RedRedRas the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +0 scale mail "Vesyxef" {rCorr Str+4 Dex+4 SInv} It affects your strength (+4). It affects your dexterity (+4). It enhances your eyesight. It protects you from acid and corrosion. (67, 1, D) the +9 Staff of Wucad Mu {channel} (68, 1, D) a +7 iron rod (10/10) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +6 great sword of Profit {holy, rN++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. (73, 2, D) a +1 mottled dragon armour (75, 2, D) the +4 ring mail "Kacwuur" {-Cast Dex+4 SInv} It affects your dexterity (+4). It enhances your eyesight. It prevents spellcasting. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 9, D) a +0 robe a +0 shield a +0 war axe (62, 9, D) an uncursed ring of poison resistance (71, 9, D) Luezijur's Handbook of the Frostbite and Evil Magic Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Excruciating Wounds Charms/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Death Channel Necromancy 6 (72, 9, D) a +0 scale mail of cold resistance (62, 10, D) a legendary deck of wonders (70, 10, D) a +4 ring of evasion a +6 ring of strength a +6 ring of strength (72, 10, D) a plain deck of summoning (61, 13, D) a cursed -2 rapier (unseen) (51, 14, D) a +2 plate armour of fire resistance (52, 14, D) a Necronomicon (53, 14, D) the +8 war axe of Beotz {chop, Int+3 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (63, 14, D) a +0 rapier (unseen) (61, 17, D) a +1 scimitar of holy wrath (62, 17, D) a +2 robe of magic resistance (64, 17, D) a book of Enchantments (72, 17, D) the +9 short sword of the Sun {pierce, -Tele rN++ SInv Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It enhances your eyesight. It prevents most forms of teleportation. It makes you more stealthy. (62, 18, D) a +1 short sword of speed (71, 18, D) the Compendium of the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Sure Blade Hexes/Charms 2 d - Dazzling Spray Conjuration/Hexes 3 (73, 18, D) a scroll of brand weapon (51, 21, D) a +0 great sword of flaming (unseen) (53, 22, D) a +1 great sword of flaming (unseen) (70, 22, D) a +0 club (unseen) (71, 22, D) a +0 dire flail a +0 plate armour (72, 22, D) a +0 dagger a +1 longbow of flaming a +0 chain mail (72, 23, D) a +0 dagger (49, 25, D) a book of Fire (50, 25, D) a +3 greatsling of flaming (51, 25, D) a +2 shortbow of flaming (52, 25, D) a scroll of brand weapon (54, 25, D) an uncursed staff of earth (55, 25, D) the +3 dagger of Floods {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (50, 26, D) an uncursed staff of death (51, 26, D) a book of Minor Magic (52, 26, D) the cursed +2 greatsling "Blazydd" {velocity, +Fly rF+ Int+5 Dex-4} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. It lets you fly. It has a curse placed upon it. (53, 26, D) a +5 hunting sling of flaming (62, 27, D) a +5 giant spiked club (63, 27, D) a book of Death (64, 27, D) a +4 rod of inaccuracy (13/13) (65, 27, D) a box of beasts (71, 27, D) a book of Unlife (72, 27, D) a +0 robe (73, 27, D) a +2 robe of cold resistance (62, 28, D) a box of beasts (63, 28, D) a sack of spiders (64, 28, D) an uncursed ring of ice (71, 28, D) the cursed -3 scale mail "Klusoih" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (72, 28, D) a +0 pair of gloves of dexterity (73, 28, D) an ornate deck of defence (73, 30, D) a cursed +0 quarterstaff a +0 robe (52, 31, D) a +0 scimitar (unseen) (72, 31, D) a +0 dire flail a +0 robe (52, 33, D) a black mamba corpse (skeletalised by now) (53, 33, D) a +0 halberd a guardian serpent corpse a naga corpse (51, 34, D) a +0 hand axe (49, 37, D) an ornate deck of summoning (50, 37, D) a sack of spiders (51, 37, D) the Compendium of Battle Magic and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (52, 37, D) an uncursed amulet of stasis (53, 37, D) a +0 halberd (60, 37, D) an uncursed staff of cold (61, 37, D) a +2 blowgun of evasion (62, 37, D) a lantern of shadows (63, 37, D) a fan of gales (69, 37, D) the Handbook of the Harmful Frostbite Spells Type Level a - Freeze Ice 1 b - Force Lance Conjuration/Translocation 4 c - Condensation Shield Ice 4 d - Ice Form Ice/Transmutation 4 e - Spellforged Servitor Conjuration/Summoning 7 (70, 37, D) a +3 leather armour of fire resistance (71, 37, D) a Young Poisoner's Handbook (72, 37, D) a book of Frost (73, 37, D) the cursed +1 spear "Shrikh" {flame, -Cast -Tele rC+ Dex+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from cold. It prevents spellcasting. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (49, 38, D) a fan of gales (50, 38, D) the Incunabulum of Aid Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (51, 38, D) a +0 whip of holy wrath (53, 38, D) a +0 scimitar (59, 38, D) an uncursed staff of cold (60, 38, D) a book of Conjurations (61, 38, D) the +10 trident of Crusoev {pierce, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (63, 38, D) a book of Conjurations (70, 38, D) a scroll of brand weapon (71, 38, D) an uncursed staff of earth (72, 38, D) an uncursed staff of poison (73, 38, D) the Volume of Unholy Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (70, 42, D) a +4 scimitar of flaming (50, 43, D) a +0 trident (unseen) (51, 43, D) a cursed -3 halberd a white draconian corpse (skeletalised by now) (52, 43, D) a +0 trident (unseen) (50, 44, D) a storm dragon corpse (skeletalised by now) (51, 44, D) a +0 short sword the +4 morningstar "Bluzxam" {vamp, Noisy +Fly rF- MR+ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. It may make noises in combat. a +0 war axe (52, 44, D) a +1 quarterstaff of speed (still there?) a cursed -2 long sword (still there?)