Redear the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6, !w} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 robe of magic resistance (61, 8, D) the +8 long sword of Kuipefae {slice, -Tele Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It prevents most forms of teleportation. (62, 8, D) a +0 crystal plate armour (62, 9, D) the cursed +1 scale mail of the Five Blessings {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 11, D) a hell hound corpse (63, 0, D) a +1 buckler of protection {AC+3} (67, 0, D) a box of beasts (68, 0, D) the cursed quicksilver dragon scales of Micamid {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 0, D) a +8 blowgun (70, 8, D) a +2 short sword of electrocution (70, 10, D) a +2 mace of protection (70, 20, D) a spiny frog corpse (71, 16, D) an uncursed ring of flight (71, 17, D) the +0 robe of Liberalism {rElec MR- Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 20, D) an iguana corpse (71, 26, D) a +6 blowgun (72, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (72, 17, D) an uncursed staff of earth (72, 20, D) a water moccasin corpse (72, 26, D) the +5 shortbow of Vufij {freeze, Str+3 Int-4 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+6). (72, 27, D) a +4 scale mail of cold resistance (72, 29, D) the +8 morningstar "Testudineslayer" {crush, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. (73, 1, D) the +1 ring mail "Highaug" {+Inv rN+ Dex+3 SInv} It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (73, 16, D) an uncursed ring of positive energy (73, 17, D) an uncursed staff of energy (73, 20, D) a river rat corpse (73, 26, D) a lightning rod (4/4) (73, 27, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (75, 1, D) a crystal ball of energy