RedRedRas the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of wonders (20, 1, D) a +3 leather armour of fire resistance (21, 1, D) a cursed staff of poison (23, 1, D) a +0 long sword (25, 1, D) an uncursed staff of poison (26, 1, D) a plain deck of defence (28, 1, D) a lamp of fire (29, 1, D) a +1 helmet of see invisible (35, 1, D) a +0 robe (36, 1, D) an ornate deck of defence (37, 1, D) a lantern of shadows (38, 1, D) the +0 leather armour of Beng {rPois MP+9 Int+3 Stlth-} It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. (39, 1, D) a sack of spiders (41, 1, D) a +0 quarterstaff (42, 1, D) the +5 quarterstaff of Oenomania {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (49, 1, D) a disc of storms (50, 1, D) a +4 giant club (51, 1, D) Diarucvoyz's Papyrus of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Static Discharge Conjuration/Air 3 (53, 1, D) a plain deck of war (55, 1, D) the +0 dagger of Kotyigey {pain, rPois MR+ Str+7 Dex-4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (56, 1, D) a +3 ring of evasion (61, 1, D) a +1 shield of protection (62, 1, D) a +1 long sword of freezing (67, 1, D) a +2 broad axe of flaming (68, 1, D) a +2 ring of intelligence (69, 1, D) a +4 hand axe of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) 3 scrolls of enchant weapon (20, 2, D) a +0 long sword (21, 2, D) a book of Control (22, 2, D) a +3 hunting sling of flaming (23, 2, D) a scroll of brand weapon (24, 2, D) a +2 steam dragon armour (25, 2, D) a +2 vampiric short sword (26, 2, D) a phial of floods (28, 2, D) a +0 dagger (36, 2, D) a +2 war axe of flaming (38, 2, D) a +4 spear of venom (40, 2, D) the +8 short sword of the Spectre {drain, +Blink rC- Str+4 Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (41, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (42, 2, D) a +0 chain mail of cold resistance (50, 2, D) a scroll of brand weapon an uncursed ring of see invisible 5 scrolls of identify {@r1} (51, 2, D) a +3 ring mail of fire resistance (52, 2, D) a +1 chain mail of magic resistance (53, 2, D) an uncursed staff of power (54, 2, D) an uncursed staff of poison (55, 2, D) the +2 quarterstaff of Beogh's Esteem {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (62, 2, D) an uncursed staff of earth (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (19, 3, D) 3 potions of berserk rage 6 potions of haste {@q4 !q} (21, 3, D) a +0 flail of draining (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (18, 4, D) a +0 hand axe (unseen) (19, 4, D) a +1 dire flail of crushing (23, 4, D) a +1 morningstar of freezing (unseen) (37, 4, D) a +4 lajatang of distortion a +0 robe (52, 4, D) a +0 trident (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity (17, 5, D) a +0 glaive (unseen) (18, 5, D) a +0 long sword (still there?) a +0 trident (still there?) (19, 5, D) the -1 dire flail "Effumihe" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (unseen) (20, 5, D) a cursed -2 short sword (unseen) (36, 5, D) a +6 quick blade the +9 hunting sling "Yloet" {velocity, MR+ Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It affects your resistance to hostile enchantments. a +0 robe a +0 buckler (37, 5, D) a +0 spear (unseen) (40, 5, D) a cursed +0 iron rod (9/9) a +0 robe (17, 6, D) a +0 long sword (unseen) (19, 6, D) a +0 hand axe (35, 6, D) a +4 quick blade a +0 troll leather armour a +0 buckler (37, 6, D) a +0 mace of venom a +0 robe (4, 7, D) a +3 shield a +3 buckler (18, 7, D) a +0 dire flail (19, 7, D) a +0 long sword (unseen) (20, 7, D) the cursed +3 morningstar of Thahiema {crush, Contam rElec rN+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 scale mail a +0 shield a +0 war axe (17, 8, D) a +0 battleaxe (unseen) (18, 8, D) a +0 mace (20, 8, D) a +0 flail (unseen) (36, 8, D) a +0 war axe (unseen) (51, 8, D) a +0 plate armour a +0 buckler (18, 9, D) a cursed -1 dagger (unseen) (61, 9, D) the +10 short sword of Eternal Vigilance {pierce, rElec rN+ Str+3 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. (62, 9, D) a plain deck of wonders (63, 9, D) a +1 plate armour of fire resistance (71, 9, D) a +1 hand axe of flaming (72, 9, D) the -1 mace of Otoo {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It enhances your eyesight. (62, 10, D) a book of Frost (2, 13, D) a +0 robe (4, 13, D) a stone of tremors (6, 13, D) a +0 spear (8, 13, D) the Disquisition on Blistering Bewitchment Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Guardian Golem Hexes/Summoning 4 (9, 13, D) a box of beasts (10, 13, D) a plain deck of changes (11, 13, D) a book of Fire (12, 13, D) an uncursed ring of flight (49, 13, D) a +3 plate armour of cold resistance (50, 13, D) the cursed +3 trident "Togha" {freeze, rF+ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (52, 13, D) a +4 scale mail of magic resistance (53, 13, D) a +2 greatsling of freezing (55, 13, D) a book of Debilitation (62, 13, D) a +0 short sword a +0 robe (2, 14, D) a book of Control (4, 14, D) a +0 spear of piercing (5, 14, D) an uncursed staff of earth (6, 14, D) a +0 spear (9, 14, D) a +0 spear (10, 14, D) the +9 broad axe of the Queen {freeze, rPois MR+ Int+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (11, 14, D) an uncursed staff of cold (12, 14, D) a +0 trident (50, 14, D) an uncursed amulet of resist corrosion (52, 14, D) an uncursed staff of power (53, 14, D) a book of the Sky (54, 14, D) an uncursed staff of earth (55, 14, D) a disc of storms (2, 15, D) a book of Spatial Translocations (3, 15, D) a book of Alchemy (4, 15, D) a book of Power (5, 15, D) a +0 rapier of flaming (6, 15, D) a +0 leather armour (7, 15, D) a plain deck of defence (8, 15, D) a +0 great sword of holy wrath (9, 15, D) a +3 rapier of protection (10, 15, D) a +1 mace of protection (11, 15, D) a +0 mace of draining (12, 15, D) an uncursed staff of poison (35, 15, D) the +0 scythe of Dimyeluz {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). (37, 15, D) a book of the Warp (38, 15, D) a +1 greatsling of velocity (40, 15, D) an uncursed ring of protection from cold (41, 15, D) an uncursed staff of power (42, 15, D) a plain deck of wonders (43, 15, D) a plain deck of defence (13, 16, D) a +0 spear (unseen) (36, 16, D) a scroll of brand weapon (40, 16, D) a +6 rapier of venom (41, 16, D) a +5 mace of holy wrath (43, 16, D) an uncursed ring of wizardry (14, 17, D) a +0 trident (unseen) (19, 17, D) Frili's Guide on the Vitriolic Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Abjuration Summoning 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (22, 17, D) an uncursed amulet of stasis (24, 17, D) Nack's Almanac of Harmful Flight Spells Type Level a - Shock Conjuration/Air 1 b - Flight Charms/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (26, 17, D) a +3 ring of protection (61, 17, D) an uncursed ring of see invisible (62, 17, D) a +0 plate armour of poison resistance (63, 17, D) the cursed -3 ring mail "Cosyep" {rPois rF+ rC- rN+ rCorr Str+2} It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (12, 18, D) a +1 war axe of flaming (unseen) (19, 18, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (20, 18, D) the amulet of Egomania {Gourm Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). (23, 18, D) the +1 robe "Giofrokoih" {rF+ rC+ Str-2 Dex+7 Slay-5} It affects your strength (-2). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from cold. (25, 18, D) the Collected Works on Lethal Calling Spells Type Level a - Sublimation of Blood Necromancy 2 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Death Channel Necromancy 6 e - Monstrous Menagerie Summoning 6 (28, 18, D) the +4 scale mail of Dyspraxia {rF- Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. (29, 18, D) an uncursed staff of energy (50, 18, D) a +0 spear (unseen) (51, 18, D) a +0 hunting sling (unseen) (53, 18, D) a +2 demon whip of flaming a +0 robe a +0 buckler (62, 18, D) the +8 chain mail "Thruda" {rElec} It insulates you from electricity. (63, 18, D) an ornate deck of wonders (64, 18, D) a plain deck of destruction (71, 18, D) a +1 glaive of freezing (13, 19, D) a cursed -1 trident (unseen) (15, 19, D) a +0 rapier of distortion (unseen) (24, 19, D) the cursed -1 trident of the Radish {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (37, 19, D) the +8 spear "Pniuch Klayw" {freeze, +Rage MR- Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you go berserk. (51, 19, D) a +0 robe (unseen) (11, 20, D) a +0 rapier (unseen) (12, 20, D) a +3 trident of venom a +2 hunting sling of freezing the +3 ring mail "Epugao Tofu" {MR+ Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. an uncursed ring of magical power (38, 20, D) a +0 halberd (unseen) (51, 20, D) a +0 quarterstaff (unseen) (10, 21, D) a +2 longbow of flaming (unseen) (11, 21, D) an arrow a +4 trident of freezing 19 javelins of penetration a +0 leather armour an uncursed amulet of clarity (12, 21, D) 2 arrows a +0 spear 16 javelins a +0 leather armour (14, 21, D) a +3 quarterstaff of crushing (unseen) (15, 21, D) 2 javelins of penetration 4 javelins (35, 21, D) a +0 short sword (unseen) (39, 21, D) a +0 trident (51, 21, D) a stone (52, 21, D) a +0 robe (11, 22, D) a +0 trident (unseen) (12, 22, D) a +1 scimitar of holy wrath a cursed +0 robe an uncursed ring of protection from cold (13, 22, D) the +1 morningstar of Fedhas' Castigation {venom, +Rage MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. a cursed +0 robe (39, 22, D) a +0 vampiric short sword (12, 23, D) a +4 eveningstar of freezing (unseen) (13, 23, D) an arrow (37, 23, D) an uncursed staff of wizardry (71, 23, D) an uncursed staff of conjuration a +0 arbalest 3 poisoned bolts a +0 arbalest 22 steel bolts (72, 23, D) a +0 battleaxe a +0 chain mail (73, 23, D) a +0 arbalest 26 bolts (72, 24, D) 2 steel bolts (49, 25, D) a manual of Crossbows (50, 25, D) a +0 robe (51, 25, D) an uncursed staff of power (52, 25, D) the Handbook of Ashen Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (53, 25, D) the ring of Japralug {rF+ MR- Str+4 Dex+2 Stlth-} [ring of loudness] It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (54, 25, D) a +0 hunting sling of freezing (55, 25, D) a plain deck of defence (51, 26, D) an uncursed staff of poison (52, 26, D) the +5 falchion "Ruzxid" {antimagic, +Fly MP+9 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you fly. (53, 26, D) a disc of storms (54, 26, D) the +6 hand axe of Clush {chop, +Blink rC+ rN++ MR- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (61, 27, D) an uncursed ring of wizardry (62, 27, D) a crystal ball of energy (63, 27, D) a cursed staff of power (65, 27, D) an uncursed staff of fire (72, 27, D) a +4 arbalest of flaming (73, 27, D) an uncursed staff of wizardry (63, 28, D) an uncursed staff of air (71, 28, D) a +0 dagger of draining (72, 28, D) an uncursed staff of death (73, 28, D) an uncursed ring of wizardry (34, 29, D) an uncursed staff of death (35, 29, D) a book of Changes (36, 29, D) a +4 dagger of protection (37, 29, D) the Compendium of Burning Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 (38, 29, D) an uncursed ring of stealth (39, 29, D) a +2 hand crossbow of evasion (40, 29, D) a +3 scale mail of fire resistance (41, 29, D) a +3 blowgun (42, 29, D) an uncursed amulet of warding (43, 29, D) an uncursed ring of protection from cold (44, 29, D) a cursed staff of wizardry (61, 29, D) a +0 shortbow (unseen) (73, 29, D) a +0 shortbow 10 arrows (35, 30, D) a +2 pair of gloves of archery (36, 30, D) a plain deck of wonders (37, 30, D) a book of Ice (38, 30, D) the +6 dagger of the Nine Runes {pierce, rN+ MR+ Int+2 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 30, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (40, 30, D) an uncursed staff of energy (41, 30, D) a +2 hand crossbow of velocity (42, 30, D) an uncursed staff of air (43, 30, D) a +2 pair of boots of flying (62, 31, D) a +0 trident (63, 31, D) a +0 trident (64, 31, D) a large rock a +3 trident of protection (65, 31, D) a +0 trident (unseen) (72, 31, D) a +0 trident 6 tomahawks (4, 32, D) the +8 quarterstaff of Classification {vamp, +Fly rC+ Dex+2 Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It protects you from cold. It lets you fly. It makes you less stealthy. (6, 32, D) an uncursed staff of earth (9, 32, D) the +8 flail of Fate {elec, -Tele rPois Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. It prevents most forms of teleportation. (10, 32, D) a phial of floods (11, 32, D) an uncursed ring of positive energy (13, 32, D) the Volume of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation 5 d - Delayed Fireball Conjuration/Fire 7 (51, 32, D) a +0 battleaxe of freezing (64, 32, D) 2 large rocks (72, 32, D) a cursed +0 trident a +0 trident (1, 33, D) an uncursed staff of conjuration (2, 33, D) a book of Beasts (13, 33, D) a plain deck of changes (21, 33, D) the amulet "Yfir Pna" {Inacc -Cast rN+ MR+ Str+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. (22, 33, D) a legendary deck of summoning (23, 33, D) a book of Hinderance (25, 33, D) an uncursed staff of fire (26, 33, D) a +1 dagger of speed (28, 33, D) a +1 falchion of protection (29, 33, D) the +0 scale mail of Reason {rPois MP+9 Str-3} It affects your strength (-3). It protects you from poison. It affects your magic capacity (+9). (63, 33, D) 3 large rocks an arrow of flame (2, 34, D) the cursed ring of Ampid {-Tele rN+ Str-4 Int+2 Stlth+} [ring of strength] It affects your strength (-4). It affects your intelligence (+2). It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (3, 34, D) an uncursed staff of earth (5, 34, D) a book of Control (19, 34, D) a lantern of shadows (22, 34, D) a +0 short sword of venom (23, 34, D) an uncursed staff of cold (27, 34, D) a +1 cloak of poison resistance (28, 34, D) a +1 quarterstaff of pain (63, 34, D) 2 arrows of flame (72, 34, D) a tomahawk (25, 35, D) a +2 ring of strength (26, 35, D) a scroll of holy word (28, 35, D) a +6 ring of strength (49, 37, D) a plain deck of summoning (50, 37, D) a +0 hand axe (51, 37, D) a +1 chain mail of positive energy (52, 37, D) an uncursed staff of conjuration (53, 37, D) a book of the Sky (59, 37, D) a book of the Earth (60, 37, D) a +4 glaive of flaming (62, 37, D) an uncursed staff of power (63, 37, D) a +0 battleaxe of electrocution (69, 37, D) a +0 hand axe (70, 37, D) an uncursed ring of protection from magic (71, 37, D) the +12 rapier of the Valley {pierce, rPois rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from poison. It protects you from negative energy. (72, 37, D) a lamp of fire (49, 38, D) an uncursed ring of wizardry (50, 38, D) the -4 fire dragon armour of Wagaihar {rF++ rC- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (52, 38, D) an uncursed staff of poison (53, 38, D) an uncursed amulet of resist corrosion (58, 38, D) a +0 rapier (unseen) (59, 38, D) a +4 ring of protection (60, 38, D) a +9 plate armour of ponderousness (61, 38, D) a plain deck of defence (62, 38, D) a lantern of shadows (63, 38, D) a +3 ring of protection (70, 38, D) an uncursed staff of earth (71, 38, D) the +5 leather armour "Feroeczy" {rN+} It protects you from negative energy. (72, 38, D) a book of Hinderance (73, 38, D) a +0 war axe (62, 39, D) a +0 giant spiked club a +0 robe (73, 39, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a +3 large shield (62, 40, D) a cursed +0 short sword a +0 cloak (24, 41, D) a +0 dagger a +0 robe 2 potions of haste (61, 41, D) a +0 lajatang of electrocution (unseen) (62, 41, D) a troll hide {Purgy} (22, 42, D) a +3 trident of pain (unseen) (70, 42, D) a +2 quarterstaff of protection (unseen) (71, 42, D) a +1 morningstar of protection a +0 robe a +0 morningstar (22, 43, D) a +0 dagger (unseen) (24, 43, D) a +0 war axe (25, 43, D) a +1 halberd (unseen) (26, 43, D) a cursed +0 dagger (unseen) (50, 43, D) a +0 battleaxe a +0 robe (51, 43, D) a +1 scimitar of slicing a +0 mace of protection a +0 robe a +0 trident of protection a +0 robe (52, 43, D) a +0 flail (unseen) (19, 44, D) a +4 blowgun (21, 44, D) a cursed -3 halberd (unseen) (24, 44, D) a +0 halberd a +0 plate armour (51, 44, D) a +0 long sword (21, 45, D) a +0 great sword (unseen) (22, 45, D) a +0 mace a +0 triple crossbow of flaming the cursed -1 leather armour of Quacu {+Blink rF+ MR- Str+5 Int+3} It affects your strength (+5). It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (23, 45, D) a +3 falchion a +0 robe (24, 45, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (21, 46, D) a +0 great sword (unseen) (19, 49, D) a +0 short sword (21, 49, D) 3 royal jellies (22, 49, D) a book of Debilitation (23, 49, D) a book of Annihilations (24, 49, D) a +0 glaive (25, 49, D) a +2 mace of protection (27, 49, D) a +0 scimitar of holy wrath (28, 49, D) a +0 spear of freezing (29, 49, D) a +3 leather armour of fire resistance (31, 49, D) a +0 hand axe (33, 49, D) a book of Burglary (34, 49, D) a +0 short sword (18, 50, D) a lantern of shadows (19, 50, D) a +0 hand axe (20, 50, D) a +0 hand axe (21, 50, D) a book of Minor Magic (22, 50, D) a book of Conjurations (23, 50, D) a +0 hand axe (25, 50, D) 4 scrolls of enchant weapon (26, 50, D) an uncursed staff of poison (27, 50, D) a +0 trident (28, 50, D) a +0 mace (29, 50, D) a +0 short sword (30, 50, D) the +2 robe of the Known World {Int+3} It affects your intelligence (+3). (31, 50, D) a fan of gales (32, 50, D) a +4 giant spiked club (34, 50, D) a book of Spatial Translocations (0, 51, D) an uncursed staff of poison (1, 51, D) a +3 spear of piercing (2, 51, D) a book of Dreams (3, 51, D) a crystal ball of energy (5, 51, D) a +0 robe (7, 51, D) an uncursed staff of conjuration (9, 51, D) Sif Muna's Foundations of Wizardry Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Confuse Hexes 3 d - Teleport Other Translocation 3 e - Passwall Transmutation/Earth 3 (10, 51, D) the +10 plate armour "Thaudd" {+Inv MP+9 Int-5} It affects your intelligence (-5). It affects your magic capacity (+9). It lets you turn invisible. (11, 51, D) a fan of gales (12, 51, D) a +0 robe (14, 51, D) a book of Ice (18, 51, D) the +4 chain mail "Twyatenko" {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (19, 51, D) a +0 long sword (22, 51, D) a wand of hasting (2) (23, 51, D) a +0 plate armour of fire resistance (24, 51, D) a Young Poisoner's Handbook (25, 51, D) a book of Enchantments (26, 51, D) a book of Minor Magic (27, 51, D) a +0 flail (28, 51, D) a book of Frost (29, 51, D) a +0 dagger (30, 51, D) a +0 dagger of freezing (32, 51, D) a +1 plate armour of fire resistance (33, 51, D) a stone of tremors (34, 51, D) a scroll of brand weapon (0, 52, D) a +0 war axe (2, 52, D) a fan of gales (4, 52, D) a +0 hand axe (7, 52, D) a scroll of brand weapon (8, 52, D) a +0 dagger (9, 52, D) a cursed staff of death (11, 52, D) a book of Maledictions (21, 52, D) a +2 scimitar of electrocution (unseen) (27, 52, D) a book of Party Tricks (0, 53, D) a +2 quarterstaff of draining (1, 53, D) a plain deck of defence (3, 53, D) a manual of Shields (5, 53, D) a +2 cloak of poison resistance (6, 53, D) 4 scrolls of enchant weapon (11, 53, D) an uncursed staff of power (12, 53, D) a book of Necromancy (25, 53, D) the +7 flail "Ataphoza" {crush, -Cast Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It prevents spellcasting. (unseen) (20, 54, D) a +0 rapier (23, 54, D) a +0 flail (unseen) (24, 54, D) a +4 falchion of pain (25, 54, D) a +0 battleaxe (unseen) (27, 54, D) a +0 flail (unseen) (20, 55, D) a +2 morningstar of holy wrath (unseen) (23, 55, D) a +0 battleaxe (unseen) (24, 55, D) a +2 rapier of protection (unseen) (25, 55, D) a +0 dire flail (still there?) a +4 halberd of venom (still there?) (27, 55, D) a +0 hand axe (19, 56, D) a +0 hand axe (20, 56, D) a +0 battleaxe (unseen) (21, 56, D) a +0 long sword (22, 56, D) a +0 battleaxe (24, 56, D) a +0 short sword the +8 falchion "Rek Umid" {holy, Contam Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It causes magical contamination when unequipped. a +0 rapier a +0 battleaxe (25, 56, D) a +1 falchion of distortion (unseen) (26, 56, D) a +1 falchion of holy wrath (unseen) (19, 57, D) a +0 war axe (unseen) (20, 57, D) a +1 lajatang of speed (unseen) (21, 57, D) a +0 mace a +0 trident (22, 57, D) a +0 flail (unseen) (24, 57, D) a cursed -2 short sword a +2 vampiric long sword (18, 58, D) a +0 scimitar (unseen) (19, 58, D) a +0 scimitar (20, 58, D) a +0 mace (21, 58, D) a +6 rod of clouds (12/12) a +0 cloak a +3 battleaxe of freezing a +0 cloak the +6 war axe "Suynoum" {chop, -Tele rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It prevents most forms of teleportation. a +0 dagger a +0 cloak an uncursed amulet of resist corrosion (22, 58, D) a +1 rod of destruction (11/11) (7, 59, D) a cursed +0 mace a +1 ring mail of positive energy (19, 59, D) a +0 battleaxe (21, 59, D) a +0 mace (unseen) (22, 59, D) a +0 halberd (unseen) (46, 59, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (19, 60, D) a +0 war axe (unseen) (20, 60, D) a +0 flail (unseen) (21, 60, D) a +0 flail (46, 60, D) a +1 scimitar of flaming (unseen) (6, 61, D) the +3 hand axe "Cookie Cutter" {flame, rF- rN+ Str+7 Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. (unseen) (7, 62, D) a +1 mace of protection a +0 short sword an uncursed ring of fire (8, 62, D) a +0 trident (unseen) (9, 62, D) a +0 dagger (unseen) (42, 62, D) a fire drake corpse (44, 62, D) a +0 demon whip of electrocution (8, 63, D) a +0 halberd (unseen) (9, 63, D) a +5 flail of protection (unseen) (45, 63, D) a +2 demon whip of venom (47, 63, D) a fire drake corpse (6, 64, D) a +0 halberd of venom (unseen) (7, 64, D) a +0 battleaxe a +4 blowgun a +0 plate armour (9, 64, D) a +3 spear of freezing (unseen) (44, 64, D) a +1 great sword of flaming (unseen) (45, 64, D) a +0 demon whip of venom (still there?) a +0 demon whip of electrocution (still there?) (46, 64, D) a +2 great sword of flaming (still there?) a +3 scimitar of flaming (still there?) (47, 64, D) a +2 demon whip of draining (48, 64, D) a +0 demon whip of electrocution (unseen) (7, 65, D) a +0 dire flail a +0 chain mail a +0 halberd a +0 chain mail the amulet "Okiariej" {rPois Regen+ Dex+4 Stlth-} [amulet of regeneration] It affects your dexterity (+4). It protects you from poison. It increases your rate of regeneration. It makes you less stealthy. (8, 65, D) a +2 quick blade (unseen) (9, 65, D) a +0 halberd of protection (unseen) (44, 65, D) a fire dragon corpse (46, 65, D) a +2 great sword of flaming (still there?) a +0 demon whip (still there?) (7, 66, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail an uncursed ring of magical power a +0 robe an uncursed ring of poison resistance the +4 rapier of Ocekot {pierce, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (44, 66, D) a +0 scimitar of flaming (unseen) (46, 66, D) a hell hound corpse (6, 67, D) a +2 great mace of protection a +0 chain mail a +0 great sword a +0 chain mail