Redear Level 1 of the Dungeon (7, 32, D:1) a +0 club (10, 43, D:1) a +0 club (15, 28, D:1) a +0 dagger (18, 48, D:1) a +0 leather armour (24, 30, D:1) a +0 dagger (31, 21, D:1) a cursed +0 club (31, 28, D:1) a +0 leather armour (40, 9, D:1) a +0 mace (42, 21, D:1) a +0 robe (47, -4, D:1) a +0 short sword (47, -2, D:1) a +0 dagger (55, 10, D:1) a +0 leather armour Level 2 of the Dungeon (5, 16, D:2) a +0 club (unseen) (6, 17, D:2) a +0 club (7, 17, D:2) a +0 club (unseen) (14, 13, D:2) 10 poisoned needles (23, 4, D:2) a +0 club (34, 18, D:2) a +0 dagger a +0 hunting sling (35, 19, D:2) a +0 ring mail (45, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 1, D:3) a +0 mace (0, 2, D:3) a +0 dagger a +0 robe (5, -13, D:3) a +4 mace (5, -12, D:3) a +0 mace (5, -11, D:3) a +0 mace (6, -12, D:3) a +0 mace (6, -11, D:3) a +0 mace (6, -9, D:3) a +0 mace (7, -13, D:3) a +0 mace (7, -12, D:3) a +0 mace (7, -11, D:3) a +0 mace (7, -8, D:3) a +0 mace (7, -7, D:3) a +0 mace (7, -5, D:3) a +0 mace (8, -6, D:3) a +0 mace (8, -4, D:3) a +0 mace (11, -43, D:3) a +0 club (11, -33, D:3) a +0 robe a +0 dagger a cursed -1 dagger a +0 robe a +0 dagger a +0 robe a +0 mace (11, -26, D:3) a +0 spear (12, -44, D:3) a +0 club (12, -42, D:3) a +0 dagger a +0 club a +0 club a +0 halberd (12, -23, D:3) a +0 club (13, -43, D:3) a +0 club a +0 club (13, -42, D:3) a +0 club a +0 animal skin a +2 helmet (14, -33, D:3) a +0 club a +0 falchion a +0 leather armour a +0 mace a +0 mace (15, -37, D:3) a +0 club (15, -31, D:3) a +0 ring mail (17, -29, D:3) a +0 falchion (17, -10, D:3) a cursed +0 dagger (24, -12, D:3) a +0 robe a +0 dagger (24, -11, D:3) a +0 robe a +0 dagger (24, 1, D:3) a +0 robe (27, -16, D:3) a +0 club (31, -5, D:3) an uncursed ring of teleportation {+/*tele} (42, -29, D:3) a +0 dagger a +0 club (46, -8, D:3) a cursed -2 spear (48, -7, D:3) 7 poisoned needles Level 4 of the Dungeon (0, 4, D:4) a +0 robe a +0 scythe (8, 24, D:4) a +0 hand axe a +0 ring mail (10, 21, D:4) a +0 trident (28, 13, D:4) a +0 short sword (38, 1, D:4) a +0 giant spiked club (42, 48, D:4) a +0 rapier a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 chain mail (0, 1, D:5) 9 poisoned needles (2, -23, D:5) a +0 shortbow (5, -10, D:5) a +0 dagger (13, 15, D:5) a +0 plate armour (22, 19, D:5) a +0 flail (23, 19, D:5) a +0 club a +0 scale mail (24, 18, D:5) a +0 hand axe (50, 5, D:5) a +0 dagger (50, 6, D:5) a +0 robe a +0 dagger (50, 7, D:5) a +0 leather armour a +0 trident (52, 6, D:5) a +0 leather armour Level 6 of the Dungeon (7, -24, D:6) a +0 club (13, -34, D:6) a +0 ring mail a +0 trident (17, -34, D:6) a +0 spear (18, 2, D:6) a +0 robe a +0 dagger (25, -3, D:6) a +0 club a +0 club (27, -20, D:6) a +0 club (28, -8, D:6) a +0 war axe (29, -8, D:6) a +0 club (32, -19, D:6) a +0 spear (35, -5, D:6) a +0 robe a +0 war axe (40, -7, D:6) a +0 robe a +1 whip of freezing (44, -19, D:6) a +0 battleaxe (46, -6, D:6) a +0 quarterstaff (56, -19, D:6) a +0 animal skin a +0 animal skin (56, -18, D:6) a +0 shortbow (62, -17, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Ikug's General Store a ration (70 gold) a scroll of immolation (49 gold) 2 potions of curing (84 gold) a potion of curing (42 gold) 27 stones (37 gold) a cursed -1 great mace (7 gold) the cursed +1 battleaxe "Nowiw" {drain, *Drain +Rage rElec rN++} (505 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. a potion of curing (42 gold) a scroll of amnesia (49 gold) a ration (70 gold) a scroll of vulnerability (105 gold) (5, -11, D:7) 16 gold pieces (5, -10, D:7) 13 gold pieces (5, -9, D:7) 13 gold pieces (6, -11, D:7) a book of Clouds (6, -9, D:7) 10 gold pieces (7, -11, D:7) a +1 scale mail of poison resistance (7, -10, D:7) a manual of Bows (7, -9, D:7) the ring of Wyeplaq {rPois Int+5 Dex+2 Stlth+} [ring of poison resistance] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. (9, -43, D:7) a +0 short sword 8 tomahawks of returning a +0 plate armour a +0 ring mail (9, -42, D:7) a +0 flail (14, -9, D:7) a ration (16, -21, D:7) 4 curare-tipped needles (19, -5, D:7) 9 gold pieces (21, -29, D:7) a tomahawk a +0 flail a +0 ring mail (22, -29, D:7) a tomahawk a +0 ring mail a +0 dagger a +0 robe (23, -29, D:7) a tomahawk (25, -30, D:7) a tomahawk (34, -40, D:7) a +0 chain mail (35, -54, D:7) a cursed -1 robe (55, -29, D:7) 5 needles of frenzy (65, -7, D:7) a +0 war axe Level 8 of the Dungeon (1, 0, D:8) a +0 dagger a +0 robe (1, 1, D:8) a +0 hand axe a +0 club a +0 leather armour (7, 10, D:8) a +0 robe (22, 20, D:8) a +0 halberd (23, -31, D:8) a +0 scale mail (24, -22, D:8) a wand of enslavement (9) (25, -38, D:8) the +3 leather armour of Biunanwo {rN+ Dex-2 SInv Stlth+} It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (39, -9, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 25 arrows (7, 0, D:9) an arrow (8, 29, D:9) a +0 leather armour (18, 16, D:9) a +0 shortbow (18, 17, D:9) a +0 club (18, 34, D:9) a +0 falchion (20, 12, D:9) 15 poisoned needles (22, 15, D:9) a +0 scale mail (23, 12, D:9) 22 arrows (23, 24, D:9) a +0 chain mail (32, 36, D:9) a +0 whip (37, 45, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (2, -3, D:10) a +0 shortbow 23 arrows (5, 4, D:10) a +0 club a +0 leather armour (5, 5, D:10) a +0 club a +0 club a +0 ring mail a +0 dagger a +0 robe (5, 21, D:10) a +0 robe (14, 20, D:10) a +0 hand axe (16, 35, D:10) a +0 leather armour (18, -9, D:10) a +0 dagger (20, -10, D:10) a +0 falchion (33, 23, D:10) a +0 arbalest (37, -2, D:10) a +0 ring mail (42, 6, D:10) a +0 long sword (48, 18, D:10) 18 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (0, 2, D:11) a +0 trident (3, -1, D:11) a +0 whip a cursed +0 scale mail (7, -3, D:11) a +0 trident a +0 scale mail (15, 7, D:11) 18 arrows a +0 shortbow (17, 7, D:11) an arrow (18, 42, D:11) a +0 scale mail a cursed -2 club a +0 battleaxe a +0 chain mail a +0 flail a +0 ring mail (20, 6, D:11) 2 arrows (20, 10, D:11) a +0 dagger (24, -1, D:11) 19 arrows (27, 13, D:11) a +1 leather armour of positive energy {rN+} a +0 club (40, 26, D:11) a +0 trident Level 12 of the Dungeon (0, 0, D:12) a +0 blowgun (0, 1, D:12) a +0 club a +0 short sword a +0 whip a +0 blowgun a +0 short sword (5, -3, D:12) a +0 spear (21, -19, D:12) a lamp of fire (27, -11, D:12) a +0 short sword a cursed -2 short sword a +0 flail a +0 chain mail a +0 falchion 7 gold pieces 3 large rocks a cursed +0 short sword a +0 chain mail a +0 shortbow 4 arrows (27, -6, D:12) 3 arrows (29, -22, D:12) 23 gold pieces (36, -24, D:12) a +0 dagger (40, -26, D:12) a +0 short sword (40, -25, D:12) a cursed -2 whip (41, -25, D:12) a +0 vampiric war axe {!w} (42, -25, D:12) a +0 short sword (58, -31, D:12) 19 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) the +5 halberd "Daceosil" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. 2 scrolls of random uselessness (37, -14, Lair:1) 17 gold pieces a Gauntlet (0, 0, Gauntlet) a needle of frenzy (1, -1, Gauntlet) a needle of frenzy (2, 0, Gauntlet) a potion of agility (3, -1, Gauntlet) 5 stones (still there?) 4 stones (still there?) (4, -22, Gauntlet) a +1 cloak of magic resistance (4, -1, Gauntlet) a javelin (4, 0, Gauntlet) the ring of Dufodis {*Tele +Inv +Fly Int+4 Slay-5} [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you turn invisible. It lets you fly. (5, -22, Gauntlet) a potion of agility (21, -32, Gauntlet) a scroll of enchant weapon (21, -31, Gauntlet) a +0 robe (21, -19, Gauntlet) 42 gold pieces (21, -14, Gauntlet) a box of beasts (21, -3, Gauntlet) the +1 pair of boots of Mauck {rElec rC+ MR++ Int-4} It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (21, -2, Gauntlet) 37 gold pieces (21, 7, Gauntlet) a potion of haste (21, 10, Gauntlet) an uncursed ring of see invisible (27, -8, Gauntlet) 15 arrows (30, -14, Gauntlet) a +0 hat of magic resistance (30, -8, Gauntlet) a +0 chain mail (32, -14, Gauntlet) a potion of mutation (32, -8, Gauntlet) the +0 pair of gloves of Broken Taboos {-Tele Regen+ rCorr SInv} It lets you see invisible. It prevents most forms of teleportation. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (33, -14, Gauntlet) a +0 chain mail