Dungeon Crawl Stone Soup version 0.25-a0-306-g3faca94807 (webtiles) character file. Game seed: 5705811664950622771, levelgen mode: deterministic 2 Redear the Skirmisher (level 1, -1/18 HPs) Began as a Mummy Monk on Dec 21, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (90 turns). Redear the Skirmisher (Mummy Monk) Turns: 90, Time: 00:00:14 Health: -1/18 AC: 0 Str: 14 XL: 1 Next: 33% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire x . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . (no armour) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn a - ring of teleportation (curse) {+/*tele} MPRegen 0.07/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery a - a cursed ring of teleportation (left hand) {+/*tele} Scrolls b - a scroll of magic mapping {unknown} Skills: + Level 3.0 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. The jackal closely misses you. You take 1 damage, and have 5/18 hp. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/18 hp. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You die... ......⌠...⌠.........# #.###.....[...#.....# #.##......##..#.###.# #.............#(# #.# #..##...........###.# ..............##....# ............#.......# #####.......#####.#### ### #.......##hh@....# ..# ....... #.##.##.# #.# .. #. #.# # #.# #. ..# #.# #. .## ..# #. . ### #... ## You could see 2 jackals. Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redear the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 90 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 17 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------