Redear the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (8, 8, D) a +0 leather armour a +0 hand axe (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight {+Fly} (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 chain mail of fire resistance {rF+} (61, 2, D) a +0 arbalest (unseen) (61, 8, D) a lamp of fire (62, 0, D) a crystal ball of energy (62, 2, D) a cursed +0 arbalest 25 bolts (62, 3, D) 2 arrows (62, 4, D) 2 bolts an arrow (62, 5, D) an arrow a bolt (62, 9, D) the cursed +3 war axe of Parts Unknown {flame, +Rage rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (63, 2, D) a +0 shortbow (unseen) (63, 8, D) a cursed amulet of inaccuracy (63, 11, D) a shapeshifter corpse (68, 3, D) a scorpion corpse (69, 0, D) a +5 blowgun (70, 9, D) an uncursed ring of poison resistance (71, 16, D) an uncursed ring of resist corrosion (71, 26, D) a +2 ring of protection (71, 27, D) a +2 mace of protection (72, 8, D) a +1 short sword of distortion (72, 9, D) a box of beasts (72, 16, D) a +1 battleaxe of venom (72, 17, D) an uncursed staff of fire {rF+} (72, 20, D) a cursed +0 flail a +0 robe (72, 26, D) a +0 lajatang of electrocution (72, 27, D) a +0 dagger (73, 1, D) a lightning rod (4/4) (73, 16, D) a +4 ring of slaying (73, 17, D) a +2 dagger of venom (73, 26, D) a +2 robe of fire resistance (75, 1, D) a crystal ball of energy