, D) a +0 great sword (10, 52, D) a box of beasts (11, 52, D) an uncursed ring of poison resistance (12, 52, D) a +3 ring of dexterity (13, 52, D) a +0 dagger of venom (14, 52, D) a wand of fire (5) (37, 52, D) a +0 long sword (unseen) (38, 52, D) a +0 short sword (unseen) (40, 52, D) a cursed -2 longbow (unseen) (44, 52, D) a +0 scimitar (still there?) a plain deck of summoning (still there?) (45, 52, D) a +3 scimitar (still there?) a book of Death (still there?) (46, 52, D) a +0 short sword (47, 52, D) a +0 leather armour (48, 52, D) a lantern of shadows (52, 52, D) a scroll of enchant armour (3, 53, D) an uncursed staff of poison (4, 53, D) a plain deck of changes (5, 53, D) an uncursed ring of fire (7, 53, D) a +2 falchion a +0 scale mail of cold resistance a fan of gales (8, 53, D) a +1 whip of venom (9, 53, D) a book of Burglary (10, 53, D) the +7 quarterstaff of Toagook {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). a +0 robe a +1 mace of freezing (12, 53, D) a +6 hunting sling of flaming (13, 53, D) an uncursed staff of summoning (14, 53, D) a +2 scimitar of electrocution (37, 53, D) an arrow (still there?) the +6 spear of Pli Huh {pierce, Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+4). (38, 53, D) the +12 mace of Qiaqen {crush, rF++ MR+ Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (unseen) (39, 53, D) a +0 short sword (unseen) (41, 53, D) a cursed +0 longbow a +3 ring mail of fire resistance a +2 short sword of draining the +0 chain mail of Compression {rC++ MR+ rCorr} It greatly protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 longbow 72 arrows a +0 leather armour (42, 53, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of wizardry a cursed +0 long sword (43, 53, D) a +0 longbow (unseen) (45, 53, D) a +0 scimitar (46, 53, D) a +3 rod of shadows (11/11) a +0 chain mail (11, 54, D) a +6 rod of shadows (14/14) a +0 chain mail the +7 war axe "Bat Ohoo" {venom, rPois MP+9 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. a +0 robe (12, 54, D) a +0 robe (37, 54, D) an arrow (unseen) (39, 54, D) 7 arrows a +0 short sword (41, 54, D) a +0 longbow (unseen) (42, 54, D) a +0 long sword (unseen) (43, 54, D) a +7 rod of shadows (14/14) a +0 leather armour (44, 54, D) a +1 rapier of draining a +0 longbow 15 arrows a +3 plate armour of poison resistance (15, 55, D) a cursed +0 hand axe (unseen) (17, 55, D) a +5 double sword of slicing (37, 55, D) an arrow (still there?) a +0 long sword (still there?) (38, 55, D) a +0 dagger (still there?) an arrow (still there?) a +0 long sword (still there?) an uncursed ring of protection from magic (still there?) (39, 55, D) a +0 short sword (still there?) a +0 rapier of protection (still there?) (40, 55, D) a +0 rapier of speed (unseen) (41, 55, D) a +0 rapier (unseen) (45, 55, D) a +0 long sword (unseen) (10, 56, D) a cursed -1 dire flail a +0 robe a +3 great sword of slicing a +0 robe an uncursed ring of fire an uncursed staff of earth (11, 56, D) a +2 mace of crushing (unseen) (14, 56, D) a cursed +1 scimitar (unseen) (21, 56, D) a +0 scythe of venom (37, 56, D) 2 arrows (38, 56, D) a +0 short sword (unseen) (39, 56, D) a +0 dagger (unseen) (41, 56, D) a +1 flail of holy wrath (unseen) (9, 57, D) a cursed +2 great sword (unseen) (11, 57, D) a cursed -1 dagger a +0 robe (13, 57, D) a +0 dagger of venom (unseen) (14, 57, D) a +0 glaive (15, 57, D) a +0 long sword (still there?) a +0 robe (still there?) (42, 57, D) a +0 long sword (unseen) (10, 58, D) a +1 flail (unseen) (11, 58, D) a cursed -1 dire flail (unseen) (13, 58, D) a +0 trident (15, 58, D) a +0 long sword (64, 59, D) a +1 antimagic spear (unseen) (64, 60, D) an uncursed staff of summoning (unseen) (70, 60, D) the +10 great mace of Precise Incision {drain, rN+ MR+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +7 plate armour of ponderousness (66, 61, D) a +0 halberd of flaming (unseen) (67, 61, D) a +0 battleaxe (62, 62, D) a +2 war axe of venom (unseen) (64, 62, D) a cursed +0 battleaxe (unseen) (68, 62, D) a +0 halberd of freezing (66, 64, D) a +0 halberd (67, 64, D) a +3 falchion of freezing (unseen) (69, 64, D) a +0 glaive (unseen) (65, 65, D) a +2 dagger of venom (unseen) (66, 65, D) a +0 halberd a +2 robe of magic resistance a ghoul corpse (67, 65, D) a wand of hasting (4) (68, 65, D) a +0 mace (65, 66, D) a +0 dagger (unseen) (66, 66, D) a +1 mace of protection a +1 antimagic mace a +0 robe the ring "Niocasis" {rPois rF++ MR+ Str+4 Dex-3} [ring of strength] It affects your strength (+4). It affects your dexterity (-3). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a cursed staff of poison a +0 robe the +5 great sword of the Scorpion {flame, rN+ MR+ Str+3 Int-3 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe (67, 66, D) a +0 dagger (unseen) (68, 66, D) a +0 scimitar (unseen) (65, 67, D) a +0 great mace (unseen) (66, 67, D) a ghoul corpse (67, 67, D) a +0 dagger (unseen)