Dungeon Crawl Stone Soup version 0.25-a0-294-gea9b1ad378 (webtiles) character file. Game seed: 14884679051001819960, levelgen mode: deterministic 14 Redear the Skirmisher (level 2, -2/24 HPs) Began as a Mummy Monk on Dec 18, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (373 turns). Redear the Skirmisher (Mummy Monk) Turns: 373, Time: 00:00:24 Health: -2/24 AC: 0 Str: 14 XL: 2 Next: 31% Magic: 2/2 EV: 13 Int: 9 God: Gold: 51 SH: 0 Dex: 14 Spells: 1/1 levels left rFire x . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . (no armour) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Scrolls a - a scroll of fog {unknown} b - a scroll of amnesia {unknown} c - a scroll of noise {unknown} d - a scroll of remove curse {unknown} Skills: + Level 3.2 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 2.6 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the hobgoblin. You kill the hobgoblin! The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/24 hp. Unknown command. Unknown command. You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/24 hp. You closely miss the jackal. The jackal bites you. You die... ### ### #.#####.# #.......# ##### #.#####.# #.).. #@# #.# #.### #h# #.# #.# ......gb# #.# #.# ...!....# #># #.# ........# #.# #.# ..........# #.######.# ..........# #........# ##$######.################ ............!............. You could see a jackal, a goblin and a bat. Vanquished Creatures A bat (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redear the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 317 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 372 | D:1 | HP: 1/24 [jackal (2)] 373 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, st_stairs_8 Action || total -------------------------++------- Melee: Unarmed || 48 Dodge: Dodged || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 21 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------